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Silverite Mine

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Location
Silverite Mine

Silverite Mine
Terrain:
Underground
Location:
Characters:
Enemies:
Exits:
Appearances:

The Silverite Mine is found in the Wending Wood. It is the home of the Architect.

It can be accessed after talking to Velanna near the Dalish tents, however, once the Warden-Commander has completed the area, it is not possible to return to the Silverite Mine.

Involvement Edit

Splr daoa
Click here to reveal spoilers
for Dragon Age: Origins - Awakening.

Upon entering the mine, the Warden-Commander and their party wander into a trap set by the Architect and end up imprisoned with their equipment confiscated. The party is set free by Seranni and must escape using scavenged equipment. If the Warden-Commander passes a persuasion check on her (requires Master Coercion), she will give a key which unlocks a chest in the Architect's Room. The party's equipped items can be reclaimed from the Architect's Experimental subjects, and all unequipped items are found in a chest near the exit.

Bug icon Bug! There is a bug that can completely destroy the Warden-Commander's equipped items; see bugs section below.

QuestsEdit

Main quest:

Ico Quest The Righteous Path

Side quests:

Ico Quest Trade Must Flow
Ico Quest Elemental Requirements
Ico Quest Worked to the Bone
Ico Quest Bombs Away!
Ico Quest Last Wishes

Characters Edit

Notable items Edit

Secret Room - Silverite Mine

Location of the secret room

12 DAO goldpiece trans - inside an unlocked chest which is found at the Architect's Lab gas pit
4 DAO goldpiece trans - secret room

Ico helm light Blackblade HelmBlackblade Helm
Light helmet
High Dragon Hide (Tier 9)
Requires: 24 strength

Armor: 2.75
+4 willpower
+0.5 stamina regeneration in combat
+5% critical/backstab damage
- secret room
Ico armor light Blackblade TunicBlackblade Tunic
Light chestpiece
High Dragon Hide (Tier 9)
Requires: 24 strength

Armor: 10.98
Fatigue: 2.60%
Rune slot Rune slot Rune slot
+12 defense
+20% fire resistance
+20% cold resistance
- inside an unlocked chest which can be found at the Architect's Lab gas pit
Ico shortbow DragonspiteDragonspite
Shortbow
Vhenadahl (Tier 8)
Requires: 34 dexterity

Damage: 8.50
Critical chance: 1.70%
Armor penetration: 7.50
Strength modifier: 1.00
+4 damage
Rapid aim
Reduces Hostility
+10 attack
+20 damage vs. dragons
- inside an unlocked chest which can be found at the Architect's Lab gas pit
Rcp ico traps 4 Elemental Trap Plans - found in the chest in the Architect's room
Ico helm cloth First Enchanter's CowlFirst Enchanter's Cowl
Cloth helmet
This cowl commands respect from mages and derision from regular folk.

+4 magic
+25 stamina
- found in a locked chest in the Architect's room which unlocks only with the Architect's Key
Plt ico black pearl Fresh Dragon EggFresh Dragon Egg
Plot item
A newly laid dragon's egg.
- found in the dragonling breeding room
Ico shield kitemetal Landsmeet ShieldLandsmeet Shield
Kite shield
Volcanic Aurum (Tier 9)
Requires: 48 strength

Fatigue: 5.60%
Strength modifier: 1.00
+12 defense
+30% electricity resistance
+50 stamina
+15 physical resistance
Absorbs damage
- looted from the Dragon Thralls
Ico warhammer Leg-CrusherLeg-Crusher
Maul
White Steel (Tier 8)
Requires: 42 strength

Damage: 15.30
Critical chance: 0.85%
Armor penetration: 15.75
Strength modifier: 1.25
+5% melee critical chance
Chance to reduce movement speed
- Looted from the Hurlock Dragon-Tamer
Icon lyrium sand Lyrium SandLyrium Sand
Plot item
Grains of lyrium, ground coarse.
- found in a corner in the opposite direction of the dragonling breeding room
Rcp runecrafting5 Masterpiece Frost Rune Tracing - Architect's Lab
Rcp runecrafting5 Masterpiece Hale Rune Tracing - secret room
Rcp runecrafting6 Paragon Frost Rune Tracing - Architect's Lab
Rcp runecrafting6 Paragon Hale Rune Tracing - secret room
Plt ico book Phylacteries: A History Written in BloodPhylacteries: A History Written in Blood
Gift
A volume on the origin and history of phylacteries.
- Architect's Lab
Ico ring Ring of DisciplineRing of Discipline
Ring
A master without discipline is no master at all.

When equipped with the Ring of Mastery, the character gains a bonus to constitution.


+15 willpower
- found in a locked chest in the Architect's room which unlocks only with the Architect's Key
Ico gloves light Shock TreatmentShock Treatment
Light gloves
Dragonwing (Tier 8)

Armor: 1.66
Fatigue: 1.25%
+10% electric resistance
+20% electricity damage
- looted from the Dragon Thralls
Icon silverite ore Silverite OreSilverite Ore
Plot item
A lump of rock banded with silverite.
- found in the room before the Darkspawn Necromancer encounter
Ico gloves light The Slippery Ferret's GlovesThe Slippery Ferret's Gloves
Light gloves
High Dragon Hide (Tier 9)

Armor: 1.83
Fatigue: 1.30%
+4 dexterity
+8 cunning
+1 armor
+10% ranged critical chance
+10% melee critical chance
- looted from the Dragon Thralls

Special objects Edit

  • Puzzle at the Architect's Lab. Solved by extinguishing all fires.
  • Ballista. Used to topple the statue on the darkspawn. Velanna, Anders, Sigrun and Nathaniel will advice to use it, while Oghren will make a comment about it as a weapon for cowards and elderly women.
  • Secret room. Located just after the room with the ballista-toppled statue, on the right as you head south through the double doors.
  • Chest (Personal Effects). Found beside Armaas. The Architect will confiscate your unequipped items and put them in this chest.

Enemies Edit

Silverite mine

Map of the area

Codex entries Edit

Ico codex entry Codex entry: A Miner's Letter
Ico codex entry Codex entry: The Architect's Journal
Ico codex entry Codex entry: A Letter from the Architect
Ico codex entry Codex entry: The Architect's Notes

Bugs Edit

  • There is a bug where equipment, armor and/or weapons the Warden-Commander was wearing are unrecoverable after waking up in the Holding Cells. You will know the bug has occurred if the main character is naked instead of clothed like the others and only three Experimental Subjects spawn. It is advisable to save before entering the mines in case this does happen, as the only way to fix it is to reload the save and try again, or take off all equipment before entering. If you do that, you can then retrieve your gear from the chest beside Armaas. In some cases you will retain all items in your inventory, and only lose equipped items. Taking all items off each character has caused all inventory items to be lost in some cases. This bug has not been fixed on the PC version and still persists with the latest update 1.05. pcIcon pc There is an unofficial fix for this issue.
  • ps3Icon ps3xbox360Icon xbox360It is possible to enter the Silverite Mine before talking to Velanna. If you are standing close enough, the cursor can select two doors. One is titled "Door" and cannot be picked but another is labeled "Silverite Mine" and can be picked easily and entered, bypassing the other. You will still be imprisoned by the Architect if you explore inside, however, it is not recommended to evade Velanna for this quest due to possible unintended consequences. If you enter without Velanna, it will appear as if the plot is carrying on normally. However, once you exit the mine and recruit Velanna, she will ask that the party go into the mines to find the darkspawn. Upon reentering the mine, you will not be captured by the Architect, nor will you be able to enter the main mine. It's possible to continue through the game normally by proceeding with the next quest, however, it is highly advisable to recruit Velanna before entering the mine.
  • pcIcon pcxbox360Icon xbox360If you recruit Velanna (she will be locked in your party) but instead of going directly to the Silverite Mine, you go the Vigil's Keep to sell a few items, you will be able to choose not to take Velanna with you to the mine. When you go back to the Silverite Mine and finish that quest (with 3 other different party members), after seeing The Architect, Velanna will appear in your party as a 5th party member. You will not be able to directly control her or her powers, but you still have access to Velanna's tactics menu. Probably, if you go to some place where you can choose your party members, this bug will disappear.
  • pcIcon pcps3Icon ps3 If the experimental subject does not see you when your party begins battle with the darkspawn surrounding it, as by beginning with large area of attack spells, it may not become hostile, making it impossible to kill and so retrieve your equipment. Running headlong into battle so it sees you early in the fight seems to avoid the problem.

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