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Ogre

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Creature
Ogre

Ogre.jpg
Rank: Boss, Elite boss, Lieutenant
Variations: Ogre
Alpha ogre
Risen ogre
Ogre commander
Possessed ogre commander
Armored ogre
Armored ogre alpha
Locations: Tower of Ishal
Templar's Nightmare
Deep Roads
Denerim (Final Battle)
Vigil's Keep
Vigil's Keep - Deep Roads
Appearances: Dragon Age: Origins
Dragon Age Journeys
Dragon Age: Origins - Awakening
Dragon Age Legends
Dragon Age II

Ogres are the massive, brutish shock troopers of the darkspawn horde. Dwarfing their darkspawn brethren, ogres attack opponents with brute force and monumental strength, acting as living siege weapons. Standing above even the normal ogres are the ogre alphas; these monstrosities are no larger, but are far tougher, and are usually accompanied by shrieks.

In Dragon Age: Origins - Awakening, two new types of ogres appear: the armored ogre and the ogre commander.

Contents

Background Edit

Ogres are born from broodmothers who were once female kossith. The ogre's possession of horns stems from the fact that most kossith are born with horns. Ogres have appeared in previous Blights, prior to the arrival of the Qunari at Par Vollen. This is not a mistake, but the reasons for it are yet to be revealed.[1]

Locations Edit

Brecilian Forest
Brecilian Forest
Darkspawn Invasion
Darkspawn Invasion, The Fade
Deep Roads
Deep Roads
Denerim
Denerim (Climax)
Redcliffe Village
Redcliffe Village
Redcliffe Castle
Redcliffe Castle (Climax)
Templar's Nightmare
Templar's Nightmare, The Fade
Tower of Ishal
Tower of Ishal

Skills Edit

Grab
Grab
Hurl
Hurl
Massive Attack
Massive Attack
Ram
Ram
Smash
Smash
Stomp
Stomp

Named Edit

Uthkiel the Crusher

Trivia Edit

  • When the killing blow to an ogre is from a melee attack there will usually be a special death animation. This is a mixed blessing, as the character performing the animation is still vulnerable to attack, yet cannot move or otherwise take actions until the animation is complete.
  • A statue of an ogre can be found in Mass Effect 2 through the Kasumi - Stolen Memory downloadable content.
  • In Dragon Age II, kossith were given horns, and their skin color became more akin to that of the ogres. According to David Gaider, this was the initial intent,[1] and the reason why they did not implement the horns was that Sten would be unable to wear a helmet.[2]

Gallery Edit

See also Edit

Codex entry: Ogre
Codex entry: Ogre
Ogre (strategy)
Ogre (strategy)
Codex entry: Armored Ogre
Codex entry: Armored Ogre

References Edit

  1. 1.0 1.1 Gaider, David. "Why do ogres exist in Thedas before the Qunari arrival?". Retrieved 27 March, 2012
  2. Gaider, David. "Opinions about the art direction." Retrieved 27 March, 2012.

External links Edit

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