Spirit spells (Dragon Age II)
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- For the spells in Dragon Age: Origins, see Spirit spells (Origins).
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| Description:
| Spirit magic shakes foes to the core, partially bypassing resistances and effectively countering enemy mages.
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Spirit spells are spells available to the mage class in Dragon Age II.
Ability tree
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Spells
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| | Activated Activation: 20 Cooldown: 10s Requires: Level 2 | The mage fires a bolt of energy that slams into the target. Although other spells may be more powerful, the bolt can be cast with great frequency. Spirit damage: 2.68x Elemental force: 2x |
| | Spirit Strike Upgrade Requires: Level 6 Requires: 2 points in Spirit | Spirit bolt now surges with more power and requires less mana. Spirit damage: +1.34x Spirit damage: 300% vs. DISORIENTED targets |
| | Sustained Size: 10m Upkeep: 20% of mana Cooldown: 5s Requires: Level 5 | The mage replenishes vitality by consuming entropic energy from nearby corpses for as long as this mode is active. Mana regeneration: 5% per corpse |
| | Death Vortex Upgrade Requires: Level 9 Requires: 3 points in Spirit | Death syphon becomes a vortex that wrings nearby corpses dry, renewing the mage's health and restoring even more mana. Health regeneration: 5% per corpse Mana regeneration: +5% per corpse |
| | Activated Size: 5m Activation: 20 Cooldown: 15s Requires: Level 3 | The mage interrupts enemy spellcasting, removes hostile magical effects from the party, and disables sustained magical abilities from enemies across an area of the battlefield. Dispel chance: 100% |
| | Transmutation Upgrade Requires: Level 7 Requires: 2 points in Spirit | Dispel magic now inflicts spirit damage against any enemy using a sustained spell, and heals any party member from whom harmful effects are dispelled. Spirit damage: 2.68x vs. enemies using sustained spells Health regeneration: 20% for companions affected by hostile spells |
| | Activated Activation: 30 Duration: 10s Cooldown: 30s Requires: Level 4 Requires:Spirit Bolt | The mage curses an enemy with an effect that turns the victim's own body into a weapon. If the enemy dies while the spell is still active, it explodes, harming all other foes nearby. Spirit damage: 50% of victim's maximum health vs. nearby targets upon explosion Physical force: 1x vs. nearby targets upon explosion |
| | Corrosive Walking Bomb Upgrade Requires: Level 8 Requires: 3 points in Spirit | Walking Bomb now includes a corrosive effect that inflicts continual spirit damage. If the enemy dies while the effect is active, it explodes, harming all foes nearby. Spirit damage: 2.68x vs. victim Spirit damage: 200% vs. victim if DISORIENTED |
| | Virulent Walking Bomb Upgrade Requires: Level 10 Requires: 4 points in Spirit | When a victim of Walking Bomb explodes, it can now infect nearby enemies with the same effect. Spirit damage: 200% vs. nearby targets upon explosion if victim is DISORIENTED Physical force: 200% vs. nearby targets upon explosion if victim is DISORIENTED |
| | Passive Requires: Level 6 Requires:Walking Bomb Requires:Death Syphon Requires:7 points in Spirit | Drawing from years of experience, the mage channels significant power from the Fade, inflicting greater spirit damage and regenerating mana more quickly. Spirit damage: +25% Critical chance: +10% |
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