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Skills

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For talents in Dragon Age II, see Talents (Dragon Age II).

Skills are abilities which all playable characters have access to. Unlike spells for mages and talents for warriors and rogues, skills are abilities that are not designed to be activated during combat, though many of them still relate to combat. Many skills also require a specific number in a related attribute in order to unlock them. The Warden starts with two skills (determined by class and origin) and 1 additional skill point. Rogues then receive 1 skill point every 2 levels, while warriors and mages receive 1 skill every 3 levels. Specifically, rogues gain skill points at levels 2, 4, 6 etc., while warriors and mages gain skill points at levels 3, 6, 9 etc. Additionally, rogues gain a skill point after The Urn of Sacred Ashes in lieu of the talent or spell point that warriors and mages are given.

Rogues will earn a total of 12 more skill points up to the maximum level of 25 while mages and warriors only earn 8. The total amount of available skills are 32. There are eight skills, each having four skill levels ranging from Basic to Improved to Expert, and then Master. The skills are Coercion, Stealing, Trap-Making, Survival, Herbalism, Poison-Making, Combat Training, and Combat Tactics.

Dragon Age: Origins - Awakening adds a further three skills - Runecrafting, Vitality and Clarity making the increasing the total number of available skills to 44 with the level cap being also increased to 35.

Coercion Edit

This skill provides Intimidation and Persuasion options during dialogue.

Note: This skill is only accessible to your Main Character.

Skill-Coercion icon
Coercion
  • Passive
  • Requires: 10 Cunning
The character is influential enough to convince others to change their views. Strength contributes to a more intimidating character, whereas cunning contributes to a more persuasive character.
Skill-ImprovedCoercion icon
Improved Coercion
  • Upgrade
  • Requires: 12 Cunning
The character's ability to read and influence others has improved.
Skill-ExpertCoercion icon
Expert Coercion
  • Upgrade
  • Requires: 14 Cunning
The character is exceptionally influential and can compel all but the most strong-willed individuals.
Skill-MasterCoercion icon
Master Coercion
  • Upgrade
  • Requires: 16 Cunning
The character is a silver-tongued master of coercion, able to sway just about anyone.

Stealing Edit

This skill gives a character the ability to pickpocket NPCs. Stealing: Profitable Targets provides a list of valuable marks. Bonus to pickpocket check provided by each level of stealing is equal to 5 points of cunning. There seems to be consequences for failed stealings, as random encounters (confirmed encounters with guards addressing the Warden as the reported thief while transitioning in Denerim) or dialogues (confirmed if stealing from the Dalish, in Ostagar and in Arl Eamon's castle from Knights). If caught stealing in Lothering, two quest characters refuse to speak to you making it impossible to begin those two quests(confirmed PS3 and Xbox 360). If you fail an attempt to steal from First Enchanter Irving after completing the Broken Circle quest, the Knight-Commander will chastise you.

Skill-Stealing icon
Stealing
  • Activated
  • Range: Personal
  • Activation: 0
  • Cooldown: 10s
  • Requires: 10 Cunning
The character is quick enough to pilfer small items from others, whether friendly or hostile, so long as they are not too alert.
Skill-ImprovedStealing icon
Improved Stealing
  • Upgrade
  • Requires: 12 Cunning
The character has become a subtler thief, making attempts at stealing more likely to succeed.
Skill-ExpertStealing icon
Expert Stealing
  • Upgrade
  • Requires: 14 Cunning
The character is so quick-fingered that victims almost never notice the theft until it's too late.
Skill-MasterStealing icon
Master Stealing
  • Upgrade
  • Requires: 16 Cunning
The character is a world-class thief, able to distract and mislead the poor mark, even during combat.

Trap-Making Edit

Characters who have learned the Trap-Making skill can construct traps or lures from common components, so long as they also possess a plan to build the mechanism. Despite the description, the second and fourth rank of this skill do not increase the range at which the character can detect enemy traps. Note that while all characters who have learned this skill can set traps, only rogues can disarm them. Please also note that this skill has no impact on a Rogue's ability to disarm traps. Components and plans may be bought from merchants, looted from defeated enemies, or found while exploring.

Skill-TrapMaking icon
Trap-Making
  • Activated
  • Range: Personal
  • Activation: 0
  • Cooldown: 0s
The character has learned to construct basic traps and lures from common components.
Skill-ImprovedTrapMaking icon
Improved Trap-Making
  • Upgrade
  • Requires: Level 4
The character has learned to create complex second-tier traps and lures, and can now detect enemy traps at greater range than previously.
Skill-ExpertTrapMaking icon
Expert Trap-Making
  • Upgrade
  • Requires: Level 7
The character has learned to assemble lethal third-tier traps and lures.
Skill-MasterTrapMaking icon
Master Trap-Making
  • Upgrade
  • Requires: Level 10
This character has mastered the art of designing deadly fourth-tier traps and lures, and gains a further increase to trap detection range.

Survival Edit

This skill gives a character the ability to track enemies on the mini-map. Only one character in the party needs the skill for it to be active.

Skill-Survival icon
Survival
  • Passive
  • Requires: 10 Cunning
The character can detect the presence of nearby creatures below the character's own level. This skill also grants a small bonus to nature resistance. (+5% Nature Resistance)
Skill-ImprovedSurvival icon
Improved Survival
  • Upgrade
  • Requires: 12 Cunning
The character can detect nearby creatures of an equal or lower level, revealing the type of creature and its hostility. This skill also grants a small bonus to nature resistance. (+5% Nature Resistance)
Skill-ExpertSurvival icon
Expert Survival
  • Upgrade
  • Requires: 14 Cunning
The character can detect nearby creatures of up to two levels higher than the character's own level, revealing the subtype of creature and its level. This skill also grants a small bonus to nature resistance. (+5% Nature Resistance)
Skill-MasterSurvival icon
Master Survival
  • Upgrade
  • Requires: 16 Cunning
The character can detect all nearby creatures, no matter what their level, and also gains a bonus to nature and physical resistance. (+10% Nature Resistance), (+2 Physical Resistance)

Herbalism Edit

This crafting skill allows a character to create potions, poultices, and salves using ingredients which may randomly be looted or bought from merchants.

Skill-Herbalism icon
Herbalism
  • Activated
  • Range: Personal
  • Activation: 0
  • Cooldown: 0s
The character can make simple potions, poultices, and salves from common herbs.
Skill-ImprovedHerbalism icon
Improved Herbalism
  • Upgrade
  • Requires: Level 4
The character has become more familiar with important flora in order to make a wide variety of potions, poultices, and salves, now including the second tier.
Skill-ExpertHerbalism icon
Expert Herbalism
  • Upgrade
  • Requires: Level 7
The character has perfected techniques to make third-tier potions, poultices, and salves.
Skill-MasterHerbalism icon
Master Herbalism
  • Upgrade
  • Requires: Level 10
The character's vast knowledge of herbs permits creation of potent fourth-tier potions, poultices, and salves.

Poison-Making Edit

This skill is for crafting poisons and grenades, using ingredients which may be looted or purchased from merchants in the same manner as those used in Herbalism. Please note that level 1 grants the ability to use any level of grenades and poisons.

Skill-PoisonMaking icon
Poison-Making
  • Activated
  • Range: Personal
  • Activation: 0
  • Cooldown: 0s
The character has survived the difficult learning process of making simple poisons and grenades.
Skill-ImprovedPoisonMaking icon
Improved Poison-Making
  • Upgrade
  • Requires: Level 4
The character can now create deadly second-tier poisons and grenades.
Skill-ExpertPoisonMaking icon
Expert Poison-Making
  • Upgrade
  • Requires: Level 7
The character has learned exotic new techniques for making poisons and grenades up to the third level of potency.
Skill-MasterPoisonMaking icon
Master Poison-Making
  • Upgrade
  • Requires: Level 10
The character is an elite poisoner, able to create fourth-tier poisons and grenades.

Combat Training Edit

This skill unlocks the corresponding tiered weapon talents.

Skill-CombatTraining icon
Combat Training
  • Passive
The character has completed basic combat training. Warriors and rogues gain access to first-tier weapon talents. Mages can take more damage from an attack before it interrupts their spellcasting.
Skill-ImprovedCombatTraining icon
Improved Combat Training
  • Upgrade
Warriors and rogues gain access to second-tier weapon talents, as well as a bonus to stamina regeneration. Mages can take more damage from an attack before it interrupts their spellcasting and gain a bonus to mana regeneration. (+0.5/+1 Combat Mana / Stamina Regen)
Skill-ExpertCombatTraining icon
Expert Combat Training
  • Upgrade
The character has seen more battles than even a seasoned soldier, and gains small bonuses to attack. Warriors and rogues gain access to third-tier weapon talents. Mages can take more damage from an attack before it interrupts their spellcasting. (+2 Attack)
Skill-MasterCombatTraining icon
Master Combat Training
  • Upgrade
The character is highly experienced in combat and gains small bonuses to armor and attack. Warriors and rogues gain access to top-tier weapon talents. Mages can take more damage from an attack before it interrupts their spellcasting. (+1 Armor, +4 Attack)

Combat Tactics Edit

This skill allows more script options in the tactics system. For example, when a character is below 50% health, a potion is automatically used or if an enemy is casting a spell a mode is activated. This skill is most helpful for players who wish for a character to become more "self-sufficient".

Skill-CombatTactics icon
Combat Tactics
  • Passive
  • Requires: 10 Cunning
The character can formulate strategies quickly in battle, and consequently gains a combat tactics slot.
Skill-ImprovedCombatTactics icon
Improved Combat Tactics
  • Upgrade
  • Requires: 12 Cunning
The character can now analyze the battlefield more astutely, and consequently gains an additional combat tactics slot.
Skill-ExpertCombatTactics icon
Expert Combat Tactics
  • Upgrade
  • Requires: 14 Cunning
The character has learned a great deal about martial strategy, and consequently gains two additional combat tactics slots.
Skill-MasterCombatTactics icon
Master Combat Tactics
  • Upgrade
  • Requires: 16 Cunning
The character is a master tactician, able to plan for any eventuality, and consequently gains two additional combat tactics slots.

Awakening skills Edit

Note: The following skills are only available in Dragon Age: Origins - Awakening.

Runecrafting Edit

This is a new skill available to all characters that allows the creation of Weapon Runes and Armor Runes. These runes can be inserted into Weapons and Armor to give a bonus to that item.

Runecrafting
Runecrafting
  • Activated
  • Range: Personal
  • Activation: 0
  • Cooldown: 0s
  • Requires: Level 20
The character has learned basic techniques of lyrium inscription, allowing the creation of simple runes.
Improved Runecrafting
Improved Runecrafting
  • Upgrade
  • Requires: Level 22
The character has discovered more precise methods for tracing ancient symbols, allowing the creation of intricate second-tier runes.
Expert Runecrafting
Expert Runecrafting
  • Upgrade
  • Requires: Level 24
The character has delved deeply into the histories of early Tevinter images, allowing the creation of powerful third-tier runes.
Master Runecrafting
Master Runecrafting
  • Upgrade
  • Requires: Level 26
The character has become one of Ferelden's foremost scholars on iconography, allowing the creation of exacting fourth-tier runes.


Vitality Edit

This is a new skill available to all characters that increases the character's health. Each rank grants +25 health for a maximum of +100 health at rank 4.

Skill-Vitality
Vitality
  • Passive
  • Requires: Level 20
The character has begun a regimen of strenuous exercise, granting a permanent bonus to health.
Skill-ImprovedVitality icon
Improved Vitality
  • Upgrade
  • Requires: Level 22
The character has adopted a diet of more nourishing foods, granting a further bonus to health.
Skill-ExpertVitality icon
Expert Vitality
  • Upgrade
  • Requires: Level 24
The character has consumed small amounts of toxic substances to enhance natural immunities, granting a further bonus to health.
Skill-MasterVitality icon
Master Vitality
  • Upgrade
  • Requires: Level 26
The character has suffered intentional injuries in order to develop an innate robustness, granting a further bonus to health.


Clarity Edit

This is a new skill available to all characters that increases the character's mana or stamina. Each rank grants +25 mana or stamina for a maximum of +100 mana or stamina at rank 4.

Skill-Clarity
Clarity
  • Passive
  • Requires: Level 20
The character has embraced ancient techniques of meditation, granting a permanent bonus to mana or stamina.
Skill-ImprovedClarity icon
Improved Clarity
  • Upgrade
  • Requires: Level 22
The character has studied the secrets of sleeping soundly, granting a further bonus to mana or stamina.
Skill-ExpertClarity icon
Expert Clarity
  • Upgrade
  • Requires: Level 24
The character has braved exposure to the elements in order to build mental focus, granting a further bonus to mana or stamina.
Skill-MasterClarity icon
Master Clarity
  • Upgrade
  • Requires: Level 26
The character has learned to find reserves of vigor in personal suffering, granting a further bonus to mana or stamina.

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