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What is the point of this ability? Overpower seems to be vastly superior (and costs one less talent point). Am I missing something here?

85.178.217.96 (talk) 12:14, July 28, 2010 (UTC)

In general, after you use any ability, it goes on cooldown so you want to have more than one ability available if you're utilizing activated abilities (as opposed to builds that use multiple sustained abilities). In particular, Overpower attacks three times with the shield, not the weapon, and the damage is actually reduced with shield mastery, so I would imagine that Assault is better when you have shield mastery. Even without shield mastery, there are situations when I much prefer Assault. A lot of enemies resist knockdowns or stuns so in those cases the knockdown won't even happen. Another minor note is that Assault attacks can damage mana after you have learned the first templar talent whereas Overpower attacks cannot. --HolyGuardian80 (talk) 15:24, October 25, 2019 (UTC)


"What's the point?" is an odd question for a Bioware game where you can waltz through nightmare mode without ever dying using just common sense tactics and haphazardly built characters. It's more about having fun with a particular style or story. If you have a character that likes shields, then this is another skill that plays with a shield -- and sword&board play is far more about using activated skills than about auto-attacks.

From a DPS standpoint, there's really no point in bows, 2H, or sword+board. Dual-wield does well over double the dps of any of the other skill trees and nets more defense due to not needing to waste points on strength.

Oh, and for the goal-driven, 50 kills with assault gives an achievement. If you want that the easy way, rig your melee chars to swap weapon sets on enemy<30% and assault for the kill. Eventually, they'll rack up enough assaults for the achievement without you having to micro-manage the kills. This works for all the kill-count achievements.

67.180.131.58 (talk) 06:22, December 31, 2011 (UTC) Bjond

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