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Stealth

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For the talent in Dragon Age II, see Stealth (Dragon Age II).

Ability
Stealth

Skl ico stealth 1
Stealth Leliana
Type:
Rogue (Stealth tree)
Effect type:
Sustained
Range:
Personal
Fatigue:
5%
Cooldown:
10s
Requires:
10 cunning
Description:
The rogue has learned to fade from view, although perceptive enemies may not be fooled. Taking any action beyond movement, including engaging in combat or using items, will still attract attention. If the rogue initiates combat while still stealthed, the first strike is an automatic critical hit or backstab.

Stealth is a rogue talent from the Stealth tree in Dragon Age: Origins.

Information Edit

  • Conjuration time: 1s.
  • Stealth causes the character to disappear from perception. Your characters will stop casting shadow on the ground, getting completely shrouded in it instead.
  • After a small delay, Threat is reset. Breaking Stealth too quickly can prevent this.
  • Applies a small movement speed penalty when sustained.

Notes Edit

  • Rogues can always enter Stealth outside of combat mode or out of perception-range of foes; in combat, they can hide in shadows if the ranks of nearby creatures are lower than Rogue's stealth rank if they have combat stealth.
  • If you enter stealth while the target of a monster (such as at the beginning of a fight) the monster will run up to you and do an attack animation to you without damaging you. This can also cause you to automatically retaliate, taking you out of stealth.
  • If Dual Striking or Rapid Shot is on, a character in stealth might still do a critical hit with the first attack out of stealth. The chance is 100%—your normal critical % for that type of attack, melee or ranged. Basically, the lower your critical rates the better if you want to crit out of stealth with Dual Striking or Rapid Shot on.

See also Edit

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