For the spells in Dragon Age: Origins, see Primal spells (Origins).

Primal spells are spells available to the mage class in Dragon Age II.

Ability tree Edit

Primal tree

Spells Edit

Stonefist DA2 Stonefist
Activation: 20
Cooldown: 15s
Requires: Level 2
The mage hurls a stone projectile that strikes with massive force.

Physical damage: 4x

Physical force: 4x

Stonefist DA2 Golem's Fist
Requires: Level 6
Requires: 2 points in Primal
The density of Stonefist increases. It now packs a tremendous wallop, particularly against enemies who a rogue has addled.

Physical damage: +2x

Physical damage: 200% vs. DISORIENTED targets
Physical force: +2x
Physical Force: 200% vs DISORIENTED targets

Petrify DA2 Petrify
Activation: 30
Duration: 12s
Cooldown: 45s
Requires: Level 4
The mage entombs an enemy in stone, leaving the foe temporarily unable to move. However, the target becomes more resistant to damage for the duration of the spell.

Paralyze chance: 100% vs. any enemy

Enemy damage resistance: +50%

Petrify DA2 Desiccate
Requires: Level 8
Requires: 3 points in Primal
Petrify now leaves the foe more exposed, decreasing protection from attacks and turning most enemies BRITTLE.

Enemy damage resistance: -30%

BRITTLE chance: 100% vs normal enemies

Rock Armor DA2 Rock Armor
Upkeep: 10% of mana
Cooldown: 5s
Requires: Level 3
A layer of stone encases the mage in a shell that protects against damage for as long as this mode is active.

Armor: +25%
Chain Lightning DA2 Chain Lightning
Size: 2m
Activation: 30
Cooldown: 20s
Requires: Level 2
The mage singes a target with lightning, and electrical arcs lance out to hit other nearby foes.

Electricity damage: 3.14x Base Damage

Elemental force: 2x
Lightning arcs 2 times

Chain Lightning DA2 Chain Reaction
Requires: Level 6
Requires: 2 points in Primal
Chain Lightning now leaps between more enemies and strikes STAGGERED foes with further electricity damage.

Lightning arcs +2 times

Electricity damage: 300% vs STAGGERED targets
Elemental force: 200% vs. STAGGERED targets
Size: +2m

Tempest DA2 Tempest
Size: 15m
Activation: 50
Duration: 20s
Cooldown: 30s
Requires: Level 5
Requires:Chain Lighning
Magical bolts of lightning stab down into foes across a wide area of the battlefield.

Electricity damage: 0.6x every 4s

Elemental force: 2x

Tempest DA2 Strikes Twice
Requires: Level 9
Requires: 3 points in Primal
Tempest's fury increases substantially, striking the affect area much more frequently.

Strike interval: -2s
Galvanism Galvanism
Requires: Level 7
Requires:7 points in Primal
The mage masters the powers of earth and sky, inflicting greater electricity damage and learning more effective forms of the stone-based spells in this school.

Physical damage: 125% for Stonefist

Armor: 125% for Rock Armor
Duration: 125% for Petrify
Electricity damage: +25%
Mana/stamina regeneration rate: +10