Fandom

Dragon Age Wiki

Shale talents

12,580pages on
this wiki
Add New Page
Talk7 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Shale talents are only available to Shale.

Shale has a unique and customizable set of talents each can serve four different roles through its talents. Each has a set of four talents (one sustained plus three related active or passive) designed around a role. The three related talents become accessible in combat if the corresponding Sustained Talent is activated. In addition, learning any of the three related talents increases the power of the sustained talent. In addition to unique talents, Shale has access to warrior. Shale does not have access to any of the skills the other characters have nor can it specialize in any of the warrior specializations.

Pulverizing Blows tree Edit

With Pulverizing Blows tree maxed out, the following modifiers are applied to Shale's stats: +11 damage, +3 armor penetration, -10 defense.


Pulverizing Blows Pulverizing Blows
Sustained
Range: Personal
Upkeep: 0
Fatigue: 0%
Cooldown: 10s
Shale activates a mode that allows for offensive talents, taking a penalty to defense in exchange for a bonus to damage. With Slam, Shale gains and additional bonus to damage. With Quake, Shale gains a bonus to armor penetration. With Killing Blow, Shale gains an even greater bonus to damage.
Slam Slam
Activated
Range: Personal
Activation: 20
Cooldown: 20s
Shale slams a stony fist into the enemy target. If the blow connects, it generates an automatic critical hit and knocks the target back. After learning this talent, Shale gains an additional bonus to damage whenever Pulverizing Blows is active.
Talent-Quake icon Quake
Activated
Range: Personal
Activation: 40
Cooldown: 40s
Shale strikes the ground repeatedly, sending out multiple shockwaves that damage all nearby enemies and knock them back. After learning this talent, Shale gains a bonus to armor penetration whenever Pulverizing Blows is active.
Talent-KillingBlow icon Killing Blow
Activated
Range: Personal
Activation: 60
Cooldown: 120s
Shale concentrates all remaining energy into one tremendous blow. If the attack connects, it is an automatic critical hit, but Shale's remaining stamina is drained and added to the attack's damage. After learning this talent, Shale gains a greater bonus to damage whenever Pulverizing Blows is active.

Stoneheart tree Edit

With Stoneheart tree maxed out, Shale gains the following benefits: +12 armor, +20% elemental resistances, +3/+6 stamina regeneration, +6/+12 health regeneration.


Stoneheart Stoneheart
Sustained
Range: Personal
Upkeep: 0
Fatigue: 0%
Cooldown: 10s
Shale activates a mode that allows defensive talents and gains bonuses to armor and elemental resistances, while nearby enemies become more likely to target Shale. Bellow, Stone Roar, and Regenerating Burst increase the effects. Stone Roar also gives Shale gains a bonus to health regeneration and Regenerating Burst gives a bonus to health regeneration and stamina regeneration.
Bellow Bellow
Activated
Range: Personal
Activation: 25
Cooldown: 30s
Shale erupts with the sound of the Rock itself, stunning nearby enemies unless they pass a mental resistance check. After learning this talent, nearby enemies are even more likely to choose Shale as a target whenever Stoneheart is active, and the bonuses in that mode increase.
Stone Roar Stone Roar
Activated
Range: Short
Activation: 50
Cooldown: 40s
Shale attracts the attention of a single targeted enemy, who now views Shale as the most urgent threat on the battlefield, although the enemy may re-engage other party members if they attack it. After learning this talent, Shale gains a bonus to health regeneration whenever Stoneheart is active, while increasing the existing bonuses of that mode.
Regenerating Burst Regenerating Burst
Activated
Range: Personal
Activation: 80
Cooldown: 90s
Shale explodes with energy, damaging all nearby enemies, who are also stunned unless they pass a physical resistance check, in which case they are merely knocked back. After learning this talent, Shale gains a bonus to stamina regeneration whenever Stoneheart is active, the other bonuses of that mode increase and nearby enemies are even more likely to choose Shale as their target.

Rock Mastery tree Edit

With Rock Mastery tree maxed out, the following modifiers are applied to Shale and the party members:

  • Shale: +50 missile deflection, -5 armor, -10 defense, -10% critical chance.
  • Party: +10% ranged critical chance, -2.0s aim speed.


Rock Mastery Rock Mastery
Sustained
Range: Personal
Upkeep: 0
Fatigue: 0%
Cooldown: 10s
Shale activates a mode that allows range-attack talents, gaining a large bonus against missile attacks but suffering penalties to defense, armor, and melee critical chance. Nearby party members also gain bonuses to range critical chance and range attack speed. With Hurl Rock and Rock Barrage, the bonuses for party members increase. With Earthen Grasp, Shales bonus against missile attacks increases, and enemies become more likely to attack others.
Hurl Rock Hurl Rock
Activated
Range: Medium
Activation: 30
Cooldown: 20s
Shale pulls a rock from the ground and hurls it to a target. All creatures near the point of impact take physical damage and are knocked down unless they pass a physical resistance check. Friendly fire possible. After Shale has learned this talent, party members who are nearby whenever Shale has Rock Mastery active receive additional bonuses to ranged critical chance and range attack speed.
Earthen Grasp Earthen Grasp
Activated
Range: Short
Activation: 50
Cooldown: 40s
Shale pounds the earth, immobilizing enemies unless they pass a physical resistance check. After learning this talent, Shale received a greater bonus against missile attacks whenever Rock Mastery is active, and enemies will be more likely to seek other targets.
Rock Barrage Rock Barrage
Activated
Range: Medium
Activation: 60
Cooldown: 60s
Shale tosses up multiple rocks that crash down in the targeted area. Creatures within the area take damage, suffer penalties to movement speed, and are knocked down unless they pass a physical resistance check. Friendly fire possible. After Shale has learned this talent, party members who are nearby whenever Shale has Rock Mastery active receive greater bonuses to ranged critical chance and ranged attack speed.

Stone Aura tree Edit

With Stone Aura tree maxed out, the following modifiers are applied to Shale and the party members:

  • Shale: +15 armor, +25% spell resistance, -50 defense, -10 stamina regeneration, knockdown and paralysis immunity.
  • Party: +10 attack, +10 defense, +10 spellpower, +5% critical chance (both melee and ranged), +3 armor penetration, +3 damage, +4/+8 stamina/mana regeneration, +6/+12 health regeneration and +4% spell resistance. The aura also debuffs all enemies within its range, imposing -5 attack and -5 defense penalties, as well as reducing their movement speed.


Stone Aura Stone Aura
Sustained
Range: Personal
Upkeep: 0
Fatigue: 0%
Cooldown: 10s
Shale activates a support mode that imbues nearby party members with bonuses to attack, defense, and health regeneration. With other talents in the chain, Shale gains bonuses to armor and to resist hostile spells and party members gain bonuses to most statistics. However, the aura paralyzes Shale and imposes a personal penalty to defense as well as draining stamina. With Renewed Assault, nearby enemies suffer penalties to attack, defense, and movement speed.
Inner Reserves Inner Reserves
Passive Whenever Stone Aura is active, Shale gains a bonus to armor. Party members within the aura receive additional bonuses to armor, health regeneration, stamina regeneration, and spellpower.
Renewed Assault Renewed Assault
Passive Whenever Stone Aura is active, Shale gains additional bonuses to armor and to resist hostile spells. Party members within the aura gain additional bonuses to attack, stamina regeneration, critical chance, and armor penetration. Enemies who enter the aura suffer penalties to movement speed, attack and defense.
Supernatural Resilience Supernatural Resilience
Passive Whenever Stone Aura is active, Shale gains additional bonuses to armor and resist hostile spells. Party members within the aura gain additional bonuses to health regeneration, spellpower, damage, and to resist hostile magic.

Bugs Edit

  • pcIcon pcIt is possible to activate two sustained talents at once if the player clicks the two icons for the skills right after each other (easier if the talents are on hotkeys). This allows Shale to be in two current states at once.

Also on Fandom

Random Wiki