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A revenant is a form of undead that is created when a powerful demon, usually that of desire or pride, possesses a corpse. Revenants have access to a few forms of magic, usually of a utilitarian nature, which assists with its primarily-martial fighting style.

Background[]

An entire unit of men, all slain by one creature. I didn't believe it at first, your Perfection, but it appears that this is so. We have a survivor, and while at first I thought his rantings pure exaggeration... it appears to be no simple skeleton. The descriptions of the creature's abilities were eerily similar to those our brothers at Marnas Pell encountered almost a century ago: men pulled through the air to skewer themselves on the creature's blade, and attacks so quick that it was able to assault multiple opponents at once. No, your Perfection, what we have here is indeed a revenant and nothing less.

—From a letter to Divine Amara III, 5:71 Exalted[1]

Involvement[]

Dragon Age: Origins[]

There are two types of revenants in encountered: one is considered undead, and thus has +75% cold resistance, -25% fire resistance, and is immune to nature damage. The other type is considered a demon, and thus has +50% fire resistance and +5% spirit resistance.

Eleven revenants can be found during the campaign, as a part of four separate quests:

The Black Vials The Black Vials - six boss-level revenants are trapped in glass phylacteries
The Mage's Treasure The Mage's Treasure - three boss-level revenants can be summoned by triggering gravestones
The Arl of Redcliffe The Arl of Redcliffe - a lieutenant-level revenant is encountered in:
Unbound Unbound - Gaxkang the Unbound; an elite boss that shifts between a revenant and an arcane horror

Dragon Age: Origins - Awakening[]

It is possible to encounter revenants in Blackmarsh after escaping the Fade. Fade Portals will spawn various undead and demonic enemies, including revenants, though those that are encountered will be elite level and far easier to dispatch than the boss counterparts encountered in Dragon Age: Origins.

The Golems of Amgarrak[]

Several Warped Watcher revenants are trapped in-between the Veil in Amgarrak Thaig. Only one will be of boss rank, all others encountered will be lieutenant.

Dragon Age II[]

Sundermount Sundermount (Act 2)
Harimann Estate Harimann Estate (Act 2)
Sundermount Sundermount (Act 3)
The Gallows The Gallows (Act 3)
Chateau Haine Chateau Haine (only if Aveline's companion quest is initiated during Mark of the Assassin)
  • The Du Lac Sign The Du Lac Sign (conditional) - several phylactery-bound revenants can be unleashed
Riannon's Floor Riannon's Floor (only if Hawke sides with Larius during Legacy)
  • Legacy Legacy (conditional) - Kel-Sarag, a unique revenant, can be encountered along with four emissaries that protect and heal it

Dragon Age: Inquisition[]

Solasan Solasan (Forbidden Oasis)
Exalted Plains Exalted Plains
Fallow Mire Fallow Mire
Cradle of Sulevin Cradle of Sulevin
Din'an Hanin Din'an Hanin
  • The Knights' Tomb The Knights' Tomb - in Elandrin's Chamber, located in the Tomb of the Emerald Knight
Old Temple Old Temple (Frostback Basin)
Darkspawn Warrens Darkspawn Warrens (Deep Roads)
Forgotten Tower Forgotten Tower

Abilities & Skills[]

Revenants have five different skills, and like party members, have conditions for their Combat Tactics:

Skill Used Condition Use Chance
Aura of Weakness Aura of Weakness Any 100%
Double Strike Double Strike Surrounded by at least 2 enemies 50%
Surrounded by at least 3 enemies 75%
Surrounded by at least 4 enemies 100%
Revenant pull Mass Pull Most enemies using ranged attacks 100%
Most enemies using magic 100%
Combat start 100%
Pull Pull Short–medium range 100%
Medium–long range 100%
Shield Wall Shield Wall Mana or Stamina ≤50% 50%

Other statistics[]

Note: There are two sub-types of Revenants, for the most part they share the same basic statistics; those with variations will hereinafter be referred to as "Alt" below .

Revenants have the following characteristics:

  • High Armor rating, Health, and Regeneration.
  • Immunity to Stun and knockdown.
  • Immunity to Cold and Nature damage (although they may get frozen by Cone of Cold); vulnerability to Fire damage; normal reaction to Spirit and Lightning damage. (Alt: not immune to nature damage but will have ~50% fire resistance).
  • Immune to flanking (due to Shield Tactics) but not immune to backstabs caused by paralyze effect + Coup de Grace.
  • Good Defense (due to Aura of Weakness); normal attack rating (Alt: attack ratings are significantly higher).

Some of their basic strategies involve:

  • Pulling or Mass Pulling ranged attackers and healers.
  • Damaging multiple opponents in melee.
  • Killing weaker party members in one blow (spiking).
  • Wearing down the party with their allies (skeletons or darkspawn).

Strategy[]

Main article: Revenant (strategy)

Notable loot[]

Dragon Age II[]

The Celebrant The Celebrant
Oddsmaker Oddsmaker
Signet of the Red Signet of the Red
Ties That Bind Ties That Bind

Dragon Age: Inquisition[]

Estwatch Guard Estwatch Guard
Rendor's Blade Rendor's Blade
Revenant Heart Revenant Heart
Sigil of the Revenant Sigil of the Revenant
Superb Belt of Ranged Defense Superb Belt of Ranged Defense
Torn Page Torn Page

Codex entries[]

Codex entry: Revenant Codex entry: Revenant
Codex entry: The Black Vials Codex entry: The Black Vials
Codex entry: Skeleton Codex entry: Skeleton

See also[]

The Mage's Treasure The Mage's Treasure

Gallery[]

References[]

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