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Nathaniel Howe

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"Curse my father and his idiot ambition. He lost everything for us, didn't he?"

Character
Nathaniel Howe

Nathaniel portrait
Race:
Gender:
Male
Class:
Specialization:
Location:
Family:
Arl Rendon Howe (father)
Delilah Howe (sister)
Thomas Howe (brother)
Appearances:

Nathaniel Howe is the son of Arl Rendon Howe and one of the companions in Dragon Age: Origins - Awakening.

Contents

Background

The Howe name was once great, known across Ferelden as honorable stewards of their lands and protectors of their people's freedom. But then Arl Rendon Howe betrayed the teyrn of Highever, assumed a title that did not belong to him, threw his lot in with a regicide, and was slain for his deeds. And yet he was the lucky one. He did not live to see his surname dragged through the mud, his family stripped of titles and lands. It is Rendon's son Nathaniel who has suffered for the sins of his father. He has been left with nothing, a pariah forced to live by wits alone. All he knows is that the father he loved is dead by a Grey Warden's hand and that those murderers have now installed themselves in his childhood home.[1]

Nathaniel has only recently returned to Ferelden after spending almost eight years as a squire in the Free Marches, one of which he spent in Kirkwall.

Involvement


Dragon Age: Origins - Awakening

Splr daoa
Click here to reveal spoilers
for Dragon Age: Origins - Awakening.
Penny Arcade Nathaniel Howe
Nathaniel in the Penny Arcade comic
LoleilAdded by Loleil

As the protagonist of the Penny Arcade Comic, Nathaniel is first seen breaking into Vigil's Keep. He is eventually caught and imprisoned in the keep's dungeon. The Warden-Commander has the ability to choose his fate. He can be executed, released, or conscripted to the Grey Wardens. If he is conscripted, he will survive the Joining and become a companion. However, if he is released he will still ask the Commander to become a Grey Warden when they return from their first trip away from Vigil's Keep.

Epilogue

Nathaniel's ending depends on various actions you take during the game.

  • He may retire as a Grey Warden (for thinking it doesn't suit him), but his nephew will eventually become Commander of the Grey on which the Howe name would once again be known.
  • He may save Fergus Cousland from great danger and bring fame to the name of Howe once again. In gratitude, Teyrn Cousland grants some lands back to the Howes, and a statue of Nathaniel is built before the castle.
  • If Nathaniel is selected to defend Vigil's Keep, he will die unless the Keep has been fully upgraded.


Dragon Age II


Splr da2
“There are men who embrace destiny; these are the ones that change the world forever.” — Flemeth
This article contains spoilers for Dragon Age II. Click here to reveal them.
Nathaniel in DA2
Mini reunion of Anders and Nathaniel
TyraelMM3Added by TyraelMM3

If imported off an Awakening or the "Martyr" profile, Nathaniel makes an appearance in Dragon Age II. He first appears during the quest Finding Nathaniel, part of an expedition into the Deep Roads. He explains to Hawke, who was dispatched by Delilah to find him, that the Primeval Thaig is of great interest to the Wardens, being farther in the Deep Roads than anyone has ever been. However, the Wardens felt it too risky to contact either Hawke or Varric, so the Wardens contacted the latter's brother, Bartrand. If Anders is in the party, and the imported playthrough contained an Awakening epilogue in which he was killed, Nathaniel will comment that he's supposed to be dead. Nathaniel later assists Hawke in the final battle against Knight-Commander Meredith.

Approval

See the approval page for more information.

It is easy to improve Nathaniel's approval especially if you are playing the Human Noble Warden. Consoling him, telling him that it was not his fault why the name Howe was dishonored and basically any conversation choice that is open-minded will ensure that his approval will increase dramatically.

Quests

Dragon Age: Origins - Awakening

Ico Quest
The Prisoner
Ico Quest
Nathaniel's Joining
Ico Quest
The Howe Family

Dragon Age II

Quest icon DA2
Finding Nathaniel

Gifts

Nathaniel prefers tools, practical items, or objects pertaining to his family.

Name Notes Description

Plt ico sextant
Bronze Sextant
Located: Wending Woods - Corpse
An instrument used in navigation.
Plt ico letter magi
Delilah Howe's Letters
Located: Vigil's Keep
Correspondence between Delilah Howe and a friend in Denerim, providing great insight into Delilah's recent life.
Tre ico fancyvase
Golden Vase
Located: Sold by Octham the Grocer in the City of Amaranthine
This vase, bearing the Howe family crest, was likely stolen from the keep at some point.
Tre ico bow 1
Howe Bow
Located: Vigil's Keep
Becomes: Howe Bow
Plot Item
An aged but immaculate bow, stamped with the Howe crest.
Plt ico smiths tools
Locksmith's Tools
Implements for defeating or repairing locks.
Tre ico metal bar
Whetstone
Located: Kal'Hirol
A whetstone to sharpen swords, knives, and daggers.

Initial statistics

Class: Rogue

Specialization: Assassin

Skills: Stealing, Poison-Making, Master Combat Training, Combat Tactics, Clarity

Starting talents:

Assassin: Mark of Death

Rogue: Dirty Fighting, Combat Movement, Below the Belt, Deft Hands, Improved Tools

Archery: Melee Archer, Aim, Defensive Fire, Pinning Shot, Crippling Shot, Critical Shot, Arrow of Slaying, Rapid Shot, Shattering Shot

Gear

Nathaniel specific gear

Tre ico bow 1
Howe BowHowe Bow
Longbow
Ancestral Heartwood (Tier 9)
Requires: 44 dexterity

Damage: 10.80
Critical chance: 1.80%
Armor penetration: 11.00
Strength modifier: 1.00
+3 damage
Rapid aim
+5% ranged critical chance
+4 attack
Ico ring
Worn Golden RingWorn Golden Ring
Ring

+3 cunning
+10% chance to dodge attacks

Initial gear

Ico longbow
Antivan LongbowAntivan Longbow
Longbow
Varies (Tier 1-7)
Requires: 14 dexterity

Damage: 6.00
Critical chance: 1.00%
Armor penetration: 4.00
Strength modifier: 1.00
+1% ranged critical chance
Ico gloves light
Ornate Leather GlovesOrnate Leather Gloves
Light gloves
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 1.50
Fatigue: 1.15%
+2 dexterity
+1 armor
Ico armor light
The Bear's EmbraceThe Bear's Embrace
Light chestpiece
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 9.00
Fatigue: 2.30%
Rune slot Rune slot Rune slot
+3 dexterity
+1 armor
+5 physical resistance
Ico boots light
Studded Leather BootsStudded Leather Boots
Light boots
Varies (Tier 1-7)
Requires: 10 strength

Armor: 0.75
Fatigue: 0.50%
Ico belt
Buckle of the WindsBuckle of the Winds
Belt
This buckle, attached to a simple leather belt, is cool to the touch and delicately engraved.

+3 defense
Ico amulet
Shaper's AmuletShaper's Amulet
Amulet
This amulet sings softly to itself, its lyrium heart filled with ancient knowledge of the dwarven empire.

+2 willpower
Ico ring
Worn Golden RingWorn Golden Ring
Ring

+3 cunning
+10% chance to dodge attacks
Ico ring
Dusk RingDusk Ring
Ring
The signs of dwarven craftsmanship on this ring are clear. Carved from a single, flawless piece of amethyst, it is heavy and cool to the touch. When equipped in a set with the ring named Dawn, the character gains a bonus to armor.

+3 cunning
-1 strength

Plot skills

As you befriend Nathaniel and gain his approval, he will gain additional skills:

Skill Name Benefit Requirement
Inspired: Minor Cunning +1 to Cunning 25% approval
Inspired: Moderate Cunning +2 to Cunning 50% approval
Inspired: Major Cunning +4 to Cunning 75% approval
Inspired: Massive Cunning +6 to Cunning 90% approval
Note: These bonuses are non-cumulative, i.e., the companion will get a total bonus of +6, not of +13.

Dialogue points

Below are the spots where you can initiate dialogue with Nathaniel. On the PC, it can be hard to find the correct spot to click; make sure to hit "tab" and rotate the camera if it's not letting you click on it.

  • City of Amaranthine: statue in front of the Chantry, the spot is called "Statue"
  • The Blackmarsh: Near the beginning of the area on the left, the spot is called "The Blackmarsh".
  • Vigil's Keep - Throne Room near where Nathaniel usually stands, spot is called "Portrait of a Howe"
  • City of Amarathine near merchants: Delilah

Quotes

Main article: Nathaniel Howe/Dialogue
  • "My grandfather was a Grey Warden. Would he even recognize what the order has become? Would he weep at its dereliction? Or would he draw his blade, point it towards his enemy's heart, and cry, 'Enough.'"
  • "If it isn't the great hero, my father's murderer."
  • (To the Warden) "I came here to kill you. If you let me go, you might not catch me next time."
  • "Why does it feel like I'm being dragged around by unseen forces?" (upon switching to him as active character)
  • (Upon being selected if approval isn't high enough) "Oh go soak your head!"
  • (During fight) "Never a dull moment!"
  • "Curse my father and his idiot ambition. He lost everything for us, didn't he?"
  • "Look, I don't know what happened to the Couslands. But from what I hear, it was horrible. The entire war was. But what my father did shouldn't harm my entire family." - said to a Human Noble Warden.
  • "Look, I know you're a hero. You fought a war and you won. But what my father did shouldn't harm my entire family." - said if the Warden is from another origin.
  • "The Howes are pariahs now. Those of us who are left."
───────
  • Nathaniel: You like having Grey Wardens who want you dead?
  • Warden: Some of my best friends have wanted me dead.
───────

(If Warden is from Human Noble origin)

  • Nathaniel: Do you even remember my father?
  • Warden: Arl Howe killed my family. He deserved everything he got!
  • Nathaniel: Your family was going to sell us out to the Orlesians!

Trivia

  • Rendon never mentions Nathaniel, even though he mentions his other children Delilah and Thomas.
  • When you first encounter Nathaniel in the Vigil Keep Dungeon in Awakening, he is unimpressed by what he sees of the Grey Warden, and says "Aren't you supposed to be ten feet tall? With lightning bolts shooting out of your eyes?" This is a variation of a quote from the movie Braveheart in which the following is said when William Wallace rallies the nobles' armies.
  • When you find Nathaniel in the Deep Roads during Act 3 of Dragon Age II and if you spared the Architect in Awakening, you can ask questions that will make Nathaniel mention the Architect and that the Warden's "allies" said it would be safe. This implies that the Architect and his followers are helping the Grey Wardens, which is further solidified if you ask who the allies are which Nathaniel will answer, "No, not dwarves... it's complicated. Let's just say we live in strange times."

Gallery

See also

References

  1. Official Bioware Site
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