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Sigrun

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In the Legion, death looms over us constantly, like... like a dirty uncle. Here, death seems distant.

Character
Sigrun

Sigrun
Race:
Gender:
Female
Class:
Title:
Caste:
Specialization:
Appearances:

Sigrun is a casteless female dwarf and a Legionnaire Scout in the Legion of the Dead. She is a recruitable companion in Dragon Age: Origins - Awakening.

Background Edit

Splr daoa
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for Dragon Age: Origins - Awakening.
Sigrun was a member of the Carta when she lived in Orzammar. A local store owner, Mischa, was sympathy towards Sigrun, feeling that the casteless turned to the Carta because most other options of supporting themselves were closed to them. Mischa took Sigrun in however one day a statuette of the Paragon of House Bemot was stolen, and Beraht, the Carta's boss, forced Sigrun to hide the statuette in Mischa's shop. Eventually it was discovered and Mischa was exiled to the surface for theft. In time Sigrun joined the Legion of the Dead and was befriended by Varlan Vollney, a fellow Legionnaire formerly of the Noble caste. Varlan eventually died and Sigrun took his signet ring as a memento of her lost friend.

Involvement Edit

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for Dragon Age: Origins - Awakening.

Sigrun is encountered during the main quest Last of the Legion.

Sigrun-02

Sigrun fighting a pack of shrieks

Sigrun is part of the Legion of the Dead battalion sent to investigate Kal'Hirol. The Legionnaires are ambushed by The Mother's Darkspawn and Sigrun flees to the surface but is captured by the darkspawn just outside the Thaigs' entrance in the Knotwood Hills. The Warden-Commander & the Grey Wardens arrive just as Sigrun is being dragged back underground and liberate her from her captors. Sigrun asks the Warden-Commander to let her join them in attacking Kal'Hirol as wants to fight the darkspawn who are responsible for slaughtering her group in the Deep Roads. Sigrun explains that she suspects the darkspawn are breeding an army in the Lower Reaches of the Thaig. If the Warden-Commander agrees to permit Sigrun to accompany them, she will join them in killing the Broodmothers in the thaig.

Afterwards Sigrun intends to leave for the Deep Roads to hunt darkspawn until she is killed, thus fulfilling her oath to the Legion. The Warden-Commander may persuade Sigrun to join the Grey Wardens instead, since she would still be combating the darkspawn and more effective at doing so. Sigrun survives her Joining and becomes a full fledged Grey Warden.

Bug icon Bug! Due to a bug, the quest Sigrun's Roguish Past won't trigger if you have started the Law and Order quest.

Once her approval is high enough, if brought to the City of Amaranthine, Sigrun will encounter Mischa who angrily curses at Sigrun for her fate. After hearing her story, the Warden-Commander can convince Sigrun to attempt to make amends with Mischa. Sigrun apologizes to Mischa, offering her Varlan Vollney's gold signet ring as a token of apology to Mischa. The Warden-Commander may allow this or offer a considerable sum of sovereigns instead to Mischa, allowing Sigrun to keep her memento.

When word reaches Vigil's Keep that the Darkspawn are launching an all out assault on the City of Amaranthine, Sigrun immediately volunteers to join the Warden-Commander in the battle.

If brought along to Drake's Fall, Sigrun will object to sparing The Architect however she can be persuaded or convinced that it is for the best.

Epilogue

Note: In Awakening, Epilogue slides are also affected by whether or not the relevant companion quests were completed and how high companions approval has been raised.


  • If the Warden does not do any of Sigrun's companion quests, spares the Architect while Sigrun is present, and passes a persuasion check, Sigrun will lose her purpose after the fight with the Mother. She withdraws from her friends in the Order and speaks to them less each day. One morning, Sigrun is simply absent, her bed made and her trunk emptied. A young recruit who has been up in the night says she left for her Calling.
  • If the Warden spares the Architect without doing any of her quests (joining, companion quest), and fails the persuasion check, she will end up opposing the commander and vanishes into the Deep Roads where she will find her death, this time not running away from it.
  • If the Warden completed her Companion Quest and then says that he/she *doesn't want to lose a friend* after the battle at Vigil's Keep, then Sigrun will stay with the Warden, sometimes leaving him/her, joking about her death, but always coming back.
  • Although Sigrun seemed intent on leaving for her Calling, departing for the Deep Roads to finish what she started in Kal'Hirol, the Warden-Commander had a knack for finding important and absolutely urgent things to occupy the dwarf. And so Sigrun delayed her long walk into the darkness for several decades, even though she never stopped cracking jokes about needing to throw herself at death.
  • If the Warden defends the City of Amaranthine, Sigrun was the one to lead the battle against the Darkspawn during the attack on Vigil's Keep with another army at her back. Once again, she and a legion faced the Darkspawn with no hope of survival. This time she did not run.
  • If the Warden doesn't recruit Sigrun among the Grey Wardens, Sigrun leaves Kal'Hirol for the Deep Roads, to fulfil her duty as a Legionnaire of the Dead. Many years later, a group of Grey Wardens battling in the roads recounted of a perky little dwarf fighting alone and mumbling of her death.

Quests Edit

Ico Quest Sigrun's Joining
Ico Quest Sigrun's Roguish Past

Gifts Edit

Sigrun likes various curiosities of the surface world.

Name Notes Description

Plt ico flower
Potted Plant
Located: City of Amaranthine - Next to Chantry Board
A little plant in a lovely clay pot.
Tre ico painted skyball
Snow Globe
Tiny figures of King Cailan and Queen Anora inside a sphere of water. Glittering flecks of "snow" float lazily around them.
Plt ico cultist medallion
Soap on a Rope
Located: Vigil's Keep - Dungeon
Soap! On a Rope! How quaint.
Spyglass
Spyglass
Located: Wending Wood - Silverite Mines - Soldier Corpse
Plot Item
A scope for examining distant scenes.
Tre ico book 5
The Warrior's Heart
Located: Stack of booksVigil's Keep - Throne Room
A book on various orders of warriors, with particular emphasis on the Grey Wardens, Ash Warriors, Legion of the Dead, and Silent Sisters.
Ico bad luck charm
Toy Chariot
A small painted chariot. Horse sold separately.

Initial statistics Edit

Specialization Edit

Classico LegionScout Legionnaire Scout

Skills Edit

Skill-PoisonMaking icon Poison-MakingSkl ico combat4 Master Combat TrainingSkl ico tactics Combat TacticsSkill-Vitality VitalityMarkofthe s Mark of the Legion

Talents Edit

Racial ability Talent-DwarvenResistance icon Dwarven Resistance
Rogue Dirty Fighting Talent-DirtyFighting icon Dirty Fighting
Below the Belt Talent-BelowTheBelt icon Below the BeltTalent-DeadlyStrike icon Deadly StrikeTalent-Lethality icon Lethality
Stealth Skl ico stealth 1 Stealth
Dual Weapon Dual-Weapon Training Talent dw dwtraining Dual-Weapon TrainingTalent dw finesse Dual-Weapon FinesseTalent dw expert Dual-Weapon ExpertTalent dw mastery Dual-Weapon Mastery
Dual Striking Talent dw dualstriking Dual StrikingTalent dw riposte Riposte
Dual-Weapon Sweep Talent dw sweep Dual-Weapon SweepTalent dw flurry FlurryTalent dw momentum Momentum

Equipment Edit

Weapons Ico axe Ancient Dwarven AxeAncient Dwarven Axe
Waraxe
Dragonbone (Tier 7)
Requires: 31

Damage: 9.60
Critical chance: 1.60
Armor penetration: 4.00
Strength modifier: 1.10
Rune slot Rune slot Rune slot
+1 damage
+1 armor penetration
Ico dagger Scout's DirkScout's Dirk
Dagger
Dragonbone (Tier 7)
Requires: 30 dexterity

Damage: 6.40
Critical chance: 4.80%
Armor penetration: 8.00
Strength modifier: 0.85
Rune slot Rune slot Rune slot
Armor Ico armor med Legionnaire Scout armor setLegionnaire Scout armor set
Item set
Dragonbone (Tier 7)
Requires: 34 strength

Armor: 17.51
Fatigue: 14.63%
Rune slot Rune slot Rune slot
+15% cold resistance
+6 attack
+3 dexterity
+25 stamina

-15% fire resistance
Set: +1.5 armor
Accessories Ico belt Deep Roads GirdleDeep Roads Girdle
Belt
At Sigrun's ceremonial funeral upon joining the Legion of the Dead, this belt was set near her grave.

+15% critical/backstab damage
Ico amulet Spirit WardSpirit Ward
Amulet
Seven gold disks, each bearing a star sapphire, make up this necklace. The clasp bears the mark of the Formari. Shifting figures can be seen dimly in the depths of the gem stones.

+10% spirit resistance
Ico ring Iced BandIced Band
Ring
The black surface of this ring always looks frosted over, yet the wearer feels no discomfort.

+10% cold resistance
Ico ring Ring of ResistanceRing of Resistance
Ring
Made for First Enchanter Irving by the Formari, this heavy domed ring has an otherworldly shimmer.

+1 willpower
+1 constitution

Restricted gear Edit

Ico belt Deep Roads GirdleDeep Roads Girdle
Belt
At Sigrun's ceremonial funeral upon joining the Legion of the Dead, this belt was set near her grave.

+15% critical/backstab damage

Plot skills Edit

As you befriend Sigrun and gain her approval, she will gain the following additional skills:

Name Benefit Requirement
Inspired: Minor Dexterity +1 to dexterity 25% approval
Inspired: Moderate Dexterity +2 to dexterity 50% approval
Inspired: Major Dexterity +4 to dexterity 75% approval
Inspired: Massive Dexterity +6 to dexterity 90% approval
Note: These bonuses are non-cumulative, i.e. the total bonus is +6, not +13.

Dialogue points Edit

Below are the spots where dialogue may be initiated with Sigrun. On the PC, it may sometimes be hard to find the correct spot to do so; make sure to press "tab" and rotate the camera if the relevant trigger is not possible to select.

Quotes Edit

Main article: Sigrun/Dialogue
  • "Isn't perspective wonderful? You'd think people who are so tall would have more of it."
  • "I was told that evil always triumphs because good is stupid, but..."
  • (Examining the bookshelf in Vigil's Keep) "This one is a Nevarran romance--pretty spicy, too, from the looks of it. What's an Antivan milk sandwich? Oh. Oh, I see. I'll just... put that back."
  • (In Kal'Hirol, after mentioning you already met the Architect) "What's meeting with a darkspawn like? 'Hello, I'm a darkspawn, would you like some tea?'"
  • "That...that ghoul there! He has my weapon! That thieving little... nug-snuggler!"
  • "We are warriors, already dead to our people."
  • (In banter with Oghren) "I don't want to have anything to do with you or the words 'hot' and 'pumping.'"

Trivia Edit

  • Sigrun was written by Sheryl Chee.[1]
  • Sigrun is the first and only female dwarf companion to date.
  • Although a rogue by class, Sigrun has the strength and constitution (and thus armor and weapon options) to serve as a tank, making her one of the most versatile companions available.
  • After rescuing Sigrun, she complains about a broken rib. When she joins your party she will be afflicted with the injury "Broken Bone", giving penalties to dexterity (easily fixed with a Lesser Injury Kit).
  • If a save is imported from Dragon Age: Origins with the Dwarf Commoner, Sigrun will know and be in awe of the Warden, stating that they are "The Duster that left to join the Grey Wardens" and will ask you to sign her helmet.
  • If a save is imported from Dragon Age: Origins with the Dwarf Noble, Sigrun will recognize the Warden and state that she heard of the Warden's death in the Deep Roads.
  • "I was told that evil always triumphs because good is stupid, but..." is a reference to Mel Brooks Spaceballs film. The line is "now you see that evil will always triumph because good is dumb" and is said by Dark Helmet to Lone Starr during their battle.
  • Despite being in the Legion of the Dead and having armor called Legionnaire Scout Armor, it is Oghren, a non-Legion dwarf, who wears the Armor of the Legion, while Sigrun's armor looks like the normal Dwarven Massive armor set.
  • In Dragon Age II, during the quest The Paragon's Heir, if Anders is in the party, he will comment that he once knew a dwarf from the Legion of the Dead, Sigrun.

Bugs Edit

  • Starting or completing the Law and Order quest makes it impossible to initiate Sigrun's companion quest which usually triggers in the City of Amaranthine when walking - with her in party - by the east side of town past Constable Aidan. The cutscene will not be played and her personal quest will remain unavailable for the rest of the game. A way to avoid this is to leave the Law and Order quest untouched, which means not to follow the Smuggler and not to offer help to Constable Aidan until you completed Sigrun's quest. For further details see the walkthrough of Sigrun's Roguish Past. On PC this bug can be corrected with an unofficial bugfix which is available here: http://social.bioware.com/project/3129/. There is no fix for the 360 version.
  • There is a so-called "+100 approval bug" that may occur for any companion, in this case Sigrun, which will increase the rating by +100 points upon taking any action that changes approval (like giving gifts, certain conversations or interactions with the gameworld). Quests known to alter the approval of a certain character should therefore only be completed after recruiting him/her into your party. For Sigrun these are namely the quests from the Blight Orfans Notis Bord, it is recommended not to initiate any of these before you actually recruited her.
  • If Sigrun is recruited as the very last companion, you can't conclude her joining as Varel doesn't have the dialog option for it, but this can be worked around by going back to Vigil's Keep and talking to Varel before you destroy the Broodmothers.
  • It is possible to make her undertake the Joining and thus make her a Grey Warden even before entering Kal'Hirol and thus formally recruiting her through dialogue. She joins the party after the first encounter and can thus be taken back to Vigil's Keep.
Note: It is possible to use this bug to fix the bug that prevents her from being made a Grey Warden if she is recruited last. Varel needs to be interacted with before finishing the Kal'Hirol questline.

Gallery Edit

See also Edit

Ico codex entry Codex entry: Sigrun

References Edit

  1. BSN David Gaider (March 10, 2010). "Awakening - Who wrote which characters and scenes?" . The BioWare Forum.

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