This is the talk page for discussing improvements to the Cleansing Aura article. |
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How much is the in combat mana drain on this? Can it be countered using equipment similar to how you can counter shimmering shields? 70.188.172.149 02:33, February 18, 2010 (UTC)
If I weren't lazy, I would test this... Lufos 22:21, February 22, 2010 (UTC)
Ahh, ok.. That is easily countered. Thanks IN! Lufos 18:27, February 24, 2010 (UTC)
"Cleansing Aura is an interesting option during The Final Battle, since it actually heals your allies, thus reducing the casualities rate drastically." needs clarification.
- At first I thought this meant your companions, as in typical party members. Which obviously didn't make a whole lot of sense, since it's actually referencing the various nations/groups that fight for your army by the end of the game. Not sure what word would be proper to replace "allies" though. Maybe army-allies or soldiers? Might even want to adjust it to hide end-game spoilers --74.65.102.32 (talk) 03:12, March 1, 2011 (UTC)
-- Agreed, "summoned armies" might work. They are referred to as armies and are summoned in a sense.
Removed a note for PC version that stated that injuries are only cured on activation and not "continuously". Injuries are cured one at a time -*continually*- as explained in the information section. Multiple injuries can be cured, just only one every five seconds per ally. I confirmed this on v1.04; not sure if this was a fixed bug or simply a misunderstanding of the mechanics, but I am assuming the latter unless someone can confirm it is an old bug and update the note accordingly.