Spike Trap is a rogue ability from the Artificer specialization in Dragon Age: Inquisition.

Information Edit

  • Damage: 300% weapon damage
  • Cooldown time: 20 seconds
  • Cost: 35 Stamina

Upgrade Edit

Spike Trap inq icon Watch Your Step
Requires: Spike Trap
You can remain in stealth while using a Spike Trap, and enemies are flung even farther into the air.
Spike Trap inq icon Shrapnel
Requires: Trespasser
Spike Trap leaves your enemies bleeding for several seconds.

Notes Edit

  • Deals friendly fire damage, although allies cannot trigger the trap. Does not deal friendly fire damage to the user
  • Does not require a "priming" time (as is the case with Ice Mine and Fire Mine), allowing it to be activated instantly when just by placing it near an enemy

Bugs Edit

  • The bonus damage from Set Them Up is 35%, instead of 25%, only for this ability.