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Talents are unique selectable abilities that warriors and rogues can use. Mages do not use talents and have access to spells instead. Talents have special animations that distinguish them from standard attacks.

You can reassign your talents by using the Maker's Sigh, purchasable in the Black Emporium in Kirkwall

Types of talents[]

Activated[]

Diamond icons represent active talents that have an instant effect: the character executes a special attack or action (e.g. bashing your shield into the opponent, sending them flying).[1]

Unless otherwise noted, all activated talents use a fixed amount of stamina.

Passive[]

Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. adding a chance of stun to all two-handed attacks).[1]

Sustained[]

Hexagons icons are sustained abilities that can be turned on and off. The character gains some bonuses or some game mechanics will change (e.g. using your shield to increase your cover vs. missiles).[1]

Rogue[]

Archery[]

Bursting Arrow
Bursting Arrow
Effect Type: Activated
Size: 5m sphere
Activation: 30
Cooldown: 20s
Requires: Level 3
This arrow explodes on impact showering the area in shrapnel and flame.
Bursting Arrow
Activated
Pinning Shot
Pinning Shot
Effect Type: Activated
Activation: 20
Cooldown: 20s
Requires: Level 2
The archer looses an arrow that immobilizes a target for a short time.
Pinning Shot
Activated
Archer's Lance
Archer's Lance
Effect Type: Activated
Activation: 40
Cooldown: 30s
Requires: Pinning Shot
Bursting Arrow
Level 7
3 points in Archery
This arrow carries such force that it tears through every enemy along its deadly path.
Archer's Lance
Activated
Hail of Arrows
Hail of Arrows
Effect Type: Activated
Size: 10m
Activation: 30
Cooldown: 30s
Requires: Bursting Arrow
Level 5
2 points in Archery
The archer unleashes an entire quiver into the air. For a short time after, the missiles rain down on enemy ranks.
Hail of Arrows
Activated

Dual Weapon[]

Lacerate
Lacerate
Effect Type: Sustained
Upkeep: 10%
Cooldown: 10s
Requires: Level 5
Backstab
2 points in Dual Weapon
While this mode is active, the rogue's deadly blades have a chance to inflict bleeding wounds that continue to cause damage for a short time.
Lacerate
Sustained
Explosive Strike
Explosive Strike
Effect Type: Activated
Range: Personal
Activation: 15
Cooldown: 25s
Requires: Level 4
Unforgiving Chain
The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain.
Explosive Strike
Activated
Unforgiving Chain
Unforgiving Chain
Effect Type: Passive
Requires: Level 3
For a short time, every basic melee attack the rogue executes in rapid succession increases the chance to score a critical hit. Activating any other talent cancels the effect, but Explosive Strike can exploit the chain for extra damage.
Unforgiving Chain
Passive
Backstab
Backstab
Effect Type: Activated
Activation: 20
Cooldown: 15s
Requires: Level 2
The lightning-quick rogue vanishes in a smoke screen and reappears behind the enemy with a fierce strike to the back.
Backstab
Activated
Twin Fangs
Twin Fangs
Effect Type: Activated
Activation: 30
Cooldown: 30s
Requires: Level 6
Explosive Strike
Backstab
4 points in Dual Weapon
The rogue slashes at a target with both weapons, dealing an automatic critical hit with each blade.
Twin Fangs
Activated

Sabotage[]

Miasmic Flask
Miasmic Flask
Effect Type: Activated
Range: 5m sphere
Activation: 15
Cooldown: 20s
The rogue lobs an explosive flask into a group of enemies, briefly stunning them.
Miasmic Flask
Activated
Rush
Rush
Effect Type: Activated
Range: Personal
Activation: 15
Cooldown: 15s
Requires: Level 3
The rogue rushes forward, attempting to knock down the target and all nearby enemies.
Rush
Activated
Confusion
Confusion
Effect Type: Activated
Range: 4m
Activation: 30
Cooldown: 30s
Requires: Level 5
Miasmic Flask
2 points in Sabotage
The rogue tricks nearby enemies, causing some to fight among themselves for a short time.
Confusion
Activated
Fatiguing Fog
Fatiguing Fog
Effect Type: Activated
Range: 6m
Activation: 20
Cooldown: 20s
Requires: Level 7
Rush
Miasmic Flask
3 points in Sabotage
The rogue envelops enemies in a dense fog that slows them to a near crawl.
Fatiguing Fog
Activated

Scoundrel[]

Armistice
Armistice
Effect Type: Activated
Range: 10m
Activation: 20
Cooldown: 20s
Requires: Level 4
The rogue distracts all enemies surrounding a single party member, drawing them away from that ally and redirecting them toward whichever ally each considers the second-greatest threat on the battlefield.
Armistice
Activated
Back-to-Back
Back-to-Back
Effect Type: Activated
Activation: 15
Cooldown: 30s
Requires: Level 3
The rogue stealths and moves to a targeted ally's side, appearing an instant later, ready to render aid.
Back-to-Back
Activated
Blindside
Blindside
Effect Type: Passive
Requires: Level 5
The rogue becomes capable of more potent attacks when engaging distracted opponents. Any target not actively engaging the rogue suffers increased damage from any of the rogue's attacks.
Blindside
Passive
Twist the Knife
Twist the Knife
Effect Type: Passive
Requires: Level 5
Blindside
2 points in Scoundrel
The rogue is more concerned with victory than ensuring a fair fight. Against any stunned enemy, the rogue now inflicts automatic critical hits.
Twist the Knife
Passive
Goad
Goad
Effect Type: Activated
Range: 6m
Activation: 20
Cooldown: 20s
Requires: Level 6
Armistice
The rogue incites all enemies in an area into attacking a chosen ally instead of their current targets. Besides simply directing foes to cluster around a particularly hardy party member, this effect complements spells or talents that provide bonuses based on the number of enemies surrounding a companion, like Bravery, Grave Robber, Savvy, or Wrath of the Elvhen.
Goad
Activated
Follow-Through
Follow-Through
Effect Type: Upgrade
Requires: Level 7
Back-to-Back
2 points in Scoundrel
The rogue thrives on continued momentum in combat, dashing from one attack to the next. The rogue now regains more stamina than normal from every basic attack.
Follow-Through
Passive
Brand
Brand
Effect Type: Activated
Activation: 20
Cooldown: 30s
Requires: Level 6
Back-to-Back
Rogues are collaborators and conspirators by nature, not solo powerhouses. After the rogue selects an enemy for allies to destroy, any warriors or mages in the party become much more likely to land critical hits against the unfortunate designee.
Brand
Activated

Specialist[]

Speed
Speed
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 4
While this mode is active, the rogue attacks with much greater speed. (This mode cannot be used at the same time as Precision or Power.)
Speed
Sustained
Precision
Precision
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
While this mode is active, the rogue focuses on accuracy in order to gain bonuses to critical hits and attack. (This mode cannot be used at the same time as Speed or Power.)
Precision
Sustained
Power
Power
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 5
While this mode is active, the rogue throws more force into each shot or strike, hoping to stun enemies. Given the speed of the rogue's attack, the chance to stun is significant. (This mode cannot be used at the same time as Precision or Speed.)
Power
Sustained
Harmony
Harmony
Effect Type: Passive
Requires: Level 6
Speed
Precision
Power
3 points in Specialist
While in any of the Power, Precision, or Speed modes, the rogue gains an additional bonus from the other two.
Harmony
Passive

Subterfuge[]

Evade
Evade
Effect Type: Activated
Range: 5m
Activation: 15
Cooldown: 10s
The rogue leaps backward. Enemies within melee range will often seek an easier target instead.
Evade
Activated
Stealth
Stealth
Effect Type: Activated
Activation: 20
Cooldown: 30s
Requires: Level 3
The rogue fades from view, stalking the battlefield. Enemies immediately cease attacking the stealthed rogue, although any action beyond movement will break the cover.
Stealth
Activated
Ambush
Ambush
Effect Type: Passive
Requires: Level 4
Stealth
2 points in Subterfuge
The rogue executes an automatic critical hit if striking from stealth. This ability also combines with other talents, such as Hail of Arrows or Backstab.
Ambush
Passive
Subtlety
Subtlety
Effect Type: Passive
Requires: Level 6
Evade
2 points in Subterfuge
The rogue is adept at the art of subtlety and distraction, generating significantly less threat from all attacks and abilities. As a result, enemies are far less likely to turn on the rogue.
Subtlety
Passive
Chameleon's Breath
Chameleon's Breath
Effect Type: Activated
Range: 5m
Activation: 20
Cooldown: 30s
Requires: Level 4
Evade
The rogue tosses a flask that shatters in a haze of smoke, obscuring nearby allies for a short time, which means that enemy attacks are much more likely to miss them.
Chameleon's Breath
Activated

Class Specializations Talents[]

Assassin Talents[]

Mark of Death
Mark of Death
Effect Type: Activated
Activation: 25
Cooldown: 40s
Requires: Level 7
The assassin marks a target, revealing weaknesses that allies can exploit. Attacks from any ally against a marked target inflict extra damage.
Mark of Death
Activated
Bloodlust
Bloodlust
Effect Type: Passive
Requires: Level 8
Drawing energy from the kill, the assassin regains stamina upon killing an enemy.
Bloodlust
Passive
Pinpoint Strikes
Pinpoint Strikes
Effect Type: Activated
Activation: 30
Cooldown: 40s
Requires: Level 9
Mark of Death
Bloodlust
For a short time, the assassin exploits enemy weaknesses with deadly accuracy, scoring a critical hit with every blow.
Pinpoint Strikes
Activated
Devious Harm
Devious Harm
Effect Type: Passive
Requires: Level 12
Pinpoint Strikes
4 points in Assassin
The more cunning the assassin, the more damage critical hits inflict.
Devious Harm
Passive
Assassinate
Assassinate
Effect Type: Activated
Activation: 40
Cooldown: 50s
Requires: Level 10
Pinpoint Strikes
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit.
Assassinate
Activated

Duelist Talents[]

Throw the Gauntlet
Throw the Gauntlet
Effect Type: Activated
Activation: 25
Cooldown: 25s
Requires: Level 8
The duelist issues an irresistible challenge to a single foe. The enemy immediately abandons its other opponents to engage the rogue.
Throw the Gauntlet
Activated
Sure Strikes
Sure Strikes
Effect Type: Passive
Requires: Level 10
2 points in Duelist
The experienced duelist has survived many a combat and is more likely to hit foes.
Sure Strikes
Passive
Parry
Parry
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 7
While in this mode, the duelist's defenses are strengthened. Against an opponent that has picked up the gauntlet, the duelist's defenses are nigh impenetrable.
Parry
Sustained
Evasive Maneuvers
Evasive Maneuvers
Effect Type: Passive
Requires: Level 10
3 points in Duelist
After years of extensive training, the duelist has become keenly aware of incoming attacks.
Evasive Maneuvers
Passive
Vendetta
Vendetta
Effect Type: Activated
Activation: 40
Cooldown: 40s
Requires: Level 11
2 points in Duelist
Every duelist, even an archer, knows that the most memorable fights happen at close quarters... and that the first strike is the most crucial. To gain that advantage, the rogue vanishes behind a cloud of smoke, then strikes the enemy viciously from behind. This ability can be used from across the battlefield, for few rogues are as capable of moving under stealth as a duelist.
Vendetta
Activated

Shadow Talents[]

Pinpoint Precision
Pinpoint Precision
Effect Type: Passive
Requires: Level 7
The shadow is adept at finding the enemy's weak spots. Consequently, critical hits inflict more damage.
Pinpoint Precision
Passive
Inconspicuous
Inconspicuous
Effect Type: Activated
Range: 20m
Activation: 30
Cooldown: 30s
Requires: Level 8
For a short time, the shadow assumes a misleading stance that attracts little attention, creating room to strike fast and hard without being swarmed by enemies. Upon activating this talent, the shadow also sheds the threat accumulated from previous attacks.
Inconspicuous
Activated
Disorienting Criticals
Disorienting Criticals
Effect Type: Passive
Requires: Level 9
Pinpoint Precision
While obscured, the shadow gains a considerable bonus to critical damage. In addition, any critical hits the shadow lands while obscured automatically DISORIENT enemies, leaving them vulnerable to further harm from a warrior or mage.
Disorienting Criticals
Passive
Predator
Predator
Effect Type: Passive
Requires: Level 13
Disorienting Criticals
5 points in Shadow
Shadows are particularly deadly when they manage to flank their foes. Whenever the shadow strikes an enemy from behind, whether with a basic attack or using a talent, the attack now always results in a critical hit.
Predator
Passive
Decoy
Decoy
Effect Type: Activated
Activation: 40
Cooldown: 45s
Requires: Level 10
Pinpoint Precision
Inconspicuous
2 points in Shadow
The shadow is a master of misdirection, creating a personal decoy that keeps enemies occupied for a short time while the rogue escapes in stealth.
Decoy
Activated
Shadow Veil
Shadow Veil
Effect Type: Passive
Requires: Level 11
Disorienting Criticals
Decoy
3 points in Shadow
The shadow becomes obscured when entering stealth. This effect persists for a short time after dropping out of stealth, making enemy attacks more likely to miss the rogue.
Shadow Veil
Passive


Warrior[]

Battlemaster[]

Rally
Rally
Effect Type: Activated
Activation: 15
Cooldown: 30s
Requires: Level 4
The warrior rallies fellow combatants, briefly boosting other party members' mana or stamina regeneration rates and lending them the benefits of Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active.
Rally
Activated
Bolster
Bolster
Effect Type: Activated
Range: Personal
Cooldown: None
Requires: Level 3
Steeling for battle, the warrior takes a deep breath to regain some stamina.
Bolster
Activated
Second Wind
Second Wind
Effect Type: Activated
Range: Personal
Cooldown: 60s
Requires: Level 8
Bolster
Long years of training grant access to deep reserves of vigor, instantly restoring the warrior's stamina.
Second Wind
Activated
Battle Synergy
Battle Synergy
Effect Type: Sustained
Range: 10m
Upkeep: 30%
Cooldown: 10s
Requires: Level 5
Rally
While this mode is active, the warrior and other party members within range fight as a cohesive unit that is deadlier than the sum of its parts. (This mode cannot be used at the same time as Bravery.)
Battle Synergy
Sustained
Deep Reserves
Deep Reserves
Effect Type: Passive
Requires: Level 6
Bolster
The warrior's extensive combat experience grants great fortitude in battle.
Deep Reserves
Passive

Defender[]

Stonewall
Stonewall
Effect Type: Activated
Activation: 20
Cooldown: 15s
The warrior braces for impact, shrugging off damage for a brief moment and pushing back against any foe who attacks.
Stonewall
Activated
Elemental Aegis
Elemental Aegis
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
The secret to warding off the elements is to rely on your armor, keeping it between you and the blast. The warrior has learned this lesson well, and can anticipate magical attacks. (This mode cannot be used at the same time as Turn the Blade.)
Elemental Aegis
Sustained
Turn the Blade
Turn the Blade
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 3
While many warriors choose to endure their foes' hits, some prefer to deflect the damage instead. (This mode cannot be used at the same time as Elemental Aegis.)
Turn the Blade
Sustained
Resilience
Resilience
Effect Type: Passive
Requires: Level 5
Turn the Blade
Elemental Aegis
Warriors trained in resilience have learned not to flinch from wounds, making it almost impossible to break their attacks, push them backwards, or distract them with elemental effects like mild immolation. The warrior will only be interrupted by attacks that deal so much force as to knock the warrior completely down or that cause lengthy elemental effects.
Resilience
Passive
Adamant
Adamant
Effect Type: Passive
Requires: Level 8
Stonewall
Turn the Blade
3 points in Defender
The warrior's deep knowledge of the defensive arts grants a permanent resilience against damage of all type.
Adamant (Dragon Age II)
Passive
Resolute
Resolute
Effect Type: Passive
Requires: Level 8
Elemental Aegis
4 points in Defender
The warrior has faced more mages in battle than most denizens of Thedas even see in a lifetime. This experience has built a mental fortitude that any templar would envy.
Resolute
Passive

Two-Handed[]

Mighty Blow
Mighty Blow
Effect Type: Activated
Activation: 20
Cooldown: 20s
Requires: Level 2
The warrior leaps into the air, crashing down on foes with tremendous force.
Mighty Blow
Activated
Giant's Reach
Giant's Reach
Effect Type: Passive
Requires: Level 3
1 point in Two-Handed
The warrior's two-handed attacks rip through the air with such power that each generates a shockwave past the point of impact, effectively extending the weapon's reach. This affects basic attacks, Whirlwind, Mighty Blow and Scythe.
Giant's Reach
Passive
Whirlwind
Whirlwind
Effect Type: Activated
Range: Personal
Size: 6m
Activation: 30
Cooldown: 30s
Requires: Level 7
Mighty Blow
Giant's Reach
3 points in Two-Handed
The warrior cuts through foes, hitting all targets within melee range with a single sweeping arc.
Whirlwind
Activated
Sunder
Sunder
Effect Type: Passive
Requires: Level 4
1 point in Two-Handed
The warrior's strikes carry such weight that critical hits gain a chance to STAGGER the victim.
Sunder
Passive
Scythe
Scythe
Effect Type: Activated
Range: Unknown
Activation: 30
Cooldown: 20s
Requires: Level 5
Mighty Blow
2 points in Two-Handed
The warrior charges through enemy lines, felling combatants in the way.
Scythe
Activated

Vanguard[]

Control
Control
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
The warrior fights with discipline, not anger, making every swing count. (This mode cannot be used at the same time as Might.)
Control
Sustained
Might
Might
Effect Type: Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 3
The warrior focuses on heavy swings that cleave through foes. (This mode cannot be used at the same time as Control.)
Might
Sustained
Assail
Assail
Effect Type: Activated
Activation: 20
Cooldown: 30s
Requires: Level 5
Might
3 point in Vanguard
For a short time, the warrior throws more weight into each swing, significantly increasing the force of any attack, as well as boosting the damage output.
Assail
Activated
Cleave
Cleave
Effect Type: Activated
Activation: 30
Cooldown: 25s
Requires: Level 6
Control
Might
2 points in Vanguard
For a short time, the warrior's damage output increases tremendously.
Cleave
Activated
Destroyer
Destroyer
Effect Type: Passive
Requires: Level 7
Control
3 points in Vanguard
The warrior is now an elite combatant, so experienced in battle that enemies suffer more pain when fighting the warrior than they would when fighting anyone else.
Destroyer
Passive
Massacre
Massacre
Effect Type: Passive
Requires: Level 12
Cleave
4 points in Vanguard
The warrior culls the weak. In most cases, when an enemy falls below a certain health threshold, the next hit is fatal.
Massacre
Passive

Warmonger[]

Pommel Strike
Pommel Strike
Effect Type: Activated
Activation: 10
Cooldown: 15s
Instead of leading with the fatal attack an enemy expects, the warrior strikes out with a weapon's blunt end to stun the opponent.
Pommel Strike
Activated
Taunt
Taunt
Effect Type: Activated
Range: Personal
Size: 10m
Activation: 30
Cooldown: 20s
Requires: Level 3
A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead.
Taunt
Activated
Bravery
Bravery
Effect Type: Sustained
Range: 10m
Upkeep: 30%
Cooldown: 10s
Requires: Level 6
Taunt
The warrior's unwavering courage grants bonuses that increase proportionally to the number of enemies the warrior is engaging. This mode cannot be used at the same time as Battle Synergy.
Bravery
Sustained
Tremor
Tremor
Effect Type: Activated
Range: Personal
Size: 6m
Activation: 30
Cooldown: 20s
Requires: Pommel Strike
Push a warrior and prepare to be pushed back. Nearby enemies are knocked back as the warrior slams a weapon into the ground.
Tremor
Activated

Weapon and Shield[]

Shield Defense
Shield Defense
Effect Type: Sustained
Upkeep: 15%
Cooldown: 5s
Requires: Level 3
The warrior assumes a defensive stance, reducing damage taken from the front. However, the warrior inflicts less damage against enemies and sacrifices the ability to make closing attacks.
Shield Defense
Sustained
Shield Bash
Shield Bash
Effect Type: Activated
Activation: 10
Cooldown: 15s
Requires: Level 2
The warrior's shield arcs out, striking foes like a battering ram.
Shield Bash
Activated
Assault
Assault
Effect Type: Activated
Activation: 20
Cooldown: 20s
Requires: Level 5
Shield Bash
The warrior spins into a vicious assault that inflicts significant damage and often throws enemies back.
Assault
Activated
Scatter
Scatter
Effect Type: Activated
Range: Personal
Size: 6m (180° front)
Activation: 30
Cooldown: 25s
Requires: Level 6
Shield Bash
Shield Defense
2 points in Weapon and Shield
The warrior clears a forward arc, throwing enemies back.
Scatter
Activated
Safeguard
Safeguard
Effect Type: Passive
Requires: Level 7
Perception
Scatter
4 points in Weapon and Shield
While a shield is equipped, the warrior shrugs off the extra damage from critical hits.
Safeguard
Passive
Perception
Perception
Effect Type: Passive
Requires: Level 4
Shield Defense
The warrior maintains constant awareness of the battlefield. So long as the warrior has a shield equipped, enemies receive no bonus for attacking from behind.
Perception
Passive

Class Specializations Talents[]

Berserker Talents[]

Berserk
Berserk
Effect Type: Sustained
Activation: -4 stamina per hit
Cooldown: 10s
Requires: Level 7
The berserker flies into a rage, landing powerful blows for as long as this mode is active.
Berserk
Sustained
Adrenaline
Adrenaline
Effect Type: Activated
Activation: 20
Cooldown: 2s
Requires: Level 8
Berserk
For a short time, the berserker taps into deep reserves of energy to make each strike more powerful. If the berserker activates Adrenaline multiple times, its effects are additive. (Berserk must be active)
Adrenaline
Activated
Barrage
Barrage
Effect Type: Activated
Activation: 20
Cooldown: 30s
Requires: Level 9
Berserk
For a short time, the berserker trades protection for speed, lashing out with rapid blows but take more damage from enemy attacks. (Berserk must be active)
Barrage
Activated
Death Blow
Death Blow
Effect Type: Passive
Requires: Level 15
Adrenaline
Barrage
5 points in Berserker
Each time the berserker fells an enemy, the thrill of victory restores a larger than normal portion of the berserker's stamina.
Death Blow
Passive

Reaver Talents[]

Blood Frenzy
Blood Frenzy
Effect Type: Passive
Requires: Level 7
The reaver knows no pain, but is no stranger to vengeance. For every wound the Reaver sustains, attack damage increases.
Blood Frenzy
Passive
Devour
Devour
Effect Type: Activated
Activation: 20
Cooldown: 120s
Requires: Level 8
The Reaver tears into an enemy, consuming its life force to heal the Reaver.
Devour
Activated
Sacrificial Frenzy
Sacrificial Frenzy
Effect Type: Activated
Cooldown: 25s
Requires: Level 7
Blood Frenzy
2 points in Reaver
The reaver sacrifices health to increase the effect of Blood Frenzy. For a short time, every wound the reaver sustains further increases attack damage.
Sacrificial Frenzy
Activated
Aura of Pain
Aura of Pain
Effect Type: Sustained
Range: 6m
Upkeep: 10%
Cooldown: 5s
Requires: Level 10
Blood Frenzy
Devour
2 points in Reaver
Radiating an aura of psychic pain, the reaver takes constant spirit damage while this mode is active, as do all enemies nearby.
Aura of Pain
Sustained
Fervor
Fervor
Effect Type: Passive
Requires: Level 13
Sacrificial Frenzy
Aura of Pain
4 points in Reaver
The death of a foe quickens the reaver's actions for a short time.
Fervor
Passive

Templar Talents[]

Holy Smite
Holy Smite
Effect Type: Activated
Size: 8m
Activation: 35
Cooldown: 25s
Requires: Level 7
The templar strikes out with condemning fire, inflicting spirit damage on nearby enemies.
Holy Smite
Activated
Cleanse
Cleanse
Effect Type: Activated
Size: 6m
Activation: 20
Cooldown: 30s
Requires: Level 8
The templar purges the area of hostile magic, removing hostile magical effects from the party and disabling sustained magical abilities from enemies across an area of the battlefield.
Cleanse
Activated
Righteous Strike
Righteous Strike
Effect Type: Passive
Requires: Level 10
Holy Smite
Cleanse
2 points in Templar
The templar's weapon is instilled with righteous energy. Each strike has a chance to prevent the enemy from activating abilities for a short time.
Righteous Strike
Passive
Silence
Silence
Effect Type: Activated
Activation: 25
Cooldown: 45s
Requires: Level 12
Cleanse
2 points in Templar
The templar surrounds a foe in negative energy, preventing the enemy from activating abilities for a short time.
Silence
Activated
Annulment
Annulment
Effect Type: Passive
Requires: Level 15
Silence
Righteous Strike
4 points in Templar
The lyrium infusing the templar's blood protects the templar from the Fade's influence. The templar gains resistance to all forms of hostile magic.
Annulment
Passive

References[]

  1. 1.0 1.1 1.2 "Dragon Age II Video Game, Preview HD". GameTrailers.com. 1:21. Retrieved 2011-02-08.

External links[]

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