This is a new skill available to all characters that allows the creation of Weapon Runes and Armor Runes. These runes can be inserted into Weapons and Armor to give a bonus to that item.
↑ 1.01.1Bug: Masterpiece and Paragon level Hale and Dweomer Runes are erroneously classified as Armor Runes, however resistance bonuses are still granted normally.
↑ 2.02.1Bug: Masterpiece and Paragon level Cold Iron and Silverite Runes are erroneously classified as Armor Runes. These effects do not trigger as Armor Runes, making them useless.
The following table breaks down the materials needed to craft runes from scratch, by tier. Note that only the Journeyman Dweomer Rune crafting requires an Etching Agent. None of the other Journeyman runes have that requirement. The table has an additional column to account for this special case.
Tip: If you can generate enough money (see Exploits, below), buy several Manuals of Focus, and re-distribute your main character's skills to rune crafting as soon as you can. Store all of your items in your personal storage chest, and buy up all the blank runes and etching agents. Then, choose which runes you would like to have, buy all of the novice runes you can, and craft your paragon or masterpiece runes until you have as many as you need to cover all of your equipped weapons and armor, and a few extra as you acquire more party members. Then, use a manual of focus to redistribute your skills since you won't be needing rune crafting anymore. It is a time consuming process, but makes the game much easier even at higher levels.
As of version 1.03 the game does not seem to make available any Barrier Runes nor Barrier Rune Tracings, except for a single Novice Barrier Rune looted from Vigil's Keep basement. In Witch Hunt, however, Sandal has over a hundred Barrier Runes in stock, including a Grand Master rune.
Diligence Runes provide an excellent way for farming gold. Diligence Armor runes sell for
0000042500
4 25 0 while the materials only cost
0000024970
2 49 70 at Vigil's Keep, and it is easy to craft batches of 60 at a time (assuming 125 inventory space) for a profit of approximately 105 per batch. This is easily done by first buying 60 Novice Immunity Runes and 60 Novice Silverite Runes along with Etching Agent and Blank Runestones, and crafting them into 60 Menacing Runes. Buy 60 Novice Tempest Runes (along with more Etching Agent and Blank Runestones) and craft the runes into Diligence Armor runes. However, if your main character does not have the Runecrafting skill, then it may be less time consuming to craft the runes in batches of 40 by first buying all the ingredients (40 Novice Immunity Runes, 40 Novice Silverite Runes, 40 Novice Tempest Runes, 80 Blank Runestones and 80 Etching Agents), exiting the keep with a party member who does have the skill, crafting the runes in one go, and entering the keep and selling the runes for a profit of
A slightly faster option is to just make the intermediate rune, Menacing Rune, instead of the Diligence Rune. If materials are purchased from Cera in the Keep, the Menacing Rune costs
0000017435
1 74 35 and sells for
0000030250
3 2 50. This results in a profit of
0000012815
1 28 15 per rune sold back, for a margin of 73.5%. The sale of a Diligence Rune nets
0000017530
1 75 30, which is 70.2% of its
0000024970
2 49 70 purchase price. As crafting a single rune takes less time, this option is more efficient, but at the cost of reduced overall profit possibilities (see warnings below).
Selling too many items to one storekeep will corrupt a savegame. This is similar to the Potent Lyrium Potion bug, but has a higher limit. If the inventory storage slot count exceeds 1000 for all items, the store will not display, preventing all further sales and purchases. Normal stacking rules apply (stacks of 99 crafting items occupy a single slot, all else occupies one slot per item), save that for Cera, the infinite stacks of 99 novice runes occupy a single slot each, whereas normal runes occupy one slot per rune. Thus, if one purchases Cera's lyrium potions, she can be sold a total of 985 runes. The finite nature of rune sales means that using only Menacing Runes, while slightly faster, will not be more profitable overall than using Diligence Runes. Using only Cera's store, one may accumulate a profit of
0012622775
1262 27 75 by crafting only Menacing Runes, or a profit of
0017267050
1726 70 50 by crafting Diligence Runes. More can be made by selling to other storekeeps in the Awakening world, of course, but will be limited by how many other items they already have. Granted a great deal of patience and a desire to maximize profit, one may purchase all inventory slots that cost less than
0000017530
1 75 30 and destroy the items (by dragging them out of one's inventory) to make room for more Diligence Rune sales.
Before creating a rune type to masterpiece or Paragon, be sure to make a save of before and after the event. Possible Save file corruption. (After experimenting found out this happened when I created more than 25 Paragon runes, on multiple occasions.)