Momentum
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| |||
|---|---|---|---|
| Type:
| Dual Weapon (Dual-Weapon Sweep tree)
| ||
| Effect type:
| Sustained
| ||
| Range:
| Personal
| ||
| Activation:
| 60
| ||
| Fatigue:
| 5%
| ||
| Cooldown:
| 30s
| ||
| Requires:
| 24 dexterity
Expert Combat Training | ||
| Description:
| The character has learned to carry one attack through to the next, increasing attack speed substantially. This mode consumes stamina quickly, however.
| ||
Momentum is a rogue and warrior talent from the Dual-Weapon Sweep tree in Dragon Age: Origins.
Information
Edit
- The character has learned to carry one attack through to the next, reducing attack speed (animation time) by a factor of 0.7 (30%). This attack speed increase corresponds to a damage per second increase of 42% (1/0.7=1.428 rounded down).
- Stamina regeneration in combat is reduced by 2.0 (leading to stamina drain, if the resulting stamina regeneration rate is less than 0). The ability will deactivate if stamina reaches 0.
- Conjuration time: 1s.
Notes
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- Upkeep is in stamina.
- Momentum and Dual Striking can be used simultaneously. Dual Striking needs to be reactivated each time you enter a new zone, even if it seems active, to work properly.
- Momentum does not increase movement speed.
- There is a bug in core h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + Momentum corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + Momentum + Precise Striking results in a valid speed modifier of 0.45.