Misdirection Hex
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- For the spell in Dragon Age II, see Misdirection Hex (Dragon Age II).
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|---|---|---|---|
| Type:
| Entropy spells (Vulnerability Hex tree)
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| Effect type:
| Activated
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| Range:
| Medium
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| Activation:
| 45
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| Cooldown:
| 40s
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| Requires:
| 28 magic
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| Description:
| The target suffers a frustrating hex of inaccuracy. All hits become misses, while critical hits become normal hits.
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Misdirection Hex is a mage spell from the Entropy tree in Dragon Age: Origins.
Information
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- Duration: 20s.
- Range: 25m.
- Conjuration time: 1s.
- 60 Threat is drawn from the target.
Notes
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- Activation base is in Mana and values vary with fatigue%.
- Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
- Misdirection Hex will prevent Scattershot from hitting, despite its being an auto-hit.
- Backstabs count as misses.