Soldier's Peak, Explore the peak to relive the darkest hour of the Grey Wardens that has been kept secret for generations.
Ancient History, Collect all four chapters of The History of Grey Wardens in Ferelden and recite the Warden's Oath in front of Asturian's Portrait.
Sulcher's Pass (quest), Meet the merchant, Felix de Grosbois, and purchase a golem control rod.
The Golem in Honnleath, Attempt to rescue Amalia for Matthias, in order to obtain the correct activation phrase for Shale.
A Golem's Memories, Travel to, and explore, Cadash Thaig to help Shale regain her memories.
A King's Confidant, Revive Elric Maraigne to find the location of the key he has hidden to the king's arms chest.
Return to Ostagar, Your memories of the battle at Ostagar will haunt you for years to come. The time has come for you to return to Ostagar and exact your revenge upon the darkspawn.
Feastday Gifts, The Satinalia feastday has arrived, purchase gifts for you friends, lovers, or traveling companions.
Feastday Pranks, The Satinalia feastday has arrived, purchase pranks to use on your friends, lovers, or traveling companions.
The Elven Ritual, Perform the steps engraved on the earthen tablet to open a secret passageway.
The Arcane Warrior, The last elven arcane warrior imprisoned himself in a life gem. In exchange for freedom, he offers you the secrets of the Arcane Warriors.
Drake Scale Armor, Acquire drake scales for Master Wade to craft you fire resistant armor.
Dragon Scale Armor, Bring the dragon scale to Master Wade for an even stronger fire resistant armor.
Forgotten Verses, Take the ancient encrypted scrolls found in the library of the Ruined Temple to Sister Justine.
Honor Bound, In Denerim, Ser Landry recognizes you and considers you a traitor. Settle the dispute in a civil manner.
The Last Request, Fulfill Ser Friden last request, by ridding blood mages that reside in the Deserted Building.
Unbound, Gaxkang is hiding in the Quaint Hovel, avenge those lost travelers who were seeking Gaxkang for adventure.
The Trial of Crows, By completing the assassination contracts given by Master Ignacio, the Crows will finally leave you alone. All of them except Master Taliesen.
Crime Wave, Help Slim Couldry give back to the community by pickpocketing a few marks and burglarizing a few homes.
Captured!, You've willingly surrendered to Ser Cauthrien to avoid any further misunderstandings, only to be sent to a prison in Fork Drakon and stripped of all of your belongings. It's time to escape through sheer force, or by waiting for your companions to arrive.
Missing in Action, Locate Rexel, whose gone mad and is imprisoned in the Arl of Denerim's Estate dungeon.
Tortured Noble, Oswyn, kidnapped and tortured, is located in the Arl of Denerim's Estate dungeon.
Lost Templar, In the cells behind Howe, Irminric can be found. After going through Lyrium withdrawal, he only wishes for his sister, Alfstanna, to receive his ring.
Something Wicked, Help Ser Otto subdue the haunting and the supernatural forces at work in the elven orphanage.
Hearing Voices, Deliver the "deranged beggar" her grandmother's worn amulet that can be found in a chest in the room where you finally defeat the demon in the elven orphanage.
Fazzil's Request, Master Fazzil of the Guild of Free Sailors was robbed of money and a sextant by foreigners. Go to the Run-Down Apartments to locate his sextant.
The Missionary, After discovering the dead body of the missionary Jogby head towards a flooded tower until an archway in the water is reached. Then cross a path made of roots and rubble in the river to reach the chest.
Chasind Trail Signs, Look for seven hidden trail signs scattered throughout the Wilds to find the old Chasind cache.
Last Will and Testament, Missionary Rigby has hidden a lockbox in a campfire. Bring the lockbox to Jetta in Redcliffe Village to fulfill Rigby's final wish.
A Pinch of Ashes, After sprinkling some ashes you found from the dead soldier on the pile of stones, Gazarath will come forth and you must defeat him. (unmarked quest)
Bandits on the Road, Upon entering Lothering you are greeted by a group of bandits whom are trying to swindle you, teach them a lesson.
A Fallen Templar, Deliver the amulet from the dead Templar on the bridge to Ser Donall in the Chantry.
The Qunari Prisoner, Convince Sten to join your group as a way to seek redemption and either pick the lock on his cage or convince The Revered Mother to give you the key.
More Than Just Plants, Deliver the lesser health poultices to Elder Miriam to help sick and injured refugees.
A Poisonous Proposition, Barlin wants to place poison in his traps to keep out the darkspawn and trespassers, but he needs you to craft some venom.
Traps are a Girl's Best Friend, Allison has heard that Barlin is setting traps around his land to protect himself from the darkspawn, and she would like you to make some traps for her.
Bandits, Bandits, Everywhere, Clear out the bandits that are on the outskirts of Lothering. (The Chanter's Board Quest)
When Bears Attack, The Blight has infected some bears to the north of town, protect the townspeople. (The Chanter's Board Quest)
A Last Keepsake, Goodwife Sarha has gone missing, locate her remains. (The Chanter's Board Quest)
A Lost Nug, Boermor is about to quit the nug business. Wrangle up all the nugs you can find in the Commons.
A Mother's Hope, Filda would like you to search for Ruck in the Deep Roads. Ruck can be found at Ortan Thaig.
An Unlikely Scholar, The energetic Dagna wants to study magic at the Circle of Magi. Speak with Janar about the matter, or head towards the tower to help Dagna with her cause.
The Chant in the Deeps, Speak to the Shaper Czibor about helping Brother Burkel start a new Chantry in Orzammar.
Precious Metals, Rogek needs the assistance of a surface dweller to deliver lyrium to Godwin at the Circle of Magi. But it's going to cost you a lot of sovereigns.
Zerlinda's Woe, Zerlinda left her caste because she didn't want to abandon her child in the Deep Roads. Reconcile the relationship she has with her father, Ordel who hangs out at Tapster's Tavern.
Exotic Methods, Lady Broden is the victim of an assassination gone wrong. To save her life you must craft a Dwarven Regicide Antidote.
Thief in the House of Learning, Track down the stolen book for Shaper Milldrate or finish the black market transaction with Jertrin.
Lost to the Memories, Orta's house was once recognized as nobles. Track down the lost documents in Ortan Thaig to prove her lineage.
Of Noble Birth, Mardy gave birth to your child, but since you were exiled, the child is considered casteless. Restore the child's birthright. (Male Dwarf Noble Origin Only)
The Key to the City, Collect scrolls that are scattered throughout Orzammar to obtain the key to the city.
Jammer's Stash, Each common box contains three items. Select the cheapest item from each box to receive a key to Jammer's Stash.
An Admirable Topsider, Locate the Warrior's Grave in Ortan Thaig, gather the three pieces of Topsider's sword that are scattered across the Deep Roads, and then return the blade to the grave.
Asunder, Collect three bags of body parts through out the Deep Roads and place them on the alter in Ortan Thaig to resurrect the Fade Beast.
The Dead Caste, Gather the Legion of the Dead armor throughout The Dead Trenches, and properly activate the Legion of the Dead Relic to gain access to the Dead Caste insignia. Then enter it into the Memories.
The Drifter's Cache, Examine four rubble piles in Caridin's Cross to find the location of the cache.
The Golem Registry, Take a tracing of the registry to Shaper Czibor to prove that golems were once dwarves.
The Mabari Hound, Seek out the Wilds Flower for the Kennel Master to help cure a sick mabari.
The Hungry Deserter, Convince the hungry deserter's guard to give up some of his food to the prisoner. The deserter will then give you the key to the Mages' Chest.
A Missing Child, Kaitlyn's brother has gone missing. Search for Bevin in Kaitlyn's house.
Lost in the Castle, Owen's daughter, Valena, is still in the castle and he want you to get her out of there.
Every Little Bit Helps, Check the warehouse for barrels of oil, and report your findings to Ser Perth. (A Village Under Siege Quest)
Spy!, Berwick was hired as a spy for Loghain, convince him to help defend the village. (A Village Under Siege Quest)
Stiff Drink to Dull the Pain, Lloyd, has been charging the militia for ale. Speak to Lloyd about getting the militia free ale. (A Village Under Siege Quest)
The Dwarven Veteran, Dwyn has locked himself in his house, figure out a way to get him to help the village. (A Village Under Siege Quest)
The Maker's Shield, Ser Perth wants Mother Hannah to provide holy protection for the coming battle. Convince Mother Hanna it is a good idea. (A Village Under Siege Quest)
Dereliction of Duty, Several members of the Irregulars have gone rogue, and grabbed a little five-finger discount along the way. Track them down and explain how the Irregulars feel about this.
Scraping the Barrel, After recent casualties, the Irregulars need to recruit fresh blood. Seek out several prospective recruits and inform them of their conscription.
Grease the Wheels, In order to ensure the continued smooth operation of the Irregulars, you have to deliver thanks to several hooded couriers around Denerim.
Notices of Death, Deliver death notification letters to the wives of four deceased soldiers.
Restocking the Guild, The Irregulars have suffered as of late, and they require 20 Health Poultices.
A Change in Leadership, A power struggle has erupted inside the Irregulars between father (Raelnor) and son (Taoran). It is up to you to settle this in a way you see fit.
A Gift of Silence, Solidify the relationship between the Templars and the Collective by delivering ten Lyrium Potions to Knight-Commander Harrith.
Blood of Warning, Even the accusation of being a Blood Mage, regardless of the truth of the matter, can be dangerous Mark the front doors of all four family being accused of blood magic.
Careless Accusations, Track down and stop a small group of adventurers from giving false testimony of alleged blood magic.
Defending the Collective, Deliver a package of testimonies to Knight-Commander Harrith to silence the accusation of blood magic amongst the Mages' Collective.
Defying the Collective, Deliver a package of testimonies to Knight-Commander Tavish who will bury the package so that no one can deliver it.
Have You Seen Me?, A member of the Collective, Renold, has not been seen for quite some time, and there is much consternation. Seek out Renold for the Collective.
Herbal Magic, The Collective requires 10 Deep Mushrooms.
Places of Power, In order to conquer death, a member of the Collective requires you to bind four mystical places of power for arcane purposes.
The Scrolls of Banastor, Scour Ferelden for five ancient and powerful Scrolls of Banastor. The scrolls contain information pertaining to "dark and terrible" blood magic rituals.
Thy Brother's Killer, Deal with a group of maleficarum whom are responsible for the death of a fellow mage.