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Spirit Healer (Dragon Age II)

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For the spirit healers as a group, see Spirit healer.
For the specialization in Dragon Age: Origins, see Spirit Healer (Origins).

Spirit Healer is one of the specializations available to the mage class in Dragon Age II.

Background Edit

Spirit healers focus on restoration, not destruction. They know that the best way to win a battle is to keep themselves and their allies in the fight as long as possible. They are the mages most likely to be accepted—or at least tolerated—by common people, and yet templars fear them as much or more than the damage-focused specializations. No other mages so directly draw their power from the beneficial spirits of the Fade. It's a risk, but the rewards are undeniable. Removing injuries, granting resilience to wounds, even rescuing comrades from the brink of death—these are not support abilities, they are the core of any effective party. Any fool can cause harm, but no amount of muscle can make a weapon heal.[1]

Spell tree Edit

Mage spirit-healer

Spells Edit

Healing Aura Healing Aura
Size: 10m
Activation: 30%
Cooldown: 10s
Requires: Level 7
While this mode is active, the mage can use spirit healer spells and becomes a focus for restorative energies, increasing the natural healing of all allies within the aura. However, the mage cannot cast any offensive spell for the duration of the effect.

Health regeneration rate: +100 for all party members
Healing Aura Radiance
Requires: Level 11
Requires: 4 points in Spirit Healer
Healing Aura now stretches further across the battlefield.

Size: +5m
Healing Aura Faith
Requires: Level 13
Requires: 6 points in Spirit Healer
The most powerful spirits are said to be those of Faith itself. By relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective.

Health regeneration rate: +100 for all party members
Group Heal Group Heal
Activation: 30
Cooldown: 40s
Requires: Level 8
Requires:Healing Aura
The mage restores the health of all allies simultaneously with a surge of creation magic. (Healing Aura must be active.)

Health regeneration: 25% for all party members
Group Heal Unity
Requires: Level 12
Group Heal now restores significantly more health.

Health regeneration: +15% for all party members
Vitality Vitality
Requires: Level 13
Requires:5 points in Spirit Healer
The spirit healer's deep connection to the Fade lends the mage incredible resilience.

Constitution: +10
Health regeneration rate: +100
Revival Revival
Activation: 40
Cooldown: 120s
Requires: Level 10
Requires:Healing Aura
The mage revives all allies who have fallen in battle, returning them to the fight with some of their health and mana or stamina restored. (Healing Aura must be active.)

Revives fallen companions
Health regeneration: 30%
Mana/Stamina regeneration: 40%
Revival Renewal
Requires: Level 14
Revival now restores more health and mana or stamina.

Health regeneration: +20%
Mana/Stamina regeneration: +20%
Revival Refusal
Requires: Level 16
Requires: 4 points in Spirit Healer
No competent spirit healer will leave a friend on the ground, no matter how many times they fall.

Cooldown: -20s
Second Chance Second Chance
Requires: Level 12
Requires:3 points in Spirit Healer
The spirit healer's mere presence lends allies great resilience to wounds. While the spirit healer is present, party members who fall in battle will not suffer injuries upon reviving.

Party members immune to injuries from dying.

References Edit

  1. "Mage Class". Retrieved 05-26-2014.

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