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Scoundrel talents

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Scoundrel talents are talents available to the rogue class in Dragon Age II.

Ability tree Edit

Rogue scoundrel

Talents Edit

Back-to-Back Back-to-Back
Activation: 15
Cooldown: 30s
Requires: Level 3
The rogue stealths and moves to a targeted ally's side, appearing an instant later, ready to render aid.
Back-to-Back Invisible Friend
Requires: Level 7
Requires: 2 points in Scoundrel
When using Back-to-Back, the rogue now remains stealthed for a short time. This effect occurs even if the rogue has not learned the Stealth talent.

Upgrades Back-to-Back

Stealth chance: 100%
Duration: 10s

Armistice Armistice
Range: 10m
Activation: 20
Cooldown: 20s
Requires: Level 4
The rogue distracts all enemies surrounding a single party member, drawing them away from that ally and redirecting them toward whichever ally each considers the second-greatest threat on the battlefield.

Threat reduction: 100%
Armistice Truce
Requires: Level 8
Requires: 3 points in Scoundrel
The rogue can now use Armistice more frequently, granting respite for party members who inflict significant damage but who are unable to survive enemy onslaughts.

Upgrades Armistice

Cooldown: -5s

Blindeside Blindside
Requires: Level 5
The rogue becomes capable of more potent attacks when engaging distracted opponents. Any target not actively engaging the rogue suffers increased damage from any of the rogue's attacks.

Damage: 120% vs. enemies engaging other allies
Twist the Knife Twist the Knife
Requires: Level 5
Requires:2 points in Scoundrel
The rogue is more concerned with victory than ensuring a fair fight. Against any stunned enemy, the rogue now inflicts automatic critical hits.

Critical chance: 100% vs. stunned targets
Rogue follow-through Follow-Through
Requires: Level 7
Requires:2 points in Scoundrel
The rogue thrives on continued momentum in combat, dashing from one attack to the next. The rogue now regains more stamina than normal from every basic attack.


Stamina regeneration: +1% per basic attack

Rogue goad Goad
Range: 6m
Activation: 20
Cooldown: 20s
Requires: Level 6
The rogue incites all enemies in an area into attacking a chosen ally instead of their current targets. Besides simply directing foe to cluster around a particularly hardy party member, this effect complements spells or talents that provide bonuses based on the number of enemies surrounding a companion, like Bravery, Grave Robber, Savvy, or Wrath of the Elvhen.

Threat redirection: 100% to target companion
Rogue goad Corral
Requires: Level 10
Requires: 4 points in Scoundrel
Goad now draws enemies from across a larger area toward the chosen companion.

Upgrades Goad

Size: 10m

Rogue brand Brand
Activation: 20
Duration: 20s
Cooldown: 30s
Requires: Level 6
Requires: Back-to-Back
Rogues are collaborators and conspirators by nature, not solo powerhouses. After the rogue selects an enemy for allies to destroy, any warriors or mages in the party become much more likely to land critical hits against the unfortunate designee.

Critical chance: +25% vs. target for warriors and mages

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