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Change is coming to the world. Many fear change and will fight it with every fiber of their being. But sometimes, change is what they need the most. Sometimes, change is what sets them free.


Morrigan profile
Korcari Wilds, Deep in the Wilds, Party Camp (Dragon Age: Origins)
The Nest (Witch Hunt)
Flemeth (mother)
Yavana (sister)
(Unnamed son)

Morrigan is a Witch of the Wilds, one of innumerable sorceresses whose legends originate in the Korcari Wilds. She is called upon to leave her home to become a companion to the Warden. Morrigan can be romanced by a male Warden, and can also teach the Shapeshifter specialization.

Background Edit

Morrigan is supposedly the daughter of Flemeth -- a legendary and fearsome personage who has (again, supposedly) walked the Korcari Wilds for centuries. Morrigan is reluctant (or unable) to confirm Flemeth's actual background. Whatever Flemeth's history, she did raise Morrigan, quite isolated from civilized society; because of this, Morrigan has had limited interaction with fellow humans (though her shapeshifting has provided solace in the company of animals). She generally dislikes the race of man, but finds herself intrigued by exceptional specimens.

It is implied that Morrigan's father, who is unknown, was likely of Chasind origin.[2]

Involvement Edit

Dragon Age: Origins Edit

Splr dao
Click here to reveal spoilers
for Dragon Age: Origins.

Morrigan is the second persistent companion who can join the Warden after Alistair, to whom she takes an instant disliking. Morrigan does not ask to join the Warden, but when her mother suggests it, she does not refuse. During her journey with the Warden, Morrigan expresses little sympathy for the plight of others and disapproves when the Warden helps people without gain.

When Morrigan trusts the Warden enough, and after she has been given the Black Grimoire as a gift, she will claim that Flemeth plans to kill her in order to prolong her own life. To prevent this, Morrigan asks the Warden to kill Flemeth. If the Warden retrieves the grimoire, Morrigan's approval will increase significantly. If the Warden refuses to help Morrigan, she will be furious and leave the group, but she will return on the eve of the Final Battle to offer a quest.

On the eve of the Final Battle, after the Warden learns that a Grey Warden must die in order to defeat the Archdemon, Morrigan offers an alternative. If she can conceive a child with a Grey Warden, the essence of the Archdemon will be lured into the unborn child bearing the taint, rather than the Grey Warden who strikes the killing blow. Morrigan will leave immediately if the ritual is refused, or after the final battle if it is accepted. However, provided that he or she survives the defeat of the Archdemon, the Warden can later declare an intention to seek Morrigan out.

Witch Hunt Edit

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Click here to reveal spoilers
for Witch Hunt.
Morrigan is the centerpiece of the Witch Hunt DLC, set two years after the Battle of Denerim.[3] Morrigan has been spotted in Ferelden and the Warden sets out to find her, either to find his lost love, or to execute her for deserting, or simply in search of answers (depending on the player's gender and choices in Origins). After a series of adventures, the Warden catches up with her in the Dragonbone Wastes, as Morrigan is about to step through a magical portal. As she explains, great changes are to take place in Thedas and she has to leave Ferelden behind to prepare for them. She allows the Warden to come with her, but only if he pursued romance with her in Origins. Regardless, either character's subsequent fate is unknown.

Dragon Age: Inquisition Edit

Morrigan arrived in Orlais in 9:37 Dragon and insinuated herself into the Imperial Court, where she serves as "arcane advisor" to Empress Celene, providing a source of magical knowledge untouched by religious dogma long sought after by the empress. However, rumors abound that Morrigan is a sinister influence on the throne, teaching the empress forbidden, dark arts.[4]

Romance Edit

Morrigan in an intimate moment

Morrigan's responses to a romancing Warden when she is chosen in the field or approached for dialogue are initially bored or sarcastic, but will (as with others) evolve with advancing Approval and breadth of topic, becoming flirtatious, sultry and (in 'extreme' cases) even girlish. When engaging her in conversation, it is important to remember that she values independence and power above all. For successful advances it is best to agree with her "survival of the fittest" philosophy; she disdains any display of soft-heartedness. (That being said, if the Warden plays the "contemptuous of love" card too strongly, he may spoil his chances of intimacy with her.) She also appreciates open-minded curiosity regarding her apostate status and 'uncivilized' upbringing.

Splr dao
Click here to reveal spoilers
for Dragon Age: Origins.

If the Warden initiates romance with Morrigan, then similarly pursues Leliana and/or Zevran, she will eventually confront the Warden and force him to choose - and the rival(s) can force an ultimatum in the same context.

A "[Kiss her]" option can be unlocked at a lower Approval value than with any other potential paramour (minimum Approves (+20) and either 'Interested' or with a successfully-resolved 'good side' dialogue). If this "first kiss" occurs in the presence of Alistair, he may chide Morrigan (in banter) about making "kissy faces"; subsequently, public kisses in Alistair's company prompt a "projectile vomit" remark.

Before even reaching Lothering, it is possible to raise Morrigan's Approval enough to elicit a sexual proposition (Approves (+51) and 'Interested'); however, maintaining or further developing this may be more challenging. Morrigan disapproves of generosity, sentimentality, and cooperation with the Chantry (thus she tends to withdraw Approval whenever Alistair, Leliana and/or Wynne would grant it). Also keep in mind that if Approval exceeds 85 before romance is attempted, such an opportunity will cease to be available.

At the first conversation following a Romantic Approval raised above Approves (+70) , this Witch of the Wilds will offer the Warden a unique ring. This is designed as a psychic link between the two, and Approval may be increased further in this conversation if the Warden not only accepts it, but carefully reciprocates concern and avoids mocking what one might interpret as Morrigan becoming sentimental. This also plays a significant role in the Witch Hunt DLC.

After acquiring Flemeth's Real Grimoire, a 'romantically advanced' Morrigan (Approval label "Love") will come to fear the intensity of her affection towards the Warden, prompting a conversation about these feelings. Most of the choices in this dialogue will result in the end of the romance and a significant loss of Approval, but these can both be avoided (or she can be sent away entirely); however, even if she stays in the party and in love, she will no longer accept 'tent invitations'.

If the Warden beds Morrigan at camp but refuses her offer at Redcliffe Castle, the epilogue will state that she is expecting a child even though the ritual was never performed. This isn't a bug of any sort, merely a variant. It is hinted that she unexpectedly conceived a child before the eve of the Final Battle.

If the Warden breaks up with Morrigan when she asks it, she will call the Warden "my love" (even if Approval is Friendly) at the Denerim gate, and the "regret and sorrow" epilogue may be shown (even if the Warden concludes Origins with another romance (Leliana or Zevran) active). One glitch has been observed: even if the ring is sold or thrown away, the 'ring epilogue' may still appear.

From the standard Morrigan-romance-active epilogue: "there came a night when he was sure that she was thinking of him... somewhere. She felt regret, and sorrow. But the ring told no more." There seems to be no 'happily-ever-after' with Morrigan. She will leave the group immediately after the Final Battle, regardless of relationship status.

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“Phew! Am I bleeding? Oh look, a rip in my robe.” — Finn
This article contains spoilers for Witch Hunt. Click here to reveal them.
However, the romance can continue and end on a happier note (dependent on choices in Origins and Witch Hunt) wherein the couple kiss and leave Thedas together.

Epilogue(s) acquisition walkthrough

For the 'ring-epilogue' slide in Origins, a Morrigan who has given her ring must be engaged in conversation the day after her ritual is accepted. This can be done in Denerim: during the gate-breaching first skirmish of the Final Battle; when the quest is updated and The Warden is prompted to speak to Riordan, the conversation will be followed with selection of the final party to battle the Archdemon, and a series of farewells from your companions. If The Warden does not want Morrigan to help battle the Archdemon, the conversation with her should be initiated before speaking to Riordan and choosing the final party. This will trigger the 'ring' slide in the epilogue.

The tricky part is how to import the same character to Awakening and get the 'basic' Morrigan slide at the end of that campaign. The problem with the final Morrigan dialogue at Denerim's city gate is that Morrigan will invariably end the relationship, which alters their status to 'Friendly' at most. This is unaffected by whether Morrigan is brought to fight the Archdemon (and says "...always remember you, my love") or doesn't (and says " gloriously, my friend"); in either case, the romance is ended by the final conversation.

The way to get around this is to keep the Golden Mirror in reserve (which shouldn't pose a problem, since the item is not required either to engage Morrigan in a relationship or to advance an already-active one). This gift will 'restore' an active romance with Morrigan after their 'final' dialogue (giving the Mirror triggers one more brief conversation) in order to get the 'ring' epilogue. Load the Epilogue Autosave (created when the Archdemon is slain), then go to the Party Camp, give Morrigan the Mirror, and 'rekindle' the romance (see the next paragraph). Then save manually and import that file to Awakening (this will unlock the 'dark-haired sorceress' epilogue slide in that campaign).

Note that (after unlocking the 'ring epilogue' via a final Morrigan conversation, as described above) approaching Morrigan after slaying the Archdemon will prompt her to ask if the Warden is a friend - this will confirm that the romance was ended by the final conversation at the City Gate. When giving the Mirror forces a dialogue, select the "beautiful woman" response to restart the romance. If the romance is restored, she will respond with a giggle or "Your desire?" instead of "What comes, my friend?" and the "[Kiss her]" option will be available.

However, rather than saving a gift for restoring an anticipated 'broken' romance, the simplest method is to evade any further conversation with her after the Dark Ritual.

Gifts Edit

Quite simply, Morrigan likes shiny stuff - mostly jewelry.

Name Notes Description

Plt ico black grimoire
Black Grimoire
Location: Senior Mage Quarters
Plot Item
A black leather-bound book with a tree on the cover.
Plt ico flemeths grimoire
Flemeth's Grimoire
Location: Flemeth's Hut
Plot Item
An old, but lovingly cared for book, bound in leather of questionable origins. The pages smell of herbs and wood smoke. Intricate stitching on the cover marks out a leafless tree, strangely ominous in its stark appearance.
Tre ico necklace 1
Gold Amulet
A gold amulet suspended by a chain of delicate gold links.
Tre ico necklace 5
Golden Demon Pendant
Located: The Gauntlet
A molded pendant that looks eerily like the head of a demon hangs off this thick gold chain.
Plt ico golden mirror
Golden Mirror
Located: Orzammar Commons
Plot Item
A mirror of polished glass in a gold frame. Golden deer and sparrows frolic together in a charming scene on the back of the mirror.
Tre ico necklace 2
Golden Rope Necklace
This unique necklace is made of delicate gold strands twisted together in a thick rope.
Tre ico locket
An antique cameo depicting a beautiful woman with jewels in her hair. The cameo is set in the front of a filigreed gold locket.
Tre ico brooch
Silver Brooch
Located: Dalish Camp
A large gemstone in an intricate silver setting. A small pin on its back allows it to be attached to clothing.
Tre ico necklace 3
Silver Chain
This short necklace is made of several strands of silver chain.
Tre ico necklace 4
Silver Medallion
This silver necklace is adorned with a large silver medallion.

Initial statistics Edit

Morrigan is casting a spell

Relative attribute weightings on auto-level: Strength 0.125, Dexterity 0.25, Willpower 1.125, Magic 1.5, Cunning 0, Constitution 0.

Morrigan starts as a Mage of at least Level 5, with the Shapeshifter Specialization (even before Level 7).

Starting skills Edit

Skill-Herbalism icon Herbalism
Skill-Herbalism icon Herbalism (Improved)
Skl ico combat1 Combat Training
Skl ico combat1 Combat Training (Improved)

Starting abilities (PC) Edit


Spell-SpiderShape icon Spider Shape
Spell-BearShape icon Bear Shape (level 8)


Spell-Winter'sGrasp icon Winter's Grasp
Spell-FrostWeapons icon Frost Weapons (level 7)
Lightning Lightning (level 6)


Mind Blast Mind Blast


Spell-VulnerabilityHex icon Vulnerability Hex
Spell-Disorient icon Disorient
Spell-Horror icon Horror
Spell-DrainLife icon Drain Life

Starting abilities (PS3, Xbox360) Edit


Spell-SpiderShape icon Spider Shape


Spell-Winter'sGrasp icon Winter's Grasp
Spell-FrostWeapons icon Frost Weapons
Lightning Lightning


Mind Blast Mind Blast


Spell-VulnerabilityHex icon Vulnerability Hex
Spell-Disorient icon Disorient
Spell-Horror icon Horror (level 7)
Spell-DrainLife icon Drain Life

Gear Edit

Initial gear Edit

Ico staff Magic StaffMagic Staff
Varies (Tier 1-3)
Requires: 16 magic

Damage: 4.00 (Physical)
Armor penetration: 20.00
+1 magic
Ico armor robe Morrigan's RobesMorrigan's Robes
Morrigan appears to have assembled this outfit from scraps of clothing salvaged from the Chasind folk. It is adorned with glossy feathers and colored stones that she probably found in the Wilds.

+2 magic
+10% cold damage
Ico amulet Wildstone ClaspWildstone Clasp
A roughhewn gem in a deceptively simple setting. Great skill was required to fashion this to look primitive and yet still elegant. Morrigan has an eye for quality that defies her wild nature.

+1 willpower
+10 mental resistance

Morrigan specific gear Edit

Ico armor robe Morrigan's RobesMorrigan's Robes
Morrigan appears to have assembled this outfit from scraps of clothing salvaged from the Chasind folk. It is adorned with glossy feathers and colored stones that she probably found in the Wilds.

+2 magic
+10% cold damage
Ico armor robe Robes of PossessionRobes of Possession
The original intent of these robes is clear: a "welcome home" present from Flemeth, designed to sap Morrigan's will and ease the ancient sorceress's possession of her daughter. With Flemeth dead, these robes no longer pose a danger to Morrigan--but Maker help those who get in her way.

+5 magic
+12 defense
+8% spell resistance

-1 willpower
+20% cold damage
Ico amulet Wildstone ClaspWildstone Clasp
A roughhewn gem in a deceptively simple setting. Great skill was required to fashion this to look primitive and yet still elegant. Morrigan has an eye for quality that defies her wild nature.

+1 willpower
+10 mental resistance

Plot skills Edit

As you befriend Morrigan and gain her approval she will gain additional abilities, consisting of the following:

Skill Name Benefit Requirement
Inspired: Minor Magic +1 to Magic 25% approval
Inspired: Moderate Magic +2 to Magic 50% approval
Inspired: Major Magic +4 to Magic 75% approval
Inspired: Massive Magic +6 to Magic 90% approval
Note: These bonuses are non-cumulative, i.e. the companion will get a total bonus of +6, not of +13.

Quotes Edit

Morrigan Concept Art
Morrigan's concept art
Main article: Morrigan/Dialogue
  • (When first meeting The Warden) "Well, well, what have we here? Are you a vulture, I wonder? A scavenger poking amidst a corpse whose bones have been long since cleaned? Or merely an intruder, come into these darkspawn filled wilds of mine in search of... easy prey?"
  • "The Chasind have tales of we witches... I have prowled shadows that you never dreamed existed. Am I an unnatural abomination, to be put to the torch?"
  • "Men are always willing to believe two things about a woman: one, that she is weak, and two, that she finds him attractive."
  • "Apparently everyone seems to agree that a Blight is the perfect time to start killing each other. Marvelous, really."
  • "How odd. Now we have a dog... and Alistair is still the dumbest one in the party."
  • (On the Circle Tower) "So the mages are all locked within? A fitting end for all those who gave up their own freedom."
  • (After the shriek attack) "What will they send next - darkspawn tax collectors?"
  • (On the Warden Intimidating Lothering's Revered Mother) "Now we threaten priests - how fun!"
  • (On Dog) "(Scoffs) He is just trying to be manipulative. I can tell. I do it too."
  • (Witch Hunt) "Flemeth once told me that temptation lies in the forbidden. 'Do not follow me,' I said, and slipped into the shadows. Some doors should never be re-opened."

(After completing Flemeth's Real Grimoire)

  • Morrigan: "'Tis a curious thing. I do not know how else to describe it."
  • Warden: "Oh? Did you have your first feeling?"
  • Morrigan: "(Laughs) That would be rather unlikely, would it not?"

Trivia Edit

Morrigan's appearance in the Sacred Ashes trailer
  • In Bioware's character file for her, her appearance is described as: "A svelte, exotic-looking young woman with long black hair and large eyes. Her body is relatively thin and not strong."[5]
  • Actress Kate Mulgrew, who plays Morrigan's mother Flemeth, has said that "Morrigan is innocent. She is beautiful. She is vulnerable."[6]
  • She is also featured in the Penny Arcade Dragon Age comic, along with Flemeth.[7]
  • Morrigan is one of the only party members (along with Sten) to recognize that the dream the sloth demon creates in the fade isn't real.
  • Morrigan is one of three companions who appear in the Sacred Ashes trailer. She is modeled after Victoria (a.k.a. Victorria) Johnson.[8]
  • After the fight in the Tower of Ishal, a conversation with Morrigan can lead Alistair to inquire about her cooking skills. After some banter, she will comment that she knows "fifteen different poisons" that grow right in the Korcari Wilds. However, Morrigan has no initial Poison-Making ability; instead she has Herbalism.
  • Morrigan appears alongside Commander Shepard from Mass Effect as cameo characters in MySims SkyHeroes, the sixth game in EA's MySims franchise.[9]
  • Similarly, a Morrigan Hemlock can be found in The Sims 3, via the Late Night expansion pack. Appropriately, she has the Evil trait as part of the game's mechanics.
  • Morrigan is mentioned various times throughout Dragon Age II:
  • An illustration of Morrigan is also present in the ending of Dragon Age II.
    The illustration of Morrigan in Dragon Age II
  • A cut-scene was proposed to show Morrigan (either as a friend or a romantic interest) being conflicted over the dark ritual, but was cut from the game. The comic Dragon Age: The Revelation, a collaboration between David Gaider and Irma Ahmed ("Aimo"), gives one scenario of what might have happened.
  • Morrigan was supposed to have a Persian accent, but the idea was scrapped during the audition phase.[10]
  • In Dragon Age Legends, Morrigan appears as a companion if the player unlocks "Morrigan Room" (requires two expansion rooms) and places it in their castle.
  • Morrigan's attire in the trailer for Dragon Age: Inquisition appears very similar to the clothes Leliana wanted to dress Morrigan in from Dragon Age Origins' ambient dialogue: "Dark red velvet, yes. With gold embroidery. It should be cut low in the front of course, we don't want to hide your features."
  • According to David Gaider, Morrigan is not an atheist despite her apparent disdain for organized Andrastianism.[11]

Bugs Edit

  • There is an exploit through which Morrigan can be brought to Approves (+100) shortly after the party's arrival in Lothering. See the final section of The Qunari Prisoner.
  • If the Warden is in a romance with Morrigan and talks to her in Arl Eamon's Estate, her first response is the one normally made to a friendly Warden. However, the game still considers that Morrigan and the Warden are together and thus this bug doesn't have any lasting effects. In the downloaded ps3Icon ps3version, if the Warden kisses her, she seems to disappear, but is hiding behind Dog.
  • - Above Morrigan disappearance behind dog in the Warden's Redcliffe room is also possible in some PC versions of Dragon Age Edition.
  • Witch Hunt may have a bug in which Morrigan will reference the Warden refusing the dark ritual at Redcliffe - even if there was no refusal. In any case, all of the final choices are still available.

Gallery Edit

See also Edit

Ico codex entry Codex entry: Morrigan

References Edit

  1. Inquisition Official Site.
  2. According to Alistair, upon meeting Morrigan in the Korcari Wilds in Dragon Age: Origins. This indication is bolstered by Flemeth's history of using Chasind men to breed, as per Codex entry: Flemeth.
  3. "Witch Hunt". BioWare. Retrieved on July 8, 2013.
  4. Inquisition Official Site.
  5. Dragon Age: Origins Resource File: morrigan.chr
  6. Kate Mulgrew brings classic Greek tragedy to Dragon Age
  7. Penny Arcade DA:O Comic
  8. Maxim, The Girls of Dragon Age: Origins
  9. Morrigan on the MySims wiki
  10. On voice-acting
  11. David Gaider Twitter

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