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Orzammar Commons

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The Orzammar Commons is the biggest district in Orzammar, as all the dwarves of Orzammar who have a caste, live there, except the noble caste. The Commons is the main place for surface dwarves, and other visitors, to conduct business in Orzammar or visit the Provings.

Places Edit

Ico Area Map Orzammar Hall of Heroes, The way in and out of Orzammar.
Ico Area Map Janar Armorers, A smithy.
Ico Area Map Tapster's Tavern, the tavern of the area.
Ico Area Map Figor's Imports, locked when you first arrive.
Ico Area Map Orzammar Diamond Quarter
Ico Area Map Orzammar chantry, when you successfully complete the quest The Chant in the Deep.
Ico Area Map Dust Town
Ico Area Map Orzammar Proving
Ico Orzammar Deep Roads
Orzammar Commons

Map of the area

Quests Edit

Ico Quest A Mother's Hope
Ico Quest The Chant in the Deeps
Ico Quest A Lost Nug
Ico Quest An Unlikely Scholar
Ico Quest The Key to the City

Dwarf Commoner Origin Edit

Ico Quest Beraht's Favor

Characters Edit

Dwarf Commoner Origin Edit

Orzammar Commons East Wing

The eastern Commons

Enemies Edit

Notable items Edit

Orzammar Commons West Wing

The western Commons

Ico ring LifegiverLifegiver
Ring
The dark arts of a powerful blood mage forged this ring. Despite its unsavory origin, the ring's power has made it a favorite of many nobles and heroes over the centuries. Some say its abilities come at a price, but if true, that price is not apparent.

+10 constitution
+3/+6 health regeneration in combat
+10 health regeneration while exploring
+3 armor
+20% to healing effects received
, source: Garin's store
Ico dagger The Rose's ThornThe Rose's Thorn
Dagger
Dragonbone (Tier 7)
Requires: 30 dexterity

Damage: 6.40
Critical chance: 4.80%
Armor penetration: 8.00
Strength modifier: 0.85
Rune slot Rune slot Rune slot
+2 dexterity
+1/+2 health regeneration in combat
+3 damage
+5% melee critical chance
+30% critical/backstab damage
, source: Garin's store
Ico armor light Shadow of the EmpireShadow of the Empire
Light chestpiece
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 9.00
Fatigue: 2.30%
+2 strength
+2 dexterity
+1/+2 stamina regeneration in combat
, source: Legnar's store

Notable gifts for companions:

Tre ico emerald Remarkable EmeraldRemarkable Emerald
Gift
This dark green gem has murky depths, like an overgrown pond.
, source: Figor's store
Tre ico bracelet 1 Gemmed BraceletGemmed Bracelet
Gift
A delicate golden bracelet adorned with small, sparkling gems.
, source: Garin's store
Tre ico necklace 1 Gold AmuletGold Amulet
Gift
A gold amulet suspended by a chain of delicate gold links.
, source: Garin's store
Plt ico golden mirror Golden MirrorGolden Mirror
Gift
A mirror of polished glass in a gold frame. Golden deer and sparrows frolic together in a charming scene on the back of the mirror.
, source: Garin's store
Tre ico diamond Remarkable DiamondRemarkable Diamond
Gift
A brilliant cut, colorless stone.
, source: Garin's store (only on ps3Icon ps3xbox360Icon xbox360)
Tre ico pitcher Alley King's FlagonAlley King's Flagon
Gift
A monument to the pot-valiant in appropriately hammered gold. Lack of lid allows for a quick pour and, more importantly, refill. Never a stale brew when you facilitate swift consumption.
, source: Legnar's store
Tre ico earrings 2 Gold EarringsGold Earrings
Gift
A pair of polished, golden hoop earrings.
, source: Legnar's store
Tre ico holy symbol 3 Golden Symbol of AndrasteGolden Symbol of Andraste
Gift
An elegant gold disk suspended from a ribbon that bears the mark of Andraste's flame.
, source: Legnar's store
Tre ico sapphire Remarkable SapphireRemarkable Sapphire
Gift
A star-cut sapphire, almost the color of the night sky.
, source: Legnar's store
Tre ico ring 5 Silver Demon Head RingSilver Demon Head Ring
Gift
An ornate silver ring with a decorative element made to look like a horned head of a demon.
, source: Legnar's store

Codex entries Edit

Orzammar Commons - Proving Grounds view

View of the Orzammar Proving, located between the two sections of the Commons

Ico codex entry Codex entry: Bhelen Aeducan,source: after the cutscene when first entering Orzammar Commons
Ico codex entry Codex entry: Lord Pyral Harrowmont, source: after the cutscene when first entering Orzammar Commons
Ico codex entry Codex entry: The City of Orzammar, source: Floor Carvings
Ico codex entry Codex entry: The Castes, source: Wall Carving
Ico codex entry Codex entry: The Shaper's Life (part of the codex), source: Runestone
Ico codex entry Codex entry: Cut to Kal Sharok, source: Rune Plate
Ico codex entry Codex entry: The Key to the City, (part of the codex), source: Document
Ico codex entry Codex entry: Nug, source: upon first wrangle of a nug into a box
Ico codex entry Codex entry: Shadow of the Empire, source: Shadow of the Empire from Legnar's store

Notes Edit

  • Once you have been to Orzammar Commons, Orzammar appears on your World map; selecting it takes you to Orzammar Commons (as if you had entered from Orzammar Hall of Heroes).
  • If you are in Orzammar and want to travel using your World Map (or just go to the Party Camp) you have to exit Orzammar Commons and travel through Orzammar Hall of Heroes and Frostback Mountain Pass to the exit. But once you have access to the Deep Roads there is a shorter method: go to the Deep Roads entrance to bring up the Deep Roads map and select the Wide open world icon to display the World map.
  • In the Commons, you are allowed to change your party. If you go to the bridge that leads to the Proving and have the Warden and companions back towards one of the side railings, so that when you change party members the new members will spawn directly behind the Warden making them end up in the lava. From there you can switch to your party member below the bridge and go off exploring underneath Orzammar and beyond. You can place your team on hold, if not they'll teleport to your position if you travel far enough. It is possible to get back to the streets of the Commons from below. It is also possible to get behind the guards barring your way to the deep roads and enter the deep roads before ever getting permission; just don't get too close to the guards or it will trigger the dialogue and you will find yourself standing on the other side of the guards with them still not letting you proceed any further.

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