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For the occupation, see Rogue.
For the class in Dragon Age: Origins, see Rogue (Origins).
Rogue
Specializations
Assassin
Duelist
Shadow
Abilities
Archery
Dual Weapon
Sabotage
Scoundrel
Specialist
Subterfuge
Starting stats
Base Bonus
Health
Mana
Strength
Dexterity
Willpower
Magic
Cunning
Constitution
Starting secondary stats
Base attack
Base defense
Increasing stats
Health per level
Mana per level
Damage per level

The rogue is one of three playable classes in Dragon Age II.

Description

Rogues are primarily damage dealers who are also able to control the ebb and flow of combat. Their weapons of choice are either ranged weapons, such as bows or crossbows, and/or one-hand melee weapons such as daggers, swords, or axes. Rogues are also able to disorient enemies, which warriors or mages can take advantage of.

Specializations

Talents

Main article: Rogue talents (Dragon Age II)

Archery Archery

  • Archers specialize in picking off distant targets and suppressing enemy ranks. This talent tree is required for characters to equip bows.

Dual Weapon Dual Weapon

  • Rogues who favor duel weapons focus on close combat, using speed and precision to expertly fell their enemies.

Sabotage Sabotage

  • Sabotage relies on stuns and clouds of smoke to control the battlefield. Master saboteurs can even cause enemies to fight amongst themselves.

Scoundrel Scoundrel

  • Scoundrels strike hardest when the enemy is not looking. Rogues who delve into these talents are able to misdirect foes to a companion of their choosing.

Specialist Specialist

  • Specialists train their bodies for speed, precision, or attack. Tales tell of rogues who are even able to reach a nirvana-like state, in which their body is in harmony.

Subterfuge Subterfuge

  • Subterfuge talents focus on tricky maneuvering and deception to gain the upper hand in battle.
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