Rogue (Origins)
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- For the occupation, see Rogue.
- For the class in Dragon Age II, see Rogue (Dragon Age II).
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Unlike the warrior (who can specialize in any weapon type) or the mage (who is unable to specialize in weapon types), the rogue can place talent points into two weapon types:
Class description
While all classes receive a bonus to attack and critical hit chance attacking from behind, backstabs are a specific, rogue-only type of attack that occurs whenever the rogue is flanking a foe and said foe does not have immunity (such as from Shield Tactics). When in such a position, the rogue gets a bonus to attack and every successful hit will deal critical damage, although will not count as a critical hit for the purposes of shattering. Backstabs cannot become critical hits.
Rogues also generate 20% less threat.
Specializations
- For the specialization in Dragon Age: Origins, see Assassin (Origins).
- For the specialization in Dragon Age II, see Assassin (Dragon Age II).

Added by LoleilAssassins are professional killers who usually eliminate their targets for money.
Background
Anyone who murders an important person for political or religious reasons is classified as an assassin. However, in Dragon Age, an assassin is someone who is paid or contracted to kill someone else. In the far off land of Antiva, such a statement would earn you only nervous looks and the rapid departure of whomever you were speaking to. There, assassination is considered an art form. The guild of assassins known as the Crows holds almost as much political power as powerful noblemen and military commanders. Any man, it is said, exists within their reach, and the Crows have proven this adage time and time again. More than one king of Antiva has even hailed from their ranks, and it should come as no surprise that those particular kings have in fact numbered amongst the nation’s most effective rulers.
Outside of Antiva, assassination as a craft is rarely held with the same esteem. The Orlesian bard, for instance, may perform assassinations in the course of their duty but rarely is it the actual purpose they are set to. To a true assassin, murder is their craft and they make no bones about trying to distinguish themselves otherwise. Poison is their tool, just as is a slit throat or a silent strike to a critical area of the body, and all are designed to kill with maximum efficiency.
The common notion is that assassins stem from a warrior tradition, dating back to the “hassarans” that roamed Antiva and the Free Marches during the time of the First Blight. These were men and women who had been trained into lethal killers using nothing but their hands, feared throughout the north. The truth, however, is one few accept: the Crows started as an arm of the Chantry. In the gentle hills north of Treviso, an order of monks used the herbs grown in the gardens of their abbey to oppose the rule of a despotic duke in the only manner they could. The poisons they developed were intended to help the helpless, and while many would wonder that an order of assassins could have had such noble beginnings the truth of the matter is that the Crows do not see themselves as corrupt in the slightest. In their own words: "All that is good has been built on the bodies of the fallen. If we are to be killers, then let us also be architects."
Known assassins
- This specialization can be unlocked by Zevran if his approval is high enough, or bought in the Denerim Alienage.
- This can only be unlocked by buying the manual from Bodahn Feddic at the party camp.
- For the specialization in Dragon Age: Origins, see Duelist (Origins).
- For the specialization in Dragon Age II, see Duelist (Dragon Age II).
Duelists are rogues fighters who prefer to duel in light armour and strike with light, but precise attacks.
Background
They want challenge as well as victory and they consider combat as the proving ground where mettle is tested and mastery is proven. Unlike other rogues, followers of this specialization do not master in stealth or lethal tactics but will often announce their intent, inviting attention with bravado and insult.
Known duelists
- This is unlocked through interaction with Isabela. There are three ways of doing this. These are catching Isabela cheating in a game of cards, cheating during the game with Isabela when dealing if your character is not a rogue or "Getting to know her better." You can find Isabela at The Pearl in Denerim.
- For the specialization in Dragon Age: Origins, see Shadow (Origins).
- For the specialization in Dragon Age II, see Shadow (Dragon Age II).
Shadows are self-taught elite rogues, masters of concealment and ambush. They strike from darkness, employing personal decoys and hallucinogenic poisons to distract enemies before sliding a dagger between their ribs. They are not organisation but rather freelancers.
Background
When a blade finds its mark despite all precaution, or an arrow kills from out of nowhere, that's the unmistakable work of a Shadow. While certainly capable of standing toe to toe, rogues of this specialization prefer to flank and surprise, taking any and every advantage. Opponents rarely know how their defences have failed, and Shadows have no interest in enlightening them. From the simplest misdirection to the most complex decoy, Shadows rob opponents of certainty, and are never more dangerous than when seemingly face to face with the enemy. To battle a Shadow is to be uncertain that you faced one at all.
Known shadows
- Genlock Shadow
- Sebastian Vael (debatable)
- This specialization requires Dragon Age: Origins - Awakening
- This specialization requires Dragon Age: Origins - Awakening
Talents
- Main article: Rogue talents (Origins)
External links
- Rogue Mechanics Explained
- DPS calculations for a DW rogue
- Dragon Age Origins Walkthrough Guide to Playing a Solo Rogue
- Guide to Solo Rogue Play in Dragon Age Origins Awakening