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Summoning Sciences

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Quest
Summoning Sciences

Object-Summoning Font
Location:
Appearances:

Summoning Sciences is a side quest accessed during the Broken Circle.

Acquisition Edit

Summoning Font in the library in the Apprentice Quarters - Circle Tower.

The quest can also be acquired by finding one of two halves of a torn textbook in the library in the Apprentice Quarters and unlocking Codex entry: Summoning Sciences:

  • On the table in the first room of the library.
  • On the table in the round central chamber with the stairs up to the next level.

Walkthrough Edit

Several items in the library must be touched in a specific order so that a creature may be summoned. Four exercises are available, the fourth being a "secret" one.

Start Edit

The Warden will find a Summoning Font in the library on this floor; selecting it will start the quest sequence and enable several items that The Warden can interact with.

Note: pcIcon pcxbox360Icon xbox360 All items that can be interacted with can be highlighted by pressing a key (check your key bindings in the option menu) or hold the LT.
Note: xbox360Icon xbox360 Sometimes when a summoning point is pressed there will be no reaction, simply move on to the next point - if a trap is triggered and you lose HP then start again from the summoning font. This is most likely to occur at Rodercoms Uncommon Calling and the Common Table Carving Spot.

First Sequence Edit

  1. Touch the Summoning Font - This will activate the flames.
  2. Touch the Tome of Spirit Personages. It is on a bookshelf, on the west side of the first library section. (third bookshelf from the door, second shelf from bottom)
  3. Touch the Summoning The First.
    • This will summon a Spirit Hog that will die immediately and drop a Garnet.

Second Sequence Edit

  1. Touch the Summoning Font.
  2. Touch Rodercoms Uncommon Calling. This is on a bookshelf past 'Summoning the Third', near the bottom as you come around the corner from 'Summoning the Second'. (If the stand on the edge of the red carpet, 'Summoning the Third' right in front of you, the bookshelf is on your left, facing into this room section. The book is on the second shelf from the bottom.)
  3. Touch the statue of Magus Gorvish. The big statue in the room with the first font - click the base of the pole.
  4. Touch the Summoning The Second.
    • This will summon Trickster Whim. A Codex entry will be created explaining the nature of this summoning. Have a thief at the ready - Whim can be pick-pocketed for a random item.
Note: PS3 and Xbox 360 users report that he cannot be pick-pocketed.
Note: If summoned, Trickster Whim will make another appearance: the Chanter's Board will have a new quest called Unintended Consequences.

Third Sequence Edit

  1. Touch the Summoning Font.
  2. Touch Elvorn's Grande Bestiary. It's on a shelf in the back of the third section. (Second shelf from bottom on the bookcase standing separately from the others.)
  3. Touch the Common Table Carving Spot. East end of the table in the first section.
  4. Touch the Spiritorum Etherialis. On the floor in the third section.
  5. Touch the statue of Magus Gorvish (first section).
  6. Touch the Novice Phylactery. On a shelf south of the common table (mirrors 'Rodercoms Uncommon Calling'). (Starting from the statue of Magus Gorvish, it's the thirteenth bookcase to the left, second shelf from bottom.)
  7. Touch the Summoning The Third.

Fourth and Final Sequence Edit

Note: The Fourth Summoning flame is in the "fourth section" of the library (where stairs lead to the second floor) and is not visible from any of the other Summoning objects. Have a character with Stealing close by when activating it (the party can be changed near the door to the basement, where Wynne joins the party during Broken Circle).
Note: If you are having trouble with the sequence canceling out. Try swapping what character you use to click each item (i.e. Click item: change to a companion, Click item: swap to another companion... Click item: go back to you, Click item: change to a companion..., etc.).

The Fourth Summoning Sequence is an easter egg not documented in the journal. It is essentially the first three sequences added together (minus the use of their flames).

  1. Touch the Summoning Font.
  2. Touch the Tome of Spirit Personages (first section).
  3. Touch Rodercoms Uncommon Calling (third section).
  4. Touch the statue of Magus Gorvish (first section).
  5. Touch Elvorn's Grande Bestiary (third section).
  6. Touch the Common Table Carving Spot (first section).
  7. Touch the Spiritorum Etherialis (third section).
  8. Touch the statue of Magus Gorvish (first section).
  9. Touch the Novice Phylactery (first section).
    • Saving advised. Be prepared to pickpocket.
  10. Touch Summoning The Fourth (just past the door to the 'inner' library, turn left and step over the fallen bookcase).
    • This will summon Arl Foreshadow. Successful Stealing adds The Notes of Arl Foreshadow to the Journal and a random item to Inventory. This must be done quickly, as the 'Arl' will disappear shortly.

Rewards Edit

  • 50 XP for each exercise
  • From Spirit Hog:
Tre ico garnet GarnetGarnet
Gem
A gem the shade of dried blood, dark red, nearly black.
  • From pickpocketing Trickster Whim, a random mid-range gem
  • From Bereskarn (Fade Rifter):
Ico gloves light Charged MittsCharged Mitts
Light gloves
Hardened (Tier 4)

Armor: 1.00
Fatigue: 1.08%
+10% electricity damage
and XP for the kill
  • From pickpocketing Arl Foreshadow:
Ico codex entry Codex entry: The Notes of Arl Foreshadow, plus one of the following (list in progress):
19 - 60DAO silverpiece trans
Random Mid-Range Gem
Ico ring Gold RingGold Ring
Ring
Made of solid gold, this ring has no adornments beyond the obvious expense of the metal.
Ico greater healing salve Greater Health PoulticeGreater Health Poultice
Herbalism
A skilled herbalist has rendered a variety of medicinal ingredients into this soothing, restorative substance.
Ico healing salve Health PoulticeHealth Poultice
Herbalism
A skilled herbalist has rendered a variety of medicinal ingredients into this soothing, restorative substance.
Ico injury kit Injury KitInjury Kit
Herbalism
A kit containing bandages and other healing aids.
Ru charged journey Journeyman Lightning RuneJourneyman Lightning Rune
Weapon Rune
This symbol is the old Tevinter rune for tempest.

+2 Electrical Damage
Shl o fire Small Clear Fire CrystalSmall Clear Fire Crystal
Small Crystal
This unassuming crystal feels strangely warm too the touch.
Requires: 26 strength

Damage: 6.50
Critical chance: 0.70%
Armor penetration: 5.80
Strength modifier: 1.00
+2% melee critical chance
+3 all weapon damage
+15% fire damage
Converts all damage to fire damage
Shl o electric Small Clear Lightning CrystalSmall Clear Lightning Crystal
Small Crystal
As you hold this crystal close to your ear, you can hear a crackling and humming sound deep within.
Requires: 26 strength

Damage: 6.50
Critical chance: 0.65%
Armor penetration: 5.80
Strength modifier: 1.00
+2 dexterity
+4 attack
+15% electricity damage
Converts all damage to electricity damage
Shl d fire Large Clear Fire CrystalLarge Clear Fire Crystal
Large Crystal
This unassuming crystal feels strangely warm too the touch.
Requires: 26 constitution

Armor: 14.40
Fatigue: 25.30%
+1 strength
+3 defense
+30% fire resistance
+1/+2 stamina regeneration in combat
Shl d spirit Large Clear Spirit CrystalLarge Clear Spirit Crystal
Large Crystal
Dark colors swirl within this crystals glow, leaving you strangely ill at ease.
Requires: 26 constitution

Armor: 14.40
Fatigue: 25.30%
+30% spirit resistance
+8% spell resistance
+5 mental resistance
Shl d nature Large Clear Natural CrystalLarge Clear Natural Crystal
Large Crystal
This crystal exudes a pungent, earthy smell, as if of a forest swept with rain.
Requires: 26 constitution

Armor: 14.40
Fatigue: 25.30%
+2 armor
+30% nature resistance
+10 physical resistance
Ru dweomer novice Novice Dweomer RuneNovice Dweomer Rune
Weapon rune
Dweomer runes get their name from the ancient Tevinter name for dwarves.

+2% spell resistance
Ru flame novice Novice Flame RuneNovice Flame Rune
Weapon rune
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

+1 Fire Damage
Ru frost novice Novice Frost RuneNovice Frost Rune
Weapon rune
This is the Tevinter rune for winter.

+1 Frost Damage
Ru charged novice Novice Lightning RuneNovice Lightning Rune
Weapon rune
This symbol is the old Tevinter rune for tempest.

+1 Electrical Damage
Rgt ico spritshard Spirit ShardSpirit Shard
Ingredient
Spirit shards are enchanted lifestones that are used in several potions and poisons that affect the mind.
Note: Completing the second exercise also unlocks a Chanter's Board quest, Unintended Consequences.

Trivia Edit

  • Arl Foreshadow is a reference to Lord Foreshadow, a character found in the BioWare game Baldur's Gate, who spouts trivial comments about the then-upcoming followup game, Neverwinter Nights.

Gallery Edit

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