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<onlyinclude>
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<onlyinclude>{{SkillSpellTalentTransformer
 
|name = [[Paralysis Explosion]]
{{SkillSpellTalentTransformer
 
 
|icon =
|name= [[Paralysis Explosion]]
 
 
|type = [[Spell Combinations|Spell Combination]]
|icon=
 
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|description = A Glyph of Paralysis interacts with a Glyph of Repulsion, creating a magical explosion that paralyzes all nearby creatures.
|type= [[Spell Combinations|Spell Combination]]
 
 
|requires = {{:Glyph of Paralysis (Origins)|style=iconmini}}{{clrl}}{{:Glyph of Repulsion (Origins)|style=iconmini}}{{clrl}}
|description= An instant, 7.5 m radius, long duration paralysis effect. Both the glyphs are consumed in the process. Friendly fire is possible. Since a Glyph of Paralysis is consumed by being touched, this spell combination is more reliable if the Glyph of Repulsion is cast first. Note that though the Glyph of Paralysis is consumed, it is still able to be a component while its effect is active - if the target resisted the effect, the glyph has to be cast again.
 
|requires= {{:Glyph of Paralysis|style=iconmini}}{{clrl}}{{:Glyph of Repulsion|style=iconmini}}{{clrl}}
 
 
}}</onlyinclude>
 
}}</onlyinclude>
<noinclude>
 
{{See| Also [[Spell Combinations]], [[Spells]], [[Mage]], [[Ability Mechanics]]}}
 
   
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'''Paralysis Explosion''' is a [[Spell combinations|spell combination]] in ''[[Dragon Age: Origins]]''.
==Information==
 
   
 
== Information ==
Conditions/Spells: [[Glyph of Paralysis]] + [[Glyph of Repulsion]]
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Conditions/Spells: [[Glyph of Paralysis (Origins)|Glyph of Paralysis]] + [[Glyph of Repulsion (Origins)|Glyph of Repulsion]]
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* All targets within 7.5m radius are instantly paralyzed for <code>(20 * target rank duration modifier)</code> seconds.
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* Friendly fire is possible.
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* Both glyphs are consumed in the process.
   
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== Notes ==
*Paralysis Explosion will cause all targets within 7.5 m to be paralyzed for 20 seconds*(target rank).
 
 
* Glyphs must be overlapping for combination to occur (or, if a creature is affected by the Glyph of Paralysis, the Glyph of Repulsion has to touch the paralyzed creature).
 
* No physical/mental resistance check is performed. A Spell resistance check is performed only when the order of casting is Paralysis and then Repulsion. Most boss-level creatures shrug off Glyphs of Paralysis, Glyphs of Repulsion, Paralysis or Mass Paralysis spells (due to high physical/mental resistances) but very few have any respectable magic resistance or use any anti-magic spells, so they will most likely be trapped by the Paralysis Explosion.
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* The effect duration is based on creature rank and game difficulty. For more information see [[Combat_mechanics_(Origins)#Effects Duration Scaling|Effects Duration Scaling]].
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* [[Anti-Magic Ward]] or [[Glyph of Neutralization]] will not prevent paralysis.
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* [[Dispel Magic (Origins)|Dispel Magic]] or [[Anti-Magic Burst]] will remove paralysis.
   
==Notes==
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== See also ==
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* [[Ability mechanics]]
 
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* [[Mage (Origins)|Mage]]
*Glyphs must be overlapping for combination to occur (or, if a creature is affected by the Glyph of Paralysis, the Glyph of Repulsion has to touch the paralyzed creature).
 
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* [[Spells (Origins)|Spells]]
*There doesn't seem to be any resistance check that can save one from this effect, apart from direct magic resistance. Most boss-level creatures shrug off Glyphs of Paralysis, Glyphs of Repulsion, Paralysis or Mass Paralysis spells (due to high Physical/Mental Resistances) but very few have any respectable magic resistance or use any anti-magic spells, so&nbsp;they will most likely be trapped by the Paralysis Explosion.
 
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[[Category:Dragon Age: Origins spells]]
*The paralysis effect on boss level creatures lasts marginally shorter in comparison to the duration suffered by normal characters.
 
 
</noinclude>
 
[[Category:Spells]]
 
[[Category:Gameplay]]
 

Revision as of 11:31, 28 March 2015


Paralysis Explosion is a spell combination in Dragon Age: Origins.

Information

Conditions/Spells: Glyph of Paralysis + Glyph of Repulsion

  • All targets within 7.5m radius are instantly paralyzed for (20 * target rank duration modifier) seconds.
  • Friendly fire is possible.
  • Both glyphs are consumed in the process.

Notes

  • Glyphs must be overlapping for combination to occur (or, if a creature is affected by the Glyph of Paralysis, the Glyph of Repulsion has to touch the paralyzed creature).
  • No physical/mental resistance check is performed. A Spell resistance check is performed only when the order of casting is Paralysis and then Repulsion. Most boss-level creatures shrug off Glyphs of Paralysis, Glyphs of Repulsion, Paralysis or Mass Paralysis spells (due to high physical/mental resistances) but very few have any respectable magic resistance or use any anti-magic spells, so they will most likely be trapped by the Paralysis Explosion.
  • The effect duration is based on creature rank and game difficulty. For more information see Effects Duration Scaling.
  • Anti-Magic Ward or Glyph of Neutralization will not prevent paralysis.
  • Dispel Magic or Anti-Magic Burst will remove paralysis.

See also