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On the Loose

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On the Loose is an Act 3 main quest in Dragon Age II.

Meredith requests that Hawke track down 3 dangerous apostates (Huon, Evelina, and Emile de Launcet) and bring them back dead or alive.

Acquisition Edit

Speak to Knight-Commander Meredith at the Templar Hall in the Gallows.

Walkthrough Edit

While speaking to the Knight-Commander, Hawke can respond "I am no ally of yours" to receive Rivalry small Sebastian: rivalry (+5).

If you are playing a mage Hawke, choosing the "I won't be used" response will result in Meredith pointing out that as an apostate, your continued freedom is at her sufferance. Otherwise, if Bethany is in Circle, she will point that out. When Hawke asks about her, Meredith responds, she is a good mage, but the knight-commander doesn't know what will happen if Hawke won't help her.

Afterwards, you can talk to her assistant, Elsa, for information pertaining to the fugitives. You are now free to chase them down.

Note: A part of the Codex entry: The Enigma of Kirkwall is in a room next to Meredith, on the candle next to the door.
Note: You can encounter the 3 mages in any order.

Huon Edit

Huon Magic

Huon using blood magic

To track down Huon, head to the Kirkwall Alienage in Lowtown and speak with his wife Nyssa, if Merrill is with you she will explain the situation to her. Nyssa will tell you that he will be returning the next night. Leave Lowtown (you can just go into Merrill's house) and return at night to have Huon appear. Confront Huon, who will stab Nyssa and attack you with blood magic. Kill him. Upon death, he will drop the Boots of the Champion and Formula: Fell Poison.

Evelina Edit

To track down Evelina, you just head to Darktown and talk to her adoptive children, Walter and Cricket. The first dialogue choice offers no companion approval changes. For the second choice, saying you'll help Evelina (diplomatic dialogue option) results in Friendship small Sebastian: friendship (+5); choosing the sarcastic or aggressive options results in Rivalry small Sebastian: rivalry (+5).

Enter the Sewer Passage a few steps to the north. Fight two waves of demons and shades in the first clearing. There is a trap (Simple, 10 Cunning – 50 XP) in the next hallway. The next clearing has more demons and shades. The top of the stairs has another trap (Complex, 30 Cunning – 150 XP). You will find Evelina, who turns into an abomination. Kill her. After the battle Walter and Cricket will talk about Evelina where you can choose to give them money (5DAO goldpiece trans). If you give the diplomatic response you receive Friendship small Sebastian: friendship (+5) whether or not you give them money. If you give the humorous response and no money you receive Rivalry small Sebastian: rivalry (+5) while giving them money nets you no points. If you give the aggressive response and no money then no points are given, while aggressive response and giving them money gives you Friendship small Sebastian: friendship (+5). If you have Anders in your party, he will comment to you and the children how this isn't going to stop; that it is the Templars forcing the mages' hands'. Evelina drops nothing, though there is a Design: Rune of Devastation in a nearby chest.

Later, you will receive Letter: A Messy Handwritten Note from Walter. (This does not seem to depend on giving them money or not.)

Emile de Launcet Edit

To track down Emile de Launcet, talk to his parents in Hightown at night. You'll learn his mother gave him money to escape, but he is wasting it on alcohol instead and will be found at The Hanged Man during the day. If Isabela, Fenris and Varric are in your party at this point a comical dialogue will end the cut-scene.

After speaking with them, check the room in the north east part of the map which contains several chests, one of which holds a Qunari Sword (Dragon Age II). If you do not loot the sword, you will not be able to complete The Lost Swords.

Note: The treasure room has a single Master level trap, though the triggers are spread out so that it appears to be two traps. Disarming a single square however disarms the entire room (40 Cunning is not sufficient to detect and disarm the trap – nets you 250 XP). On the ps3Icon ps3 version there is a master switch to the left of the door, prior to entering, that will deactivate the traps.
Hidden Alley Hightown

Map - Hidden Alley Location

Upon leaving the mansion you will be attacked by several Blood Mages, one group will head out of a hidden alley along the left wall, it has a Master level (40 Cunning to open – 200 XP) locked chest unless it was discovered prior to this quest.

Once you confront Emile, you have the option to turn him in or let him go. If Isabela is with you, she can provide some comedic relief, especially if paired with Aveline. Anders also has extensive commentary to contribute, and other party members also have minor comments. Isabela, Aveline, Anders, Merrill, Varric and Fenris have paired comments to contribute as well.

  • Letting Emile go results in Rivalry small Aveline: rivalry (+5), Rivalry small Sebastian: rivalry (+5), Friendship small Anders: friendship (+10).
  • Turning Emile in to the Templars but allowing him to spend time with his date nets Friendship small Sebastian: friendship (+5), Rivalry small Anders: rivalry (+5), Friendship small Aveline: friendship (+5).
  • Turning Emile in to the Templars and not allowing him to spend time with his date nets Rivalry small Anders: rivalry (+10)

So long as Emile survives, his father will send you a letter with a reward. If you are siding with the Templars, be sure to tell Emile to turn himself in. Then when reporting the Knight-Commander Meredith and she asks if Emile is a threat, say No.

Quest Completion Edit

Return to Knight-Commander Meredith (inside the Templar Hall within the Gallows) to claim your reward and finish the quest. You should also return home to receive the letters from Elsa on behalf of Knight-Commander Meredith, and Guillaume de Launcet for additional rewards.

Result Edit

The Apostates are apprehended and Knight-Commander Meredith is pleased, slightly depending on how you handled Emile de Launcet. If you choose to let Emile go and tell her he is dead, she will express doubt in your claims but will not act upon it.
Note: If Emile returned to the Templars, Meredith says that when he returned he was "very happy", even if you didn't let him spend the night with his "date".

If you place blame of the situation with the Templars when talking with Meredith at the end of the quest, it results in: Friendship small Aveline: friendship (+5), Rivalry small Fenris: rivalry (+10). If you do not and Anders is in your party, he will do so. If Fenris or Sebastian are also in the party, they will comment on Anders (it doesn't affect their approval). Telling him to be quiet will result in Rivalry small Anders: rivalry (+10). Agreeing with him will result in Friendship small Anders: friendship (+10)

If you allow Emile to spend time with Nella, she becomes pregnant. Head back to the De Launcet Mansion for a funny scene. The Drunk Patron in the Hanged Man will also talk about what happens to Nella.

Rewards Edit

  • 1200 XP (quest completion)
  • Light boots purple DA2 Boots of the ChampionBoots of the Champion
    Light boots
    Silverite
    Requires: 31 magic
    18 willpower

    Armor: 101
    Rune slot
    +18 mana
    +52 attack
    +2 mana/stamina regeneration
    (mage), Medium boots purple DA2 Boots of the ChampionBoots of the Champion
    Medium boots
    Argent
    Requires: 31 dexterity
    18 cunning

    Armor: 110
    Rune slot
    +2% critical chance
    +6% critical damage
    Bonus to disarm traps
    (rogue) or Heavy boots purple DA2 Boots of the ChampionBoots of the Champion
    Heavy boots
    Silverite
    Requires: 31 strength
    31 constitution

    Armor: 119
    Rune slot
    +18 health
    +52 attack
    +4% physical damage
    (warrior) – from Huon's remains
  • 5DAO goldpiece trans from Emile's father, via letter at Hawke's Mansion (from either turning him in or letting him escape)
  • 5DAO goldpiece trans from Elsa on behalf of Knight-Commander Meredith, via letter at Hawke's Mansion
  • Design: Rune of Devastation – from chest at end of Evelina encounter
  • Formula: Fell Poison – from Huon's remains

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