Revival is a mage spell from the Spirit Healer specialization in Dragon Age: Origins.
- The caster revives fallen party members in 2.5m sphere area of effect, raising them from unconsciousness and restoring (30 + 0.3 * SP) health.
- Range: 25m.
- Conjuration time: 1s.
- Activation base is in mana and values vary with fatigue%.
- Arcane Warrior spellcasting: the spell can be cast with your weapon(s) drawn.
- For the Xbox 360, the body must be completely on the ground or it will not be revived.
- For fully "functional" party members after revival, be sure to have them use an injury kit to remove whatever penalty they got.
- This spell also can revive fallen allies.
See also Edit