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Intro/How toEdit

With the use of the Toolset you can modify your characters, this page details how to do so.

First, in Windows XP, open the folder C:\Documents and Settings\UserLoginName\My Documents\BioWare\Dragon Age\Characters\Character Name\Saves\Selected Save Folder.

Make a backup copy of the savegamename.das, usually by copy/pasting and renaming it to savegamename.das.bak

Editing the PCEdit

To edit stats of the main character:

Open the save game in the Toolset and look for SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR -> SAVEGAME_CREATURE_STATS -> SAVEGAME_STATLIST

The subheadings 0 through 5 correspond with the 6 attributes in game.

0 - Strength
1 - Dexterity
2 - Willpower
3 - Magic
4 - Cunning
5 - Constitution

Change the SAVEGAME_STATPROPERTY_BASE to the number you desire. There is no known upper limit.

Editing Party MembersEdit

StatsEdit

Open the save game in the editor and look for SAVEGAME_PARTYLIST -> SAVEGAME_PARTYPOOLMEMBERS. Each branch corresponds to the party member listed in TEMPLATERESREF. The attributes for each party member can be found under SAVEGAME_CREATURE_STATS -> SAVEGAME_STATLIST.

The subheadings 0 through 5 correspond with the 6 attributes in game.

0 - Strength
1 - Dexterity
2 - Willpower
3 - Magic
4 - Cunning
5 - Constitution

Change the SAVEGAME_STATPROPERTY_BASE to the number you desire. The upper limit is 100. You may set it to any amount you wish, but in-game-stats will still be 100(max)

ApprovalsEdit

Party member approval scores may also be found by looking in SAVEGAME_PARTYLIST -> SAVEGAME_PARTY_APPROVAL_LIST. Each numeral represents a companion in your party and their scores may be edited by adjusting the value of a particular character's SAVEGAME_PARTY_APPROVAL_LEVEL.

Properties ListEdit

You aren't limited to just the basic 6 attributes. You have access to the full range of attributes to include resistances. However, you shouldn't look on numbers under savegame_statlist (they could be different from the numbers referenced), but for the ID number of the "SAVEGAME_STATPROPERTY_INDEX" in the expanded code. (When you open the number, there are lines like SAVEGAME_STATPROPERTY_BASE, SAVEGAME_STATPROPERTY_MODIFIER, SAVEGAME_STATPROPERTY_INDEX). It's possible some of the figures below aren't present yet, since they only populate to the save once the statistic is introduced during gameplay. The INDEX IDs are as follows:

1- Strength

2- Dexterity

3- Willpower

4- Magic

5- Cunning

6- Constitution

7- Health - Just edit Base amount

8- Mana/Stamina - Just edit Base amount

9- Attack

10- Defense

11- Armor

13- Spellpower

14- Health Regen

15- Level

16- Chance to dodge

19- Xp

20- Movement speed

21- Melee Crit %

22- Magic Crit %

23- Ranged Crit %

28- Combat Health Regen

29- Mana Regen

30- Combat Mana Regen

31 - Attack Speed (Lower = Faster)

32- Mental resistance

33- Physical resistance

34- Attribute Points

35- Skill Points

36- Talent / Spell Points

37- Background

38- Specialization points

39- + Melee Damage

41- Fatigue

42- Fire Resistance

43- Cold Resistance

44- Electricity Resistance

45- Nature Resistance

46- Spirit Resistance

51- Healing Received %

52- Resist Magic %

53- Armor Penetration

54- Backstab/Melee Crit Damage

55-59- Elemental Damage modifier

Editing MoneyEdit

  • Navigate to SAVEGAME_PARTYLIST->SAVEGAME_MONEY;
  • Edit the value (1 gold = 100 silvers = 10,000 coppers, so to add 1 gold add 10,000).

Editing Weapons/ItemsEdit

You can edit items in your backpack or equipped to your character. However, editing items equipped does not update your stats unless you remove and replace them.

  • To edit items in your backpack, navigate to SAVEGAME_PARTYLIST->SAVEGAME_BACKPACK
  • To edit items equipped to the player character, navigate to SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_EQUIPMENT_ITEMS
  • To edit items equipped to your companions (including those you don't have access to) navigate to SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS->(Companion of your choice)->SAVEGAME_EQUIPMENT_ITEMS

From here, you have a few things you can change. Remember to click the "Save" button to commit your change (this won't save it to the disk, for that use "Save As").

  • TEMPLATERESREF - Defines the name, icon, and model of the weapon or item. Usually there is an obvious pattern to it.
    For example, gen_im_trs_dal_hvy_cht_r0 is a general item, dalish, heavy chest. You can substitute the "cht" (chest) with "boo" (boot), "hlm" (helm), or "glv" (glove) and get a matching armor item.
  • OBJECT_ID - This must be an ID that the game has assigned for this save. If you copy & paste an item from another save, you will have to replace the object ID on your pasted object with the ID from a sacrificial object, such as a trash item (remember to delete the sacrificed item). If you fail to do this, the game will show the item, but you won't be able to wear it, wield it, store it, or even sell it.
  • ITEM_COST -
  • ITEM_STACKSIZE - How many of the item you have. This should be 1 for arms and armor, but for potions and trash you can make it any between 1 and 99. (It should be noted that this makes for a really easy way to make more gold. All you need is 1 Potent Lyrium Potion. (The TEMPLATERESREF is gen_im_qck_mana_401...) Set the ITEM_STACKSIZE to 99 and change the ITEM_BASECOST to 500000. Save as normal and sell your new stack to any merchant and each potion will sell for 12.5 Sovereigns for a total of 1237.5 Sovereigns.)
  • TO EDIT WEAPON DAMAGE - The line above SAVEGAME_OBJECT_PLOT - The level of the item. The line is unlabeled, but it is an int32. All properties are leveled by this field, including restrictions. Set to a value between 1 and 50.

Item PropertiesEdit

The biggest concern for items is their properties, which are found in ITEM_PROPERTIES, ITEM_PROPERTY_POWERS, ITEM_PROPERTY_EFFECTID and ITEM_PROPERTY_VFXID. Note that these 4 arrays are linked together, such that adding a value to one requires a matching value is added to the others.

  • ITEM_PROPERTIES - Contains the ID of the property for this index. This can be a buff or a restriction.
  • ITEM_PROPERTY_POWERS - Contains a floating point value that indicates how strong the property in this index is. This is usually 1.0 (or 1065353216 when treated as an integer)
  • ITEM_PROPERTY_EFFECTID - Not sure, usually -1.
  • ITEM_PROPERTY_VFXID - Not sure, usually -1.

So, in order to add the property "+x to all attributes", you must add to ITEM_PROPERTIES the value "1006", ITEM_PROPERTY_POWERS the value "1065353216", ITEM_PROPERTY_EFFECTID the value "-1" and ITEM_PROPERTY_VFXID the value "-1". Always make sure these 4 fields have the same number of items.

If you want to remove the strength restriction, find the index in ITEM_PROPERTIES with the value "3200" and make note of the index, delete it from ITEM_PROPERTIES, ITEM_PROPERTY_POWERS, ITEM_PROPERTY_EFFECTID and ITEM_PROPERTY_VFXID. Make sure you delete the right one if powers and effect ID have odd values, as they are matched by index.

List of Properties (DA2)Edit

ID (use this) Type Description Special Info
0 invalid
1000 passive Attribute - strength
1001 passive Attribute - dexterity
1002 passive Attribute - magic
1003 passive Attribute - cunning
1004 passive Attribute - willpower
1005 passive Attribute - constitution
1006 passive Attribute - all
1100 passive Property - health
1101 passive Property - mana
1102 passive Property - attack
1103 passive Property - defense
1104 passive Property - stamina
1105 passive Property - critical chance
1106 passive Property - damage factor - critical
1107 passive Property - armor(metal)
1108 passive Property - armor(leather)
1109 passive Property - armor(cloth)
1110 passive Property - health regen
1111 passive Property - mana regen
1113 passive Property - damage factor - physical
1114 passive Property - damage factor - fire
1115 passive Property - damage factor - cold
1116 passive Property - damage factor - electrical
1117 passive Property - damage factor - nature
1118 passive Property - damage factor - spirit
1119 passive Property - healing done
1120 passive Property - healing taken
1121 passive Property - stamina regen
1122 passive Property - bloodmage cost
1123 passive Property - attack speed
1200 Passive Resistance - Elemental - Fire
1201 Passive Resistance - Elemental - Cold
1202 Passive Resistance - Elemental - Electricity
1203 Passive Resistance - Elemental - Nature
1204 Passive Resistance - Elemental - Spirit
1205 Passive Resistance - Damage
1210 Passive Resistance - Magic
1211 Passive Resistance - Force
2000 On-Hit Damage - Physical
2001 On-Hit Damage - Physical (AOE)
2002 On-Hit Damage - Fire
2003 On-Hit Damage - Fire (AOE)
2004 On-Hit Damage - Cold
2005 On-Hit Damage - Cold (AOE)
2006 On-Hit Damage - Electricity
2007 On-Hit Damage - Electricity (AOE)
2008 On-Hit Damage - Nature
2009 On-Hit Damage - Nature (AOE)
2010 On-Hit Damage - Spirit
2011 On-Hit Damage - Spirit (AOE)
2100 On-Hit Chance to Knockback
2101 On-Hit Chance to Stun
2102 On-Hit Chance to Reduce Speed
2201 On-Hit Chance to Charm
2202 On-Hit Chance to inflict Walking Bomb
2204 On-Hit Life Leach
2205 On-Hit Energy Leach
2206 On-Hit Dispel
2300 On-Hit-[Internal] Poison - Debilitating Poison
2301 On-Hit-[Internal] Poison - Crow Venom
2302 On-Hit-[Internal] Poison - Deathroot Toxin
2303 On-Hit-[Internal] Poison - Arcane Poison
2304 On-Hit-[Internal] Poison - Fel-Poison
2400 On-Hit Bonus Damage to Humans
2401 On-Hit Bonus Damage to Qunari
2402 On-Hit Bonus Damage to Demons/Undead
2450 (On-Hit)-[Internal] Bonus Damage to Darkspawn
3000 Restriction Style - Two-Handed Weapon Style
3001 Restriction Style - Dual Wield Style
3002 Restriction Style - Staff
3003 Restriction Style - Weapon and Shield Style
3004 Restriction Style - Archery Style
3100 Restriction Race - Human
3101 Restriction Race - Dwarf
3102 Restriction Race - Elf
3103 Restriction Race - Qunari
3200 Restriction Attribute - Strength [Primary]
3201 Restriction Attribute - Dexterity [Primary]
3202 Restriction Attribute - Magic [Primary]
3203 Restriction Attribute - Cunning [Primary]
3204 Restriction Attribute - Willpower [Primary]
3205 Restriction Attribute - Constitution [Primary]
3210 Restriction Attribute - Strength [Secondary]
3211 Restriction Attribute - Dexterity [Secondary]
3212 Restriction Attribute - Magic [Secondary]
3213 Restriction Attribute - Cunning [Secondary]
3214 Restriction Attribute - Willpower [Secondary]
3215 Restriction Attribute - Constitution [Secondary]
3300 Restriction Player
3400 Restriction Follower - Anders
3401 Restriction Follower - Aveline
3402 Restriction Follower - Bethany
3403 Restriction Follower - Carver
3404 Restriction Follower - Fenris
3405 Restriction Follower - Isabela
3406 Restriction Follower - Merril
3407 Restriction Follower - Varric
3408 Restriction Follower - Sebastian
3409 Restriction Follower - Tallis
3500 Restriction Class - Warrior
3501 Restriction Class - Rogue
3502 Restriction Class - Mage
3510 Restriction Class - Warrior or Rogue
3600 Restriction Spec - Spirithealer
3601 Restriction Spec - Bloodmage
3602 Restriction Spec - Forcemage
3604 Restriction Spec - Shadow
3605 Restriction Spec - Duelist
3606 Restriction Spec - Assassin
3608 Restriction Spec - Templar
3609 Restriction Spec - Reaver
3610 Restriction Spec - Berserker
3700 Restriction Level
3701 Restriction Level [-2]
3702 Restriction Level [-4]
3703 Restriction Level [-6]
3704 Restriction Level [-8]
3705 Restriction Level [-10]
3800 Restriction Status - Full Health
3801 Restriction Status - Not Full Health
3802 Restriction Status - Full Mana/Stamina
3803 Restriction Status - Not Full Mana/Stamina
3804 Restriction Status - Injured
3805 Restriction Status - Not Injured
3806 Restriction Status - Combat
3807 Restriction Status - Not Combat
3850 Restriction Status - Not Full Health OR Not Full Mana/Stamina
3851 Restriction Status - Not Full Health OR Injured
5000 Base Item Weapon - Warrior - One-Handed
5100 Base Item Weapon - Warrior - Two-Handed
5200 Base Item Weapon - Rogue - Dual Wield
5300 Base Item Weapon - Rogue - Bow
5400 Base Item Weapon - Mage - Staff
5500 Base Item Armor - Heavy
5501 Base Item Armor - Medium
5502 Base Item Armor - Light
5600 Base Item Accessory - Amulet
5610 Base Item Accessory - Ring
5620 Base Item Accessory - Belt
6001 Heraldry Amell Family
6002 Heraldry Antivan Crows
6004 Heraldry Chantry
6005 Heraldry Dalish Elves
6006 Heraldry Dwarven Carta
6008 Heraldry Ferelden
6009 Heraldry Grey Wardens
6010 Heraldry Harimann Family
6011 Heraldry Kirkwall
6013 Heraldry Merchants Guild
6014 Heraldry Orlais
6015 Heraldry Qunari
6016 Heraldry Red Icon Mercenaries
6017 Heraldry Resolutionists
6018 Heraldry Starkhaven
6019 Heraldry Templars
6020 Heraldry Tevinter Slavers
6021 Heraldry The Coterie
6022 Heraldry The Winters
7000 Treasure Rank 01 (Worthless Junk)
7001 Treasure Rank 02 (Broken Weapons)
7002 Treasure Rank 03 (Cheap Gems)
7003 Treasure Rank 04 (Statuettes)
7004 Treasure Rank 05 (Health Potions)
7005 Treasure Rank 06 (Standard Gems)
7006 Treasure Rank 07 (Bag of Coins)
7007 Treasure Rank 08 (Expensive Gems)
7008 Treasure Rank 09 (Unique Items)
7009 Treasure Rank 10 (Priceless Gems)
7999 Treasure Worthless (forced 1cp)
8000 Rune Rune Slot Power is number of rune slots
9000 Special Armor - Immunity - Critical Hits
9001 Special Armor - Immunity - Flanking
9002 Special Armor - Immunity - Stun
9003 Special Armor - Immunity - Knockback
9100 Special Weapon - Increase chance of Deathblow
9101 Special Weapon - Increased Gore
9102 Special Armor - Increase player XP
9103 Special Weapon - Increase Threat
9104 Special Armor - Decrease Threat
9105 Special Weapon - Attacks Ignore Displacement
9106 Special Armor - Trap Evasion
9107 Special Armor - Improved Disarm
9108 Special Armor - Improved Lockpicking
9109 Special Armor - Spiked Shield
9110 Special Armor - Escape
9111 Special Armor - Lucky
9112 Special Celestial
9113 Special Weapon - Attacks Ignore Armor
9114 Special Accessory - Increased Gold drop
9115 Special Evolving
9200 Special-[Internal] Rune of Devastation
9201 Special-[Internal] Rune of Valiance
9202 Special-[Internal] Primeval Lyrium Rune
10000 Damage Type Physical
10001 Damage Type Fire
10002 Damage Type Cold
10004 Damage Type Electricity
10005 Damage Type Nature
10006 Damage Type Spirit
11100 On-Hit-[Internal] Warrior - Offensive Stun
11101 On-Hit-[Internal] Warrior - Offensive Damage
11102 On-Hit-[Internal] Mage - Elemental Weapons - Physical
11103 On-Hit-[Internal] Mage - Elemental Weapons - Fire
11104 On-Hit-[Internal] Mage - Elemental Weapons - Cold
11105 On-Hit-[Internal] Mage - Elemental Weapons - Electricity
11106 On-Hit-[Internal] Mage - Elemental Weapons - Nature
11107 On-Hit-[Internal] Mage - Elemental Weapons - Spirit
12000 Passive-[Internal] Upgrade - Anders 01 - Spirit Essence - Magic Resistance
12001 Passive-[Internal] Upgrade - Anders 02 - Armor Struts - Armor
12002 Passive-[Internal] Upgrade - Anders 03 - Underground Sigil --- Rune
12003 Passive-[Internal] Upgrade - Anders 04 - Lyrium Weave - Attack
12010 Passive-[Internal] Upgrade - Aveline 01 - Underpadding - Attack
12011 Passive-[Internal] Upgrade - Aveline 02 - Flex-Chain --- Rune
12012 Passive-[Internal] Upgrade - Aveline 03 - Impact Plating - Armor
12013 Passive-[Internal] Upgrade - Aveline 04 - Deflecting Joints - Defense
12020 Passive-[Internal] Upgrade - Bethany 01 - Protective Sigil --- Magic Resist
12030 Passive-[Internal] Upgrade - Carver 01 - Girded Plating --- Armor
12040 Passive-[Internal] Upgrade - Fenris 01 - Reinforced Straps --- Attack
12041 Passive-[Internal] Upgrade - Fenris 02 - Enchanted Resin --- Rune
12042 Passive-[Internal] Upgrade - Fenris 03 - Lyrium Scales --- Rune
12043 Passive-[Internal] Upgrade - Fenris 04 - Tevinter Spirit Runes --- Rune
12050 Passive-[Internal] Upgrade - Isabela 01 - Lambswool Insoles - Critical Strike Chance
12051 Passive-[Internal] Upgrade - Isabela 02 - Rigid Boning --- Defense
12052 Passive-[Internal] Upgrade - Isabela 03 - Boiled Leather Plates --- Rune
12053 Passive-[Internal] Upgrade - Isabela 04 - Supportive Corselet --- Rune
12060 Passive-[Internal] Upgrade - Merril 01 - Carved Ironwood Buttons- Health
12061 Passive-[Internal] Upgrade - Merril 02 - Samite Lining --- Rune
12062 Passive-[Internal] Upgrade - Merril 03 - Silver-threaded Dalish Embroidery - Health Regen
12063 Passive-[Internal] Upgrade - Merril 04 - Halla Horn Buckles --- Rune
12070 Passive-[Internal] Upgrade - Varric 01 - Coat Lining --- Attack
12071 Passive-[Internal] Upgrade - Varric 02 - Inscribed Leather Harness --- Rune
12072 Passive-[Internal] Upgrade - Varric 03 - Silverite-reinforced Buckles --- Rune
12073 Passive-[Internal] Upgrade - Varric 04 - Drakeskin Leg Straps --- Rune
12080 Passive-[Internal] Upgrade - Sebastian 01 - Reinforced Bracers—Increased Attack
12081 Passive-[Internal] Upgrade - Sebastian 02 - Mail Undertunic --- Crit Strike %
12082 Passive-[Internal] Upgrade - Sebastian 03 - Enhanced Articulation --- Rune
12083 Passive-[Internal] Upgrade - Sebastian 04 - Protection of the Faith --- Rune
100000 Item Set Default

Fixing Merrill's Act 3 BugEdit

When Merrill's relationship is maxed out, a specific plot flag is set that the game checks upon entering Merrill's house in Act 3. This causes the end of A New Path to be shown early. This can be fixed by the following:

Note: This quest is supposedly fixed in Patch 1.02, but this will be left here for anyone who hasn't patched or runs into the issue after the patch anyway.

  1. Make sure you have GFF V4.0 save editor 0.5.5b+
  2. Upon reaching Act 3 but without entering Merrill's house
  3. Make a save (Name it Mod so you can make sure you know where you saved it)
  4. Back up the save, just in case
  5. Open GFF V4.0 save editor
  6. Navigate to your (My Documents)\BioWare\Dragon Age 2\Characters\(Your Character)\Saves\Slot_(Last one)
  7. Open the Mod.das file (or whatever you named it)
  8. In the "Search" box on the right, enter the GUID for this plot: 2B206E2501BF40A48ED9A4B6EF7533A4
    Please copy & paste the above and ensure that you don't get any additional characters, such as space or newline. If you type it, remember that the search is case sensitive, meaning every letter needs to be capitalize as above.
    If you want to avoid the chance of getting the space or newline, you can copy only the part from B2...3A, leaving off the first and last numbers. This should still find only the GUID we're looking for.
  9. Click Search or press enter
  10. One result should appear, double click it
  11. On the line below SAVEGAME_PLOT_GUID there should be SAVEGAME_PLOT_FLAGS_1, select it.
  12. Copy the number
  13. Open Calculator, make sure it's in Scientific mode (windows xp & vista) or Programmer mode (windows 7)
  14. Paste the number into it
  15. Click the And button
  16. Paste in the following number: 4294963199
    The above number is the inverse of 4096, the offending flag in this bug. By anding the original number with the inverse of the flag, we turn off the flag.
  17. Click the equal button
  18. Copy the resulting number
  19. Paste it into GFF4.0 where you got the original number.
  20. Click Save
  21. Still in GFF4.0, navigate to SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS and find gen00fl_merrill.
  22. Make note of the number in OBJECT_ID
  23. Navigate toe SAVEGAME_PARTYLIST->SAVEGAME_PARTY_APPROVAL_LIST and find the SAVEGAME_PARTY_APPROVAL_ID that matches the OBJECT_ID for merrill.
  24. Set the corresponding SAVEGAME_PARTY_APPROVAL_LEVEL to 75 if you're friends or -75 if you're rivals
    This prevents the flag from immediately being set again. You will have to be careful not to reach maximum before the end of A New Path, or do not return to Merrill's house until you have completed A New Path.
  25. Click Save
  26. Click File->Save As...
  27. Save over Mod.das
  28. Return to game
  29. You're done! You can now enter Merrill's home and see Varric chat with Merrill instead of Merrill sobbing about something that hasn't happened.

Dragon Age II Save EditingEdit

Though the save files are very similar you will not be able to open them in the toolset. Instead you must use "pyGFF 0.4.9b Saved Game Editor" or higher (for now) to edit save games. Remember, this isn't an official tool and thus has a much greater chance of corrupting your save, so always backup a save file. Once you have opened your save file (which is located in nearly the same spot as the dragon age origins file except you go into the dragon age II folder) you'll find the hierarchy of the file to be pretty much the same as above for dragon age origins, the main difference is the stat index numbers now correspond to different stats as seen in this picture: DragonAgeIIStatCodes

Remember when you're done editing to use the "save-as" option and save over the file you're editing (after you have a made a backup of it to another directory). The "save" option doesn't seem to work properly.

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