The Orzammar Commons is the biggest district in Orzammar, as all the dwarves of Orzammar who have a caste, live there, except the noble caste. The Commons is the main place for surface dwarves, and other visitors, to conduct business in Orzammar or visit the Provings.
Places
Orzammar Hall of Heroes, The way in and out of Orzammar.
Janar Armorers / Beraht's Shop, A smithy.
Tapster's Tavern, the tavern of the area.
Figor's Imports, locked when you first arrive.
Orzammar Chantry, when you successfully complete the quest The Chant in the Deep.
Quests
Dwarf Commoner Origin
Characters
- Captain of the Guard: Talking to him gives you two new Orzammar quests, Vartag Gavorn and Dulin Forender.
- Nerav Helmi: A member of House Helmi and ardent supporter of Lord Pyral Harrowmont.
- Filda: A woman who is praying to the Ancestors and gives the quest A Mother's Hope.
- Legnar: A dwarf of the Merchant caste supporting Prince Bhelen Aeducan.
- Brother Burkel: A dwarven chanter who can start the quest The Chant in the Deeps.
- Nug Wrangler Boermor: He can start the quest A Lost Nug.
- Dagna: A dwarf who is fascinated with magic and can start the quest An Unlikely Scholar.
- Garin: A dwarven smith, who is suffering by mild dementia due to lengthy exposure to raw lyrium. He is also acting as a merchant.
- Mines Commander: He is restricting the access to the Deep Roads without prior allowance from a noble House.
Dwarf Commoner Origin
- Olinda: A member of the Merchant caste who is also a friend of Leske. Unlike most dwarves with a caste, she is not hostile towards the casteless.
- Kasch: A member of the Artisan caste who is taking advantage of the casteless.
- Ademaro: A surface dwarf who doesn't understand why the casteless dwarves don't leave Orzammar for the surface. He is also acting as a merchant.
- Unna: A proud member of the Servant caste who is cleaning the clothes of the third assistant of the Shaper of Memories.
Enemies
- Bhelen Fanatics and/or Harrowmont Fanatics can be found in front of the entrance of Tapster's Tavern and Orzammar Proving.
Notable items
Lifegiver, source: Garin's store
The Rose's Thorn, source: Garin's store
Shadow of the Empire, source: Legnar's store
Notable gifts for companions:
Remarkable Emerald, source: Figor's store
Gemmed Bracelet, source: Garin's store
Gold Amulet, source: Garin's store
Golden Mirror, source: Garin's store
Remarkable Diamond, source: Garin's store (only on )
Alley King's Flagon, source: Legnar's store
Gold Earrings, source: Legnar's store
Golden Symbol of Andraste, source: Legnar's store
Remarkable Sapphire, source: Legnar's store
Silver Demon Head Ring, source: Legnar's store
Codex entries
Codex entry: Bhelen Aeducan,source: after the cutscene when first entering Orzammar Commons
Codex entry: Lord Pyral Harrowmont, source: after the cutscene when first entering Orzammar Commons
Codex entry: The City of Orzammar, source: Floor Carvings
Codex entry: The Castes, source: Wall Carving
Codex entry: The Shaper's Life (part of the codex), source: Runestone
Codex entry: Cut to Kal Sharok, source: Rune Plate
Codex entry: The Key to the City, (part of the codex), source: Document
Codex entry: Nug may refer to:
- Codex entry: Nug (Origins), the codex entry in Dragon Age: Origins.
- Codex entry: Nug (Inquisition), the codex entry in Dragon Age: Inquisition.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
, source: upon first wrangle of a nug into a box
Codex entry: Shadow of the Empire, source: Shadow of the Empire from Legnar's store
Notes
- Once you have been to Orzammar Commons, Orzammar appears on your World map; selecting it takes you to Orzammar Commons (as if you had entered from Orzammar Hall of Heroes).
- If you are in Orzammar and want to travel using your World Map (or just go to the Party Camp) you have to exit Orzammar Commons and travel through Orzammar Hall of Heroes and Frostback Mountain Pass to the exit. But once you have access to the Deep Roads there is a shorter method: go to the Deep Roads entrance to bring up the Deep Roads map and select the Wide open world icon to display the World map.
- In the Commons, you are allowed to change your party. If you go to the bridge that leads to the Proving and have the Warden and companions back towards one of the side railings, so that when you change party members the new members will spawn directly behind the Warden making them end up in the lava. From there you can switch to your party member below the bridge and go off exploring underneath Orzammar and beyond. You can place your team on hold, if not they'll teleport to your position if you travel far enough. It is possible to get back to the streets of the Commons from below. It is also possible to get behind the guards barring your way to the deep roads and enter the deep roads before ever getting permission; just don't get too close to the guards or it will trigger the dialogue and you will find yourself standing on the other side of the guards with them still not letting you proceed any further.