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Quests (Heroes of Dragon Age)

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There are 16 main quests (known in the game as Maps) in Heroes of Dragon Age; each one consisting of between 5 and 10 subquests. The quests are broken down into areas, or Maps, each focusing on specific pieces of Dragon Age lore. Completing all subquests on a map will earn you a final reward of gems (the amount of gems depends on the map).

Mastering Battles Edit

Once a subquest is won, it can then be "mastered." This consists of replaying the battle a specific number of times, with the opponent getting more difficult with each successive win. Once you have won all of the battles for that subquest, a special gem bonus will be awarded.

Main Quests Edit

  • Map 1: The First Blight: The Grey Wardens amass an army to slay Dumat, the first Archdemon. Reward for map completion: 5 gems.
    • A Blight: 3 victories required for mastery.
    • A False Victory: 5 victories required for mastery.
    • A Revelation: 7 victories required for mastery.
    • Battle of the Silent Plains: 10 victories required for mastery.
    • The Cleansing: 12 victories required for mastery.
  • Map 2: Zathrian's Curse: Werewolves attack the Dalish elves in the Brecilian Forest.
    • Sylvan Attack: 3 victories required for mastery.
    • Dalish Camp: 5 victories required for mastery.
    • Into the Forest: 7 victories required for mastery.
    • Cursed Ruins: 10 victories required for mastery.
    • Lady of the Forest: 12 victories required for mastery.
  • Map 3: The Deep Roads: The First Blight begins and the darkspawn terrorize Thedas.
    • Magisters Corrupted: 3 victories required for mastery.
    • Dumat's Army: 5 victories required for mastery.
    • Fall of the Dwarves: 7 victories required for mastery.
    • An Endless Blight: 10 victories required for mastery.
    • Sealing the Doors: 12 victories required for mastery.
  • Map 4: The Rise of the Carta: The Carta thugs extort and threaten the dwarves of Orzammar.
    • Dust in the Wind: 3 victories required for mastery.
    • Duster's Revenge: 5 victories required for mastery.
    • Dust Town: 7 victories required for mastery.
    • Surfaced Carta: 10 victories required for mastery.
    • Rogue Carta: 12 victories required for mastery.
  • Map 5: The Highway: The Tevinter Imperium expands into southern Thedas and constructs the Imperial Highway.
    • Fall of Arlathan: 3 victories required for mastery.
    • Tevinter Expands: 5 victories required for mastery.
    • The Alamarri: 7 victories required for mastery.
    • Building the Highway: 10 victories required for mastery.
    • Civil War: 12 victories required for mastery.
  • Map 6: Arlathan: The Arlathan elves are conquered and enslaved by the Tevinter Imperium.
    • Elvhenan: 3 victories required for mastery.
    • Arlathan: 5 victories required for mastery.
    • Arlathan Forest Edge: 7 victories required for mastery.
    • Enslaved: 10 victories required for mastery.
    • Arlathan's End: 12 victories required for mastery.
  • Map 7: The Circle Tower: Senior mage Uldred becomes possessed by a Pride demon.
    • Uldred's Proposition: 3 victories required for mastery.
    • Uldred's Turn: 5 victories required for mastery.
    • Extreme Measures: 7 victories required for mastery.
    • A Tower Infested: 10 victories required for mastery.
    • Pride's Demise: 12 victories required for mastery.
  • Map 8: March on the Dales: The Chantry calls for a holy war against the elves.
    • Apathy: 3 victories required for mastery.
    • Rage: 5 victories required for mastery.
    • Blame: 7 victories required for mastery.
    • Exalted March: 10 victories required for mastery.
    • Defeat: 12 victories required for mastery.
  • Map 9: Par Vollen: The Qunari invade Thedas to spread their religious doctrine across the population.
    • Arrival: 3 victories required for mastery.
    • Invasion: 5 victories required for mastery.
    • Domination: 7 victories required for mastery.
    • Open War: 10 victories required for mastery.
    • Peace: 12 victories required for mastery.
  • Map 10: The Blackmarsh: The Queen of the Blackmarsh returns to the realm of the living as a spectral dragon.
    • Dragon Sighting: 3 victories required for mastery.
    • The Baroness: 5 victories required for mastery.
    • Possible Victory: 7 victories required for mastery.
    • She's a Witch!: 10 victories required for mastery.
    • Queen of the Blackmarsh: 12 victories required for mastery.
  • Map 13: Nevarra's Plight: The Third Blight has begun!
  • Map 14: Chateau Haine: A devastating weapon is being exchanged between an Orlesian Duke and a Tal-Vashoth Saarebas.
  • Map 15: Dalish Eluvian:
  • Map 16: Shadows of Blackmarsh:

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