Quake is Shale's talent from the Pulverizing Blows tree in Dragon Age: Origins.

Information Edit

  • Area of effect is a 5m radius self-centered sphere.
  • Quake generates three shockwaves dealing (27 + 0.3 * Strength) physical damage each.
  • The shockwaves may also stun enemies for 5s if they fail a physical resistance check, which is triggered by each wave separately. Otherwise, they are just knocked back.
  • Friendly fire possible.
  • Conjuration time: 2s.
  • Upgrades Pulverizing Blows, providing +3 armor penetration whenever that mode is active.

Notes Edit

  • Activation base is in stamina and values vary with fatigue%.
  • It's one of the best early game Shale talents (it starts with Quake learned): works great both as a crowd control tool, and as a mass damage-dealer.
  • Quake damage is affected by Shale's strength only.

See also Edit