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+ | {{for|the spell in ''Dragon Age II''|Mind Blast (Dragon Age II)}} |
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<onlyinclude>{{SkillSpellTalentTransformer |
<onlyinclude>{{SkillSpellTalentTransformer |
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− | |style = {{{style|}}} |
+ | |style = {{{style|}}} |
− | |name= [[Mind Blast]] |
+ | |name = [[Mind Blast]] |
+ | |icon = Mind Blast.png |
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− | |type= [[Spirit_Spells#Telekinesis_Spells|Telekinesis Spells]] |
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+ | |image = Mind Blast.jpg |
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− | |icon= Mind_blast_icon.JPG |
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+ | |px = 270px |
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+ | |type = [[Spirit spells (Origins)#Mind Blast tree|Spirit spells]] (Mind Blast tree) |
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− | |effects= |
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− | Activated<br /> |
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− | Range: Personal<br /> |
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− | Activation: 20<br /> |
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− | Cooldown: 30s<br /> |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | <noinclude> |
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− | {{See| Also [[Spirit Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}} |
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+ | '''Mind Blast''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Spirit spells (Origins)|Spirit]] tree in ''[[Dragon Age: Origins]]''. |
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+ | == Notes == |
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+ | * The spell works very well for shaking off melee enemies attacking the caster, if the caster runs away after using the spell. Otherwise, distance-based [[Threat]] is likely too high and many enemies will resume attacking the caster, after the stun wears off. |
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− | == |
+ | == See also == |
+ | * [[Ability mechanics]] |
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+ | [[Category:Dragon Age: Origins spells]] |
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− | </noinclude> |
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− | [[Category:Spells]] |
Revision as of 21:25, 20 September 2012
- For the spell in Dragon Age II, see Mind Blast (Dragon Age II).
Mind Blast is a mage spell from the Spirit tree in Dragon Age: Origins.
Information
- Area of effect: self-centered 5 m radius sphere. Duration (s): (3.0 + (4.0 - (Party Size))) * (Target Rank Duration Modifier).
- Conjuration time: 1s.
- Mind Blast clears all Threat, except for distance-based Threat, drawn from affected enemies.
Notes
- Activation base is in Mana and values vary with fatigue%.
- Arcane Warrior Spellcasting: The spell requires be cast with your weapon(s) sheathed.
- The spell works very well for shaking off melee enemies attacking the caster, if the caster runs away after using the spell. Otherwise, distance-based Threat is likely too high and many enemies will resume attacking the caster, after the stun wears off.