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Tactics/Presets

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This is a list of the preset tactics that can be used for party members in Dragon Age: Origins.

Healer Edit

A basic healing build, usable by: Mages

Default tactics
Condition Action
Self hp < 50% Use heal
Ally hp < 25% Use heal
Any Activate Cleansing Aura
Attacked by magic Activate Spell Shield
Attacked by ranged attack Use Heroic Aura
Ally attacked by ranged attack Use Heroic Aura
Any Activate Rock Armor
Mana or stamina >= 75% Use Glyph of Repulsion
Surrounded Use Mind Blast
Any Activate Spell Wisp
Ally hp < 50% Use Lifeward
Self hp < 90% Use Regeneration
Ally hp < 90% Use Regeneration
Self hp < 90% Activate Death Magic
Mana or stamina < 50% Activate Death Syphon
Target at short range Use Mind Blast
Self hp < 90% Use Drain Life
Mana or stamina < 50% Use Rejuvenate
Nearest visible Use Arcane Bolt


Combat Mage Edit

Basic combat mage tactics, not visible to the player, used by: Mages

Default tactics
Condition Action
Self hp < 50% Use heal
Ally hp < 25% Use heal
Attacked by magic Activate Spell Shield
Attacked by ranged attack Use Heroic Aura
Ally attacked by ranged attack Use Heroic Aura
Mana greater than 75% Activate Arcane Shield
Mana greater than 75% Activate Rock Armor
Mana greater than 75% Use Glyph of Repulsion
Surrounded Use Mind Blast
Mana greater than 75% Activate Spell Wisp
Mana greater than 75% Activate Death Magic
Target at short range Use Mind Blast
Self hp < 90% Use Drain Life
Nearest visible enemy Use Arcane Bolt


Damager Edit

A nuking build, usable by: Mages

Default tactics
Condition Action
Nearest visible enemy Use Chain Lightning
Surrounded by three or more Use Chain Lightning
Enemy clustered in a group of three or more Use Blood Wound
Any Activate Rock Armor
Surrounded Use Mind Blast
Target elite or higher Use Crushing Prison
Any Activate Spell Wisp
Self hp < 90% Activate Death Magic
Self hp < 90% Use Drain Life
Self mana < 50% Activate Death Syphon
Target normal or higher Use Crushing Prison
Nearest visible Use Stonefist
Nearest visible Use Lightning
Nearest visible Use Winter's Grasp
Enemy clustered in a group of three or more Use Fireball
Target at short range Use Cone of Cold
Target at short range Use Flame Blast
Target at short range Use Shock
Nearest visible Use Arcane Bolt
Being attacked by magic Activate Spell Shield
Self being attacked by ranged attack Use Heroic Aura
Ally being attacked by ranged attack Use Heroic Aura
Self mana >= 75% Use Glyph of Repulsion
Self hp < 50% Use heal
Ally hp < 25% Use heal


SupporterEdit

A buffer, usable by: Mages

Default tactics
Condition Action
Self hp < 50% Use heal
Ally hp < 25% Use heal
Self attacked by magic Activate Spell Shield
Self attacked by magic Use Antimagic Ward
Ally attacked by magic Use Antimagic Ward
Self attacked by ranged attack Use Heroic Aura
Ally attacked by ranged attack Use Heroic Aura
Any Activate Rock Armor
Self any Use Heroic Defense
Ally any Use Heroic Defense
Mana greater than 75% Use Glyph of Repulsion
Surrounded Use Mind Blast
Ally hp < 90% Use Regeneration
Ally being attacked by melee or ranged Use Glyph of Warding
Any Activate Spell Wisp
Self hp < 90% Activate Death Magic
Self mana < 50% Activate Death Syphon
Self mana >= 50% Activate Flaming Weapons
Self mana >= 50% Activate Frost Weapons
Self mana >= 50% Activate Telekinetic Weapons
Self hp < 90% Use Drain Life
Ally target using melee or ranged Use Heroic Offense
Nearest visible enemy Use Arcane Bolt


Controller Edit

A controller build, usable by: Mages

Default tactics
Condition Action
Self hp < 50% Use heal
Ally hp < 25% Use heal
Enemy clustered Use Waking Nightmare
Enemy clustered Use Mass Paralysis
3+ enemy clustered Use Sleep
Enemy target elite+ Use Blood Control
Enemy target elite+ Use Crushing Prison
Enemy target elite+ Use Petrify
Enemy clustered Use Glyph of Paralysis
Self attacked by magic Activate Spell Shield
Self attacked by ranged attack Use Heroic Aura
Ally attacked by ranged attack Use Heroic Aura
Any Activate Rock Armor
Self mana >= 75% Use Glyph of Repulsion
Self surrounded Use Mind Blast
Enemy target elite+ Use Horror
Enemy target elite+ Use Paralyze
Any Activate Spell Wisp
Self hp < 90% Activate Death Magic
Self mana < 50% Activate Death Syphon
Self hp < 90% Use Drain Life
Enemy target normal+ Use Blood Control
Enemy target normal+ Use Crushing Prison
Enemy target normal+ Use Petrify
Enemy target normal+ Use Glyph of Paralysis
Enemy target normal+ Use Horror
Enemy target normal+ Use Paralyze
Nearest visible enemy Use Arcane Bolt


Debilitator Edit

An anti-buff build, usable by: Mages

Default tactics
Condition Action
Self hp < 50% Use heal
Ally hp < 25% Use heal
Surrounded Activate Miasma
Self clustered with a group of 3+ Use Affliction Hex
Self attacked by magic Activate Spell Shield
Self attacked by ranged attack Use Heroic Aura
Ally attacked by ranged attack Use Heroic Aura
Any Activate Rock Armor
Self mana >= 75% Use Glyph of Repulsion
Self surrounded Use Mind Blast
Enemy target using melee attack Use Misdirection Hex
Enemy target elite+ Use Death Hex
Any Activate Spell Wisp
Self hp < 90% Activate Death Magic
Self mana < 50% Activate Death Syphon
Enemy buffed Use Dispel Magic
Enemy hp < 90% Use Curse of Mortality
Nearest visible enemy Use Vulnerability Hex
Enemy target using melee or ranged Use Weakness
Enemy target using magic Use Mana Drain
Self hp < 90% Use Drain Life
Enemy target using melee or ranged Use Daze
Nearest visible enemy Use Arcane Bolt

Defender Edit

A tanking build, usable by: Warriors

condition action
any Threaten
any Shield Wall
any Indomitable
surrounded Taunt
ranged attack Shield Cover
any Rally
surrounded War Cry
enemy hp >= 75% Pommel Strike
enemy hp >= 75% Overpower
enemy hp >= 75% Shield Bash
enemy hp >= 75% Frightening Appearance
self hp < 50% Devour
surrounded Two Handed Sweep (requires workaround)
mage Holy Smite
melee target Sunder Armor
nearest visible Assault
nearest visible Shield Pummel
nearest visible Critical Strike
target armoured Sunder Armor
nearest visible Mighty Blow


Archer Edit

A ranged build usable by any.

Default tactics
Condition Action
Self hp >= 50% Deactivate Feign Death
Not surrounded Deactivate Captivating Song
Self hp < 10% Activate Feign Death
Surrounded by at least 3 enemies Activate Captivate
Attacked by melee Use Dirty Fighting
Attacked by melee Use Distraction
Any Activate Song of Valor
Any Activate Rally
Any Activate Rapid Shot
Target elite or higher Use Mark of Death
Nearest visible mage Use Holy Smite
Surrounded Use Warcry
Target armored Use Shattering Shot
Any Use Arrow of Slaying
Any Use Critical Shot
Target using melee Use Pinning Shot


Scrapper Edit

A damaging melee build, usable by: Rogues and Warriors

Default tactics
Condition Action
Own hp >= 50% Deactivate Feign Death
Not surrounded Deactivate Aura of Pain
Own hp < 10% Activate Feign Death
Any Activate Song of Courage
Any Activate Powerful Swings
Any Activate Dueling
Surrounded Activate Aura of Pain
Own hp < 90% Activate Blood Frenzy
Any Activate Berserk
Any Activate Rally
Surrounded Use War Cry
Nearest visible mage Use Holy Smite
Target elite or higher Use Mark of Death
Attacked in melee Use Distraction
Surrounded Use Two Handed Sweep (requires workaround)
Nearest visible enemy Use Critical Strike
Nearest visible enemy Use Mighty Blow
Target is armored Use Sunder Armor
Target is using melee attack Use Sunder Arms
Nearest visible enemy Use Assault
Enemy hp >= 75% Use Overpower
Enemy hp >= 75% Use Pommel Strike
Surrounded Use Whirlwind
Any Use Flurry
Surrounded by three or more enemies Use Dual Weapon Sweep
Target using melee or ranged Use Punisher
Any Use Pinpoint Strike
Target using melee or ranged Use Cripple
Any Use Riposte
Attacked by melee attack Use Dirty Fighting
Target armored Use Deadly Strike
Any Use Upset Balance
Any Use Below the Belt
Enemy hp >= 75%

Use Frightening Appearance


Special cases Edit

Dog and Shale have specially-generated tactics lists.

Dog Edit

Default tactics
Condition Action
Surrounded Use Howl
Enemy hp >= 50% Use Growl
Enemy hp >= 50% Use Overwhelm
Enemy hp >= 50% Use Charge
Enemy nearest visible Use Shred

Shale Edit

Shale doesn't possess as wide a variety of tactics as other companions, instead relying on her limited special modal abilities. She can be set up as Defender (in her Stoneheart mode), Scrapper (Pulverising Blows mode), or Archer (Rock Mastery mode). To make use of her support mode (Stone Aura mode), you need to use a custom tactics set.

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