Prior to game version 1.04, it was possible to assign Stealing as an action through certain Combat Tactics configurations which was only viable for a character with Master Stealing. This functionality was removed (without documentation) in the 1.04 patch.
||The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.|
||The character has become a subtler thief, making attempts at stealing more likely to succeed.|
||The character is so quick-fingered that victims almost never notice the theft until it's too late.|
||The character is a world-class thief, able to distract and mislead the poor mark, even during combat.|
Notable thefts Edit
- Hardy's Belt from Quartermaster in Ostagar.
- Imperium Crossbow from The Unscrupulous Merchant.
- Codex entry: The Notes of Arl Foreshadow from an 'easter egg' in Summoning Sciences.
- Thorn of the Dead Gods from Lord Anwer Dace in either Aeducan Thaig or Diamond Quarter.
- Headband from Sanga, madam of The Pearl in Denerim.
- Tiara from Habren in Denerim Market District.
- Champions Shield from Vartag Gavorn (up to three times)
- The Dwarf Commoner automatically starts with one rank in this skill.
- One of two 'mission paths' in Crime Wave is unavailable if The Warden has no ranks in Stealing.
- The relevant file is skill_stealing.nss (which can be read/adjusted using the Toolset).
- Most characters can be stolen from only once, but some multiple times, if they either relocate or remain in an area which changes in some way. Examples: Murdock is a valid target in the village square before The Attack at Nightfall and (if he survives) in the chantry afterwards; Ostagar's Quartermaster can be stolen once by day and once by night (and reportedly a third time After the Joining in older game versions).
- The known consequences to failed attempts:
- A soldier at Ostagar will complain to Duncan, who then rebukes his recruit.
- Knights of Redcliffe Castle and guards of Orzammar may become hostile.
- Greagoir will scold the Warden if he witnesses a failed attempt. This will also generate the Narrow Road random encounter with templars and conscripted mages.
- Failing to steal in the Dalish Camp may cause the clan to cease trading and speaking with the party. A rogue group of hunters led by Melora will ambush the party in Wooded Hills, a random encounter often generating while travelling between Denerim and the forest.
- Failing to steal in Denerim will generate a random encounter when traveling on the Denerim city map where a guard and sixteen soldiers recognize you as a thief and attack. After this encounter, you will have another random encounter when traveling on the city map where a guard and nineteen soldiers recognize you as a thief who wiped out the previous patrol and attack.
- Stealing while Stealthed adds the equivalent of 5 Cunning per Stealth rank
- Stealing may sometimes yield no items or money, while still displaying the success message. The 1.04 patch fixes this bug.