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D. Sutherland is a young man who wishes to help the Inquisition any way he can. He can be found on the second floor of the Herald's Rest tavern in Skyhold.

Involvement

Sutherland comes to the Inquisition having witnessed bandits stalking its patrols. He warns the Inquisitor of the danger and offers to help. Through the war table operation New to the Crew: A Young Hopeful, the Inquisitor can accept the help, or simply use Sutherland's information to stop the bandits with their own forces. If Sutherland was used to dispose of the bandits, he recruits an elven mage named Voth to join him. At this point, the Inquisitor can encourage Sutherland to continue his training, or advise him to leave.

The Inquisition is approached to provide patrols in the area, but since resources are scarce, it is suggested that Sutherland and Voth take care of it, if Sutherland was encouraged to stay on. The Inquisitor can task them with A Patrol for the Crew. Following that, Shayd, a human archer, will join Sutherland's crew.

Hearing of Sutherland acting in the name of Inquisition, Ser Morris requests that Inquisition equips them for the sake of keeping up appearances. The Inquisitor can choose between light, medium, or heavy armour. Sutherland will love any set of armour. At this point he will flirt with Shayd.

Whilst on patrol, the crew notices some darkspawn, but Lord Presmond-Als, to whom the lands belong to, demands compensation for Inquisition's forces marching through to attack the darkspawn. The Inquisitor can decide whether to pay the Lord and send Sutherland in, send Sutherland on his own without addressing the Lord, or dispose of the the Lord's soldiers and then send Sutherland through. Either way, Sutherland and Company defeat the darkspawn. The Inquisitor can see Sutherland at the tavern for an update upon his return.

During their adventures, Sutherland made contact with the Mining caste of Orzammar. The caste makes a request of Sutherland to rescue a missing expedition. Following the rescue of the miners, Sutherland and Company are hailed A Crew of Ambassadors. This time, the crew does not return to Skyhold, and instead they stay out in the field, becoming A Crew of Adventurers. They request that the Inquisition lets them follow some leads of possible profit on their own. The Inquisitor can either leave them to their devices, offer them Inquisition contacts, or ensure safe passage through whichever lands they need to traverse. The company succeeds, spreading the word of the Inquisition to the masses.

When the Inquisitor attempts to see the company at Herald's Rest, they are instead met by Sutherland's runner, Rat. Rat informs the Inquisitor that Sutherland has gone missing, and hands the Inquisitor the map of their last adventure. The Inquisition can offer the job to some volunteers, the Inquisition soldiers can flush them out, or the situation can be announced as a hunt in hopes local nobles will take up the challenge. Either way, the Inquisition finds the crew at the Storm Coast, fighting darkspawn. The Inquisitor personally steps in to help the crew to fight off the darkspawn.

Sometime over the course of their missions, Sutherland and Shayd start a romantic relationship.

By now, Sutherland has become known as reliable and his company is getting contracts left and right. The Inquisition has to decide how to use this newfound increase in interest in its interests. They can either expand on trade, enter diplomacy with the neighbouring lands, or strengthen the already established connections.


This section contains spoilers for:
Dragon Age: Magekiller.


When Corypheus reopens the Breach over Haven, Sutherland's adventuring company, alongside Marius and Tessa Forsythia, are sent to clear a route up to the ruins of the temple to provide the Inquisitor with reinforcements. In the caves under the temple, they face various demons, including a massive Pride demon. When Shayd jumps on the demon's back, Tessa pushes her away and takes a shock meant for her. Though Tessa is injured, Marius and the company eventually defeat the demon and clear the passage. Sutherland's company escapes mostly unscathed.


Once Sutherland and Company become known as A Company of Heroes, when approached by the Inquisitor, Sutherland will offer the Inquisitor money to cover up the cost of training them. The Inquisitor can accept, they can tell Sutherland to keep the money, or to sponsor another company just like them.

The Inquisitor can interact with Sutherland one last time. This time, Sutherland informs the Inquisitor that the company has plans to leave and find a keep of their own, though they will remain "an adventuring company of the Inquisition".

Quests

To obtain each quest, Sutherland must be spoken to in the tavern.

New to the Crew: A Young Hopeful (Part I) New to the Crew: A Young Hopeful (Part I)
A Patrol for the Crew (Part II) A Patrol for the Crew (Part II)
Outfitting the Crew (Part III) Outfitting the Crew (Part III)
A Test of Mettle and the Crew (Part IV) A Test of Mettle and the Crew (Part IV)
A Crew of Ambassadors (Part V) A Crew of Ambassadors (Part V)
A Crew of Adventurers (Part VI) A Crew of Adventurers (Part VI)
Sutherland and Company Missing (Part VII) Sutherland and Company Missing (Part VII)
Sutherland and Company Missing Sutherland and Company Missing
A Company of Heroes (Part VIII) A Company of Heroes (Part VIII)

Gallery

Trivia

  • He signs one of his letters as D. Sutherland, but his full first name is never revealed.
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