- Area of effect: 2 meters
- Cooldown: 60 seconds
- Cost: 85 Mana
| Life Ward||Upgrade|| Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious. |
Damage resistance: 25%
| Desperation|| Upgrade |
| Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again. |
Damage Bonus: 200%
Attack Speed Bonus: 50%
Duration: 10 seconds
Cost: 30 mana
Cooldown Time: 30 seconds
- Deals spirit damage to undead enemies of 30× weapon damage upwards (confirmed on Corpses, Revenants and Arcane Horrors). Upgrade(s) have no additional effect.
- Revival is bolstered by the Healing Bonus attribute. By default, it revives companions to roughly 15 – 20% of their maximum health. As of Patch 10, if the caster has any equipment (armor or staff) that confers a Healing Bonus of any percentage, the spell will revive anyone with 100% health, making it far superior to the manual 'Revive' interaction. Upgrades have no additional effect. Oddly, if an ally has not completely fallen before being revived, this bonus will not take effect, and they will only recover the default amount of health. The Healing Bonus from the Sigil of the Nug does not seem to apply to this.
- Occasionally, casting this out of tactical mode may cause the user to run closer to the target even if it is within range.