Stinging Swarm is a mage spell from the Creation tree in Dragon Age: Origins.

Information Edit

  • Nature Damage (over time): (100.0 + Spellpower) * 1.0. Over Duration: 10s. The swarm will make a maximum of spellpower / 10.0 jumps within its duration.
  • Range: 25m.
  • Conjuration time: 1s.
  • Stinging Swarm is supposed to draw 100 Threat in addition to damage-based Threat. As of Patch 1.02, only damage-based Threat is drawn.

Notes Edit

  • Activation base is in Mana and values vary with fatigue%.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • If the swarm jumps, the duration timer is reset to 10s.
  • Every new creature the swarm jumps to has a chance to resist the spell, thus ending it.
  • In Origins, this is the only mage spell capable of dealing nature damage - Stonefist and Walking Bomb state in-game that they deal Nature damage, but in reality deal Physical (Stonefist) or Spirit (Bomb) damage. In Awakening, the Keeper specialization allows for more Nature spells.
  • Using the examples described in Staves (Origins), and Blood Mage (Origins) the damage of the spell can be increased significantly (270+ damage) even versus nature resistant foes lacking true immunity.

See also Edit