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The Orzammar Commons is the biggest district in Orzammar, as all the dwarves of Orzammar who have a caste, live there, except the noble caste. The Commons is the main place for surface dwarves, and other visitors, to conduct business in Orzammar or visit the Provings.

Places

Orzammar Hall of Heroes Orzammar Hall of Heroes, The way in and out of Orzammar.

Janar Armorers / Beraht's Shop Janar Armorers / Beraht's Shop, A smithy.

Tapster's Tavern Tapster's Tavern, the tavern of the area.

Figor's Imports Figor's Imports, locked when you first arrive.

Orzammar Diamond Quarter Orzammar Diamond Quarter

Orzammar Chantry Orzammar Chantry, when you successfully complete the quest The Chant in the Deep.

Dust Town Dust Town

Orzammar Proving Orzammar Proving

Deep Roads Deep Roads

Orzammar Commons

Map of the area

Quests

A Mother's Hope A Mother's Hope

The Chant in the Deeps The Chant in the Deeps

A Lost Nug A Lost Nug

An Unlikely Scholar An Unlikely Scholar

The Key to the City The Key to the City

Dwarf Commoner Origin

Beraht's Favor Beraht's Favor

Characters

Dwarf Commoner Origin

Orzammar Commons East Wing

The eastern Commons

Enemies

Notable items

Orzammar Commons West Wing

The western Commons

Lifegiver Lifegiver, source: Garin's store

The Rose's Thorn The Rose's Thorn, source: Garin's store

Shadow of the Empire Shadow of the Empire, source: Legnar's store

Notable gifts for companions:

Remarkable Emerald Remarkable Emerald, source: Figor's store

Gemmed Bracelet Gemmed Bracelet, source: Garin's store

Gold Amulet Gold Amulet, source: Garin's store

Golden Mirror Golden Mirror, source: Garin's store

Remarkable Diamond Remarkable Diamond, source: Garin's store (only on ps3PS3xbox360Xbox360)

Alley King's Flagon Alley King's Flagon, source: Legnar's store

Gold Earrings Gold Earrings, source: Legnar's store

Golden Symbol of Andraste Golden Symbol of Andraste, source: Legnar's store

Remarkable Sapphire Remarkable Sapphire, source: Legnar's store

Silver Demon Head Ring Silver Demon Head Ring, source: Legnar's store

Codex entries

Orzammar Commons - Proving Grounds view

View of the Orzammar Proving, located between the two sections of the Commons

Codex entry: Bhelen Aeducan Codex entry: Bhelen Aeducan,source: after the cutscene when first entering Orzammar Commons

Codex entry: Lord Pyral Harrowmont Codex entry: Lord Pyral Harrowmont, source: after the cutscene when first entering Orzammar Commons

Codex entry: The City of Orzammar Codex entry: The City of Orzammar, source: Floor Carvings

Codex entry: The Castes Codex entry: The Castes, source: Wall Carving

Codex entry: The Shaper's Life Codex entry: The Shaper's Life (part of the codex), source: Runestone

Codex entry: Cut to Kal Sharok Codex entry: Cut to Kal Sharok, source: Rune Plate

Codex entry: The Key to the City Codex entry: The Key to the City, (part of the codex), source: Document

Codex entry: Nug may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

, source: upon first wrangle of a nug into a box

Codex entry: Shadow of the Empire Codex entry: Shadow of the Empire, source: Shadow of the Empire from Legnar's store

Notes

  • Once you have been to Orzammar Commons, Orzammar appears on your World map; selecting it takes you to Orzammar Commons (as if you had entered from Orzammar Hall of Heroes).
  • If you are in Orzammar and want to travel using your World Map (or just go to the Party Camp) you have to exit Orzammar Commons and travel through Orzammar Hall of Heroes and Frostback Mountain Pass to the exit. But once you have access to the Deep Roads there is a shorter method: go to the Deep Roads entrance to bring up the Deep Roads map and select the Wide open world icon to display the World map.
  • In the Commons, you are allowed to change your party. If you go to the bridge that leads to the Proving and have the Warden and companions back towards one of the side railings, so that when you change party members the new members will spawn directly behind the Warden making them end up in the lava. From there you can switch to your party member below the bridge and go off exploring underneath Orzammar and beyond. You can place your team on hold, if not they'll teleport to your position if you travel far enough. It is possible to get back to the streets of the Commons from below. It is also possible to get behind the guards barring your way to the deep roads and enter the deep roads before ever getting permission; just don't get too close to the guards or it will trigger the dialogue and you will find yourself standing on the other side of the guards with them still not letting you proceed any further.
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