Subterfuge talents are talents available to the rogue class in Dragon Age II.
Ability Tree[]
Talents[]
Evade |
Activated Range: 5m Activation: 15 Cooldown: 10s |
The rogue leaps backward. Enemies within melee range will often seek an easier target instead. Threat reduction: Based on enemy rank |
Tactical Withdrawal Upgrade Requires: Level 3 |
The suddenness of the rogue's escape now frequently leaves enemies stunned. Stun chance: 100% vs. normal enemies |
Stealth |
Activated Activation: 20 Duration: 10s Cooldown: 30s Requires: Level 3 |
The rogue fades from view, stalking the battlefield. Enemies immediately cease attacking the stealthed rogue, although any action beyond movement will break the cover. Stealth chance: 100% Movement speed: 60% |
Silent Running Upgrade Requires: Level 7 Requires: 2 points in Subterfuge |
The rogue no longer suffers a movement penalty while stealthed. Movement speed: +40% (total: 100%) |
Camouflage Upgrade Requires: Level 9 Requires: 3 points in Subterfuge |
The rogue now stays hidden for longer, and dropping into stealth is less tiring. Duration: +5s (total 15s) Cost: -10 stamina (total: 10) |
Ambush |
Passive Requires: Level 4 Requires: Stealth Requires: 2 points in Subterfuge |
The rogue executes an automatic critical hit if striking from stealth. This ability also combines with other talents, such as Hail of Arrows or Backstab. Critical chance: 100% when stealthed |
Lingering Shroud |
Passive Requires: Level 6 Requires: Stealth Requires: 2 points in Subterfuge |
The rogue is master of concealment. If the rogue is obscured and stealthed at the same time, the rogue is able to take a single action, like making an attack or using an item, while still maintaining stealth. Only the obscure effect is lost. The rogue's second action will still break stealth. When paired with other abilities that enhance stealth, like Ambush or Shadow Veil, this can be a powerful advantage. Actions break concealment before stealth |
Subtlety |
Passive Requires: Level 6 Requires: Evade Requires: 2 points in Subterfuge |
The rogue is adept at the art of subtlety and distraction, generating significantly less threat from all attacks and abilities. As a result, enemies are far less likely to turn on the rogue. Threat generation: -25% |
Chameleon's Breath |
Activated Range: 5m Activation: 20 Duration: 10s Cooldown: 30s Requires: Level 4 Requires: Evade |
The rogue tosses a flask that shatters in a haze of smoke, obscuring nearby allies for a short time, which means that enemy attacks are much more likely to miss them. Obscure chance: 100% for all party members |
Chameleon's Cloud Upgrade Requires: Level 8 Requires: 2 points in Subterfuge |
The rogue gains access to a more potent version of Chameleon's Breath that persists longer and can obscure a larger group of allies. Duration: +5s (total: 15s) Size +3m (total: 8m) |
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