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For other games, see Classes and specializations (Origins), Classes and specializations (Inquisition), and Classes and skills (Dragon Age Legends).

There are three available classes in Dragon Age II, mage, rogue and warrior. Each of these have three specializations.

Specializations[]

Specializations are sub-class choices that further define and customize characters in Dragon Age II. Unlike Dragon Age: Origins, you don't need to unlock them, but instead you will receive one specialization point at level 7 and another at level 14, giving you 2 specializations.

Warrior[]

Main article: Warrior (Dragon Age II)
Templar Templar The strong arm of the Chantry, templars serve as guardians of the Circles of Magi, hunters of apostates and maleficarum, and rarely, as a standing army at the command of the Divine. Through ingestion of carefully prepared lyrium, templars gain resistance to magic, including the ability to interrupt spells. Though the Chantry controls the lyrium trade, those with the right connections can acquire enough to emulate the abilities of these vigilant warriors.

+10% damage vs. spellcasters and Fade creatures
Reaver Reaver A true reaver has tasted the ritually prepared blood of a dragon. It is more than a state of mind. These fearsome warriors revel in death, regaining energy from the suffering of their foes.

+5% physical damage
+5% fire damage
+5% cold damage
+5% electricity damage
+5% nature damage
+5% spirit damage
Berserker Berserker The dwarven Culture is in decline, and many dwarves have turned to the surface, bringing their customs and battle traditions with them. Anger is only part of being a berserker. Anyone can fly into a rage, but only a berserker can channel that anger into brutal hits that cleave through armor, flesh, and bone.

+10 stamina regeneration rate

Rogue[]

Main article: Rogue (Dragon Age II)
Assassin Assassin Anyone can kill for money, but those who follow the Antivan traditions know how to do so with style. While every assassin is different, some favoring up close and personal kills and others striking at range, they are all deadly predators and skilled at exploiting their foe's weaknesses. There are a surprisingly large number of assassins at work in Kirkwall, though most are away on contract at any given time.

+10% critical damage
Duelist Duelist Duelists specialize in calling out single opponents and eliminating them, quickly. While the art of dueling is less popular in Kirkwall than the more-refined cities of Orlais, there are still plenty of trainers who can teach rogues they deem sufficiently quick of wit. The rogue's preferred weapon, be it blade or bow, has little consequence on this tree. A distracted and enraged foe is an easy target at any range.

+5% critical chance
Shadow Shadow Shadow rogues employ misdirection and an unassuming façade to waylay their opponents with devastating attacks. As a smuggling hub, Kirkwall has more than a few practitioners of these techniques who will pass down their secrets to those they deem sufficiently skilled.

+3% stealth chance when Hawke takes damage

Mage[]

Main article: Mage (Dragon Age II)
Force Mage Force Mage Force mages are a fearsome sight on the battlefield, bending the laws of nature to crush, toss, and debilitate their foes. Kirkwall's Circle houses a higher-than-usual percentage of mages who excel at this specialization, and their combined research has refined the school considerably.

125% physical force
125% elemental force
Blood Mage Blood Mage Known as "maleficarum," blood mages are feared not only for the incredible power of their spells, but also their ability to control minds. Templars hunt blood mages relentlessly, yet despite their efforts, Kirkwall sees more instances of blood magic with each passing year. Some whisper that the Order's relentless hunt has driven good intentioned apostates to blood magic in their desperation to survive and keep their freedom.

+25 health
Spirit Healer Spirit Healer Few mages are watched more closely by the templars than spirit healers. For all the good they can do, their consorting with any denizen of the demon-infested Fade is a matter of intense suspicion. Still, the benefits outweigh the risks, if only just.

+25 mana

Companion specific[]

Companion Specialization Description
Anders
Vengeance
Vengeance
Vengeance
It divides into a branch similar to the Spirit Healer specialization tree and a branch which resembles the Reaver specialization tree, only adapted for a mage.
Aveline
Guardian
Guardian
Guardian
It resembles the Defender talent tree.
Fenris
Tevinter Fugitive
Tevinter Fugitive
Tevinter Fugitive
Its emphasis on spirit damage makes it similar to the Templar specialization tree, but it also resembles the Spirit Warrior specialization from Awakening.
Isabela
Swashbuckler
Swashbuckler
Swashbuckler
It is a variation of the Duelist specialization.
Merrill
Dalish Pariah
Dalish Pariah
Dalish Pariah
It serves as a hybrid between the Blood Mage and Keeper specializations from Origins and Awakening.
Sebastian
Royal Archer
Royal Archer
Royal Archer
It combines aspects of the Shadow and Archery talent trees.
Tallis
Infiltrator
Infiltrator
Infiltrator
It shares principles with the Subterfuge talent tree and the Assassin specialization tree.
Varric
Marksman
Marksman
Marksman
It functions as a hybrid between the Archery and Specialist talent trees.

Bethany and Carver do not gain a specialization during Act 1. After The Deep Roads Expedition, Bethany will gain the Force Mage specialization and Carver will gain the Templar specialization.

Trivia[]

  • Three unobtainable specializations named Archmage, Bard, and Juggernaut, were not implemented or removed from the game, but three ID codes for "manuals" teaching those specializations can still be accessed with console addons like additem. There is no effect for "learning" these tomes, however.
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