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Sebastian Vael/Approval

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Friendship Edit

Friendship with Sebastian can generally be earned by encouraging him to stay with the Chantry, by siding with the Chantry and the templars and by being helpful to those in need.

Act 2Edit

  • A Bitter Pill: When the slaver demands Fenris be turned over, respond "He is not a slave!" Friendship small (+5)
  • Dissent: Hawke refuses to help Anders Friendship small (+15)
  • Dissent: Hawke stops Anders from harming Ella Friendship small (+15). An additional Friendship small (+5) if Hawke then says, "Just what it looked like." upon meeting Ella outside the tunnels, and Friendship small (+5) if Hawke then tells her to return to the Circle.
  • Family Matter: Hawke allows Bartrand to live Friendship small (+10)
  • Fool's Gold: Accept the job Friendship small (+5)
  • Fool's Gold: Tell Emrys that he/she will save Merin Friendship small (+10)
  • Fool's Gold: Save Iwan and the truth comes out about Merin's death Friendship small (+5)
  • Mirror Image: Hawke refuses to give Merrill the arulin'holm Friendship small (+5)
  • Night Terrors: Tell Marethari "I understand" (that Feynriel must not become an abomination). Friendship small (+10)
    Note: To avoid getting this point negated by another Rivalry small (+10), start the quest without Sebastian. Postpone the quest when Arianni asks if you are ready. Then, go to Merrill's house, put Sebastian in your party and resume the quest.
  • Offered and Lost: Warn Elthina ("Someone used your seal") Friendship small (+10). Note that the option "You're useless" in the same conversation will yield rivalry points, if it wasn't chosen earlier in this Act.
  • Offered and Lost: Say "Varnell and the others die." Friendship small (+10)
  • Offered and Lost: Tell the Viscount not to hide what happened Friendship small (+10)
  • Prime Suspect: If Hawke begins the conversation with Emeric along a diplomatic and then a humorous line of conversation until Sebastian comments that "this is a worthy cause." and then finishes with the diplomatic option to accept the quest. Note that if Aveline is in the party, her responses will override this and the approval gain will not be possible. Friendship small (+5)
  • Questioning Beliefs: Tell Sebastian to remain a brother in the Chantry Friendship small (+15)
  • Repentance: When speaking to Allure, if Hawke says, "Die, fiend." cutting the conversation short. Friendship small (+10) or "That's a good point." Friendship small (+15)
  • Repentance: When speaking to Flora at the end of the quest, choosing, "You were all victims." Friendship small (+5)
  • Repentance: Choosing the following options upon returning to the Chantry Friendship small (+10)
    • "That's a good question."
    • "What do you want to do?"
    • "Listen to your heart."
  • The Starkhaven Longbow: Give Sebastian the gift with the Diplomatic dialogue option Friendship small (+10)
  • The Starkhaven Longbow: Give Sebastian the gift with the Witty dialogue option Friendship small (+5)

Act 3Edit

  • Alone: Convince Fenris to allow Varania to live Friendship small (+5)
  • Justice (quest): You can earn up to Friendship small (+30)
    • Refuse to distract the Grand Cleric after helping Anders to gather ingredients Friendship small (+15)
    • Go to the Chantry and warn Elthina via a special dialogue option. This must be done before accepting the Faith quest. Friendship small (+15)
  • Faith (quest): Making the following choices during the quest can yield up to Friendship small (+55)
    • When asked to meet with Sister Nightingale, reply "Of course" Friendship small (+10)
      • Then choose "We'll go right now." Friendship small (+15)
    • Tell Sister Nightingale that the situation in Kirkwall is not as bad as it seems Friendship small (+15)
    • In the final conversation when Grand Cleric Elthina refuses to leave, reply "Please Reconsider" Friendship small (+15).
  • Haunted: After the battle, give the idol piece to Sandal to craft a rune Friendship small (+10)
  • Finding Nathaniel: In the Deep Roads, when you talk to Nathaniel Howe, Sebastian will express approval of 'rescuing a warden in peril' Friendship small (+10)
  • On the Loose: When you talk to Meredith, if you're willing to help the templars Friendship small (+5).
  • On the Loose: During the final conversation with Walter and Cricket, reply diplomatically or aggressively Friendship small (+5)

Legacy DLCEdit

Rivalry Edit

Rivalry with Sebastian can generally be earned by pushing him to retake Starkhaven, by siding against the Chantry and by making aggressive, disagreeable or otherwise "dishonorable" choices.

Act 2Edit

  • A Bitter Pill: During the first ambush, offer to make a deal Rivalry small (+10)
  • Blackpowder Courtesy: Kill the dwarf Javaris Tintop Rivalry small (+15)
  • Dissent:
    • There is a cap of Rivalry small (+15) that can be earned when accepting the quest. See the quest page for details.
    • Let Anders kill Ella Rivalry small (+10) or save her, choose either non-aggressive answer and tell Ella to go somewhere safe Rivalry small (+5)
  • Family Matter: Have Varric kill Bartrand Rivalry small (+10)
  • Fool's Gold: Tell Emrys that you'd rather have the weapon than save his brother Rivalry small (+10)
    • PC 1.04 - no approval change with this choice
  • Grand Cleric Elthina: Choosing "You're useless" when speaking to her will net Rivalry small (+5). Note that you will gain his friendship if during Offered and Lost you will also choose "Someone used your seal."
  • Mirror Image: Give Merrill the arulin'holm Rivalry small (+5)
  • Night Terrors: Choosing the diplomatic dialogue when talking to Arianni, followed by accepting the quest. Rivalry small (+10).
    Note: Approval will only count if a small cutscene of Sebastian disapproving of the quest is shown. Sometimes it is not shown, depending on which characters you have in the party.
  • Night Terrors: Tell Marethari that you will not kill Feynriel Rivalry small (+10)
  • Offered and Lost: Tell Ser Varnell to kill the Qunari Rivalry small (+5) When the Viscount asks what should be done with the bodies, tell them to burn them. Rivalry small (+10) This will lead to Rivalry small (+15) total.
  • Prime Suspect: Picking the third aggressive response when talking to Emeric Rivalry small (+5)
  • Questioning Beliefs: When speaking to Sebastian, the first and second set of choices all take you the same place. In the third set, choose Starkhaven Rivalry small (+15) (If you maxed Friendship, he will not gain Rivalry)
  • Repentance: When speaking to Allure, choose "Don't listen to her" Rivalry small (+15)
  • Repentance: When speaking to Flora, choose "Don't try to wiggle out of this" Rivalry small (+5)
  • Repentance: During the final conversation back in the Chantry, choose "You must take back your land." Rivalry small (+10)
  • The Starkhaven Longbow: Give him the gift with the Aggressive dialogue option Rivalry small (+10)

Act 3Edit

  • Alone: Hand Fenris over to Danarius Rivalry small (+10)
  • Alone: Let Fenris kill Varania Rivalry small (+5)
  • A Murder of Crows: At the end of the quest, sleep with the assassin when given the opportunity Rivalry small (+5)
  • Faith: In the conversation with Sister Nightingale, tell her it's time for a holy war Rivalry small (+15)
  • Faith: In the final conversation when Grand Cleric Elthina refuses to leave, reply "Fine, your choice" Rivalry small (+15)
  • Haunted: Let Varric keep the shard of the idol Rivalry small (+10)
  • A New Path: In the beginning of the quest, if you force Merrill to talk to Marethari without asking by just talking to Marethari beforehand, and you pick the option to ask Marethari to help fix the eluvian Rivalry small (+5)
  • No Rest for the Wicked: When approaching the room with Isabela at The Blooming Rose, respond with the aggressive answer Rivalry small (+5)
  • No Rest for the Wicked: During the final conversation with Castillon, allow Isabela to trade the incriminating documents for Castillon's ship Rivalry small (+5)
  • On the Loose: When talking to Knight-Commander Meredith, tell her "I am no ally of yours" Rivalry small (+5)
  • On the Loose: During the initial conversation with Walter and Cricket, reply sarcastically or aggressively Rivalry small (+5)
  • On the Loose: During the final conversation with Walter and Cricket, reply sarcastically Rivalry small (+5)
  • On the Loose: During the final conversation with Walter and Cricket, refuse to give them money Rivalry small (+5) (Not on PS3 Version and may glitch on Xbox 360)
  • On the Loose: Allow Emile de Launcet to go free Rivalry small (+5)


Legacy DLCEdit

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