Wikia

Dragon Age Wiki

Return to Ostagar (quest)

12,571pages on
this wiki
Talk22


Return to Ostagar is the main quest unlocked by the Return to Ostagar DLC for Dragon Age: Origins.

Background Edit

When Return to Ostagar is installed, the Warden will receive a quest called A King's Confidant, suggesting they seek out a survivor of the events at Ostagar who can be found in a new location, Bann Loren's Lands. After speaking with the confidant, Elric Maraigne, the Warden can travel back to Ostagar on the world map.

Note: Companions who had some involvement with the Battle of OstagarWynne, Alistair and Secret Companion — will have additional dialogue during this quest, so you may want to take some of them along. (Indeed, Alistair will strongly recommend during A King's Confidant that he and Wynne, at least, accompany the Warden to Ostagar, though this is not mandatory). Dog also has some "lines". Sten, Leliana and Zevran have a single line of dialogue when you find Maric's Blade. Oghren will have a line if he is the only other member of the party. If Secret Companion is the only other member of the party, after he finishes his normal lines, Morrigan will speak a line even though she is not there.

Walkthrough Edit

Ostagar Edit

Map-ReturnToOstagar-Ostagar

Ostagar upon the Warden's return.

The party enters Ostagar at the upper west side of the ruins, through the previously out-of-bounds gate that led to the army camp. Whilst exploring Ostagar and making your way towards the Tower of Ishal on the east side of the map, you will run into several mobs of darkspawn, the commanders of which will drop pieces of Cailan's armor set: Cailan's Breastplate, Cailan's Gauntlets, Cailan's Greaves and Cailan's Shield are all dropped in this area, while Maric's Blade is in the Royal Arms Chest. Cailan's Helm is not in this area.

  • If you had not previously obtained it as part of The Hungry Deserter, loot the Mages' Chest Key from the corpse of the prisoner in the fallen cage near the starting position. This key can be used to loot the Mages' Chest and obtain the Corrupted Magister's Staff, as well as the loot that would have been found in the chest had it been opened prior to the Battle of Ostagar. If you looted the chest when in Ostagar previously, you will not be able to open it now, because the key will not be there.
    • pcIcon pc users can install a cheat that allows them to add the key to the inventory once more.
  • If you killed Dog before the Battle of Ostagar, or you told Dog to shoo during the Deserted Farmland encounter after first leaving Flemeth's Hut for Lothering, then there will be a cutscene where you find a new hound in the Kennels that can be recruited.
  • As you walk southwest from the Magi Encampment, there is an attack by Blight Wolves, two Genlocks, and a Hurlock Vanguard. This is triggered once any party member draws level with the dead Mabari bodies. A stealthed rogue may trigger this attack but remain undetected, which causes the enemies to gather tightly around a spot close to Duncan's Fire. This tight gathering by a mob can also be triggered by a stealthed rogue moving down the slope from the War Council area towards the Magi Encampment.
  • Cross the Bridge to the eastern side of the ruins. On the way, you will discover Cailan's body. Clear the eastern side of the ruins and head to the Tower of Ishal.

Tower of Ishal Edit

Map-ReturnToOstagar-TowerofIshal

The Tower of Ishal

Note: On the far right side of the map is an exit to the World Map. It is recommended that you take this opportunity to visit the party camp and sell or remove any excess items from the party inventory before heading into the Tower of Ishal.
  • Fight your way past the Genlocks, Hurlock Grunts, and an Ogre. If you keep your entire party in the first room you enter, you can have a single party member stand just at the door into the next room. With this arrangement, the darkspawn seem to attack only one at a time. You can also draw the Ogre into this room after most of the darkspawn are dead.
  • In the final room, there's a hole in the floor. The door leading to the rest of the tower is barricaded. Go "Down the hole and into the deep."

Darkspawn Tunnels Edit

Darkspawn tunnels map dao

Darkspawn tunnels

  • Take the exit to the Battlefield.

Battlefield Edit

  • Defeat the boss level risen ogre and the Genlock Necromancer. The Necromancer will command the ten corpses on the battlefield to rise. While these skeletons appear frozen already, they are not immune to cold. Killing the Genlock Necromancer will cause the risen ogre and all other enemies on the battlefield to fall, although the party will not gain XP for their deaths. There is sometimes a lag between the time you kill the Necromancer and the time the risen enemies die.
  • Re-enter the darkspawn tunnel. A cutscene will ensue.

Cailan's body Edit

At this point, there are three options presented as to what to do with Cailan's body: give him a funeral pyre, cut him down and leave him for the wolves, or leave him for the darkspawn. Active party members will approve or disapprove to varying degrees depending on the choice that is made:

Approval Changes
Funeral Pyre
Wolves
Leave him
Ico Appr Heart Alistair approves (+7
Ico Appr Heart Leliana approves (+2
Ico DisAppr Heart Morrigan disapproves (-3
Ico DisAppr Heart Secret companion disapproves (-5
Ico Appr Heart Sten approves (+2
Ico Appr Heart Wynne approves (+4
Ico DisAppr Heart Zevran disapproves (-3
Ico Appr Heart Oghren approves (+2
Ico DisAppr Heart Alistair disapproves (-10
Ico Appr Heart Leliana approves (+2
Ico Appr Heart Secret companion approves (+4
Ico DisAppr Heart Wynne disapproves (-3
Ico DisAppr Heart Zevran disapproves (-3
Ico Appr Heart Morrigan approves (+2
Ico Appr Heart Oghren approves (+2
Ico DisAppr Heart Alistair disapproves (-10
Ico DisAppr Heart Leliana disapproves (-3
Ico DisAppr Heart Secret companion disapproves (-3
Ico DisAppr Heart Sten disapproves (-3
Ico DisAppr Heart Wynne disapproves (-10
Ico DisAppr Heart Morrigan disapproves (-3
Ico Appr Heart Zevran approves (+2

Leaving Ostagar Edit

After dealing with the king's body, the party can either continue exploring the area, or leave. Despite a statement made in the quest log about Ostagar about to go into darkness and be overrun with darkspawn again, it is possible to return without hazard if the player wants to access items that were not picked up earlier (ps3Icon ps3xbox360Icon xbox360). A large number of weapons, armor, and items can be found, so a return trip can be worth the effort if anything was left behind.

Note: pcIcon pc If the party leaves Ostagar after the main quest is complete, the location becomes inaccessible once again.

Notable items Edit

Massive armor red Cailan's BreastplateCailan's Breastplate
Massive chestpiece
Varies (Tier 5-7)
Requires: 36-42 strength

Armor: 15.75-21.88
Fatigue: 25.20-27.30%
+1 armor
+15 physical resistance
, source: Drop Hurlock General
Massive gloves red Cailan's GauntletsCailan's Gauntlets
Massive gloves
Varies (Tier 5-7)
Requires: 36-42 strength

Armor: 2.25-3.13
Fatigue: 3.60-3.90%
+1 armor
+15% critical/backstab damage
, source: Drop Hurlock Strategist
Massive boots red Cailan's GreavesCailan's Greaves
Massive boots
Varies (Tier 5-7)
Requires: 36-42 strength

Armor: 2.70-3.75
Fatigue: 3.60-3.90%
+1 armor
+20% chance to dodge attacks
, source: Drop Hurlock Strider
Massive helm red Cailan's HelmCailan's Helm
Massive helmet
Varies (Tier 5-7)
Requires: 36-42 strength

Armor: 2.70-3.75
Fatigue: 3.60-3.90%
+1 armor
+10 mental resistance
, source: Drop Genlock Necromancer
Shield kitemetal red Cailan's ShieldCailan's Shield
Kite shield
Varies (Tier 5-7)
Requires: 32-38 strength

Fatigue: 4.16%
Strength modifier: 1.00
+1 armor
Chance to avoid missile attacks (+20)
, source: Drop Hurlock Vanguard
Winter's Breath Corrupted Magister's StaffCorrupted Magister's Staff
Staff
Red Steel (Tier 5)
Requires: 30 magic

Damage: 5.60 (Physical)
Armor penetration: 32.00
+5 spellpower
+15% spirit damage
Possible paralysis
, source: Mages' Chest, as long as the Mages' Chest wasn't opened before the Battle of Ostagar after acquiring the Key to the Mages' Chest during The Hungry Deserter
Ico Dead Thaig Shanker Duncan's DaggerDuncan's Dagger
Dagger
Varies (Tier 5-7)
Requires: 24-30 dexterity

Damage: 5.60-6.40
Critical chance: 4.20%-4.80%
Armor penetration: 6.40-8.00
Strength modifier: 0.85
+4 dexterity
+10% critical/backstab damage
+10 damage vs. dragons
, source: Drop Risen ogre
Starfang Duncan's SwordDuncan's Sword
Longsword
Varies (Tier 5-7)
Requires: 25-31 strength

Damage: 11.20
Critical chance: 3.20%
Armor penetration: 4.00
Strength modifier: 1.00
+3 willpower
+3 cunning
+2/+4 stamina regeneration in combat
+4 damage vs. darkspawn
, source: Drop Risen ogre
Firestone Harness Firestone HarnessFirestone Harness
Collar
Heavy black leather, from which a mabari, hopefully, can't wriggle free.

+25% cold resistance
+4 attack
, source: Dead Mabari
Tre ico silver chalice Joining ChaliceJoining Chalice
Gift
Darkspawn blood still encrusts this silver chalice. With a shudder, you remember the day you brought it to your lips and drank deeply of all the mysteries that lay within.
, Gift, source: Found where the Joining Ritual took place
Plt ico key Key to Mages' ChestKey to Mages' Chest
Key
An ornate key in questionable condition. Oddly enough, it's a little warm...
, source: Charred Corpse
Plt ico key Key to the Royal Arms ChestKey to the Royal Arms Chest
Key
The teeth of this key are intricate and finely wrought, clearly the work of a talented locksmith.
, source: Elric's Buried Key
Starfang Maric's BladeMaric's Blade
Longsword
Varies (Tier 5-7)
Requires: No

Damage: 9.80-11.20
Critical chance: 2.80%-3.20%
Armor penetration: 3.20-4.00
Strength modifier: 1.00
+0.75/1.5 health regeneration in combat
Weakens nearby darkspawn
+0.75/1.5 stamina regeneration in combat
+6 damage vs. darkspawn
, source: Cailan's Chest
Nug Crusher Nug CrusherNug Crusher
Maul
Varies (Tier 5-7)
Requires: 32-38 strength

Damage: 12.60-14.40
Critical chance: 0.70%-0.80%
Armor penetration: 11.20-14.00
Strength modifier: 1.25
+4 dexterity
+100 stamina
Chance to stun
, source: Weapon Stand, Tower of Ishal
Repeater Gloves Repeater GlovesRepeater Gloves
Light gloves
Varies (Tier 3-9)
Requires: 14 strength

Armor: 1.50
Fatigue: 1.08%
Rapid aim
+1 armor penetration
, source: Wooden Crate
Plt ico old scroll Secret CorrespondenceSecret Correspondence
Plot item
A bundle of documents, comprised mostly of private correspondence to and from King Cailan.
, source: Cailan's Chest
Swiftrunner Warpaint Swiftrunner WarpaintSwiftrunner Warpaint
Warpaint
This dates back to the Black Age, and supposedly brings luck when fighting beasts.
Requires: 10 strength

+2 dexterity
+2 damage
, source: Dead Mabari

Enemies Edit

Bugs Edit

  • Sometimes, the Genlock Necromancer appears standing amidst a horde of other darkspawn and cannot be targeted or killed. He only becomes active and killable when the risen ogre on the battlefield is finally dead, but will not be in his correct location on the battlefield and you will have to go and find him in the location where the bug occurred. After killing the Necromancer, you will have to return to the battlefield site where you encountered the risen ogre and then try to exit the area through the tunnels in order to trigger the cutscene and proceed with the quest correctly. After killing the Necromancer, wait until the quest is updated before looting him, otherwise you will not be able to finish the quest. If you do not do this, interacting with King Cailan's body afterwards will not give you options to 'deal' with his body, despite the quest being shown as complete.
    • This can be fixed by selling all of the king's items, closing the trading window, talking to the merchant again and buying the items back.
  • A number of items (e.g., Cailan's Armor Set and Cailan's Arms) are scalable, i.e. they should be higher tier if the player character is of a higher level. However, some items may be found at Tier 5 even by higher level characters.
    • ps3Icon ps3xbox360Icon xbox360These can be upgraded by placing them in the Party Storage Chest (found in the Warden's Keep DLC), by leaving and returning, or by selling them to a merchant and then repurchasing them later.
  • pcIcon pcIf you steal from the elite darkspawn holding parts of Cailan's armor, you may get the items prematurely, leaving you unable to loot their corpses as intended and making the quest impossible to complete.
  • Entering the Tower of Ishal will trigger a cinematic cutscene involving the Genlock Necromancer summoning a fireball and several Hurlock Grunts running up to the Warden. This cutscene triggers every time the Warden enters the tower, not just the first time. (Bug fixed in the latest PS3 version)
  • If you go to the southeast of the map (up the slope between Cailan's and Loghain's tent and turn left) and go to the ruined edge of the tower, you can fall down to the battlefield.

Around Wikia's network

Random Wiki