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Merrill/Approval

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Friendship Edit

Merrill's friendship can be gained by:

  • Siding with the mages or the elves in quests.
  • Choosing options that favor blood magic or demons.
  • By being agreeable to her in conversation.

Act 1Edit

  • Act of Mercy: Tell Grace that you will distract the Templar (Ser Thrask). Choose the agreeable options and then "I'll convince them you're dead." Friendship small (+20)
  • Bait and Switch: Defend Merrill (Call on Companion) at the end of the quest Friendship small (+5)
  • Enemies Among Us: Choose the following dialogue options while speaking with Knight-Captain Cullen in The Gallows Friendship small (+20)
    • "Hey! I'm a mage."
    • "You're wrong."
  • Enemies Among Us: If Carver is present when rescuing Keran, choose "Templars are just as bad." Friendship small (+10)
  • An Errant Letter: Keep Ser Thrask's secret Friendship small (+10)
  • Finders Keepers: Attempt to trick the guards by the docks with the special choice, "Fire!" (Available only for a Humorous/Charming Hawke) Friendship small (+5)
    • Note: It is also possible to gain the same approval for Varric, but you cannot receive approval from both characters. If Varric and Merrill are both with you at the time, Merrill will always receive the approval over Varric.
  • The Gallows: Visiting the Gallows with Fenris for the first time will initiate a dialogue scene. If Merrill is present, choose the response, "It is wrong to oppress mages." Friendship small (+5)
  • Magistrate's Orders: Kill Kelder Friendship small (+10)
  • Shepherding Wolves: Accept the quest from Sister Petrice Friendship small (+10)
  • Shepherding Wolves: Refuse to hand Ketojan over to the Qunari Friendship small (+5)
  • Tranquility: Promise Lirene you won't harm Anders Friendship small (+5)
  • Wayward Son: Tell Vincento to make it up to his son for his neglect Friendship small (+10)
  • Wayward Son: Go to the Gallows and tell Ser Thrask you want to help find Feynriel Friendship small (+10)
  • Wayward Son: Allow Feynriel to go to the Dalish Friendship small (+10)
  • Welcome Home: Choose either of the following dialogue options Friendship small (+5)
    • "You're welcome."
    • "Did you really?"

Act 2Edit

Act 3Edit

  • A New Path: When talking to Merrill to initiate the quest, agree without suggesting she talk to the keeper first Friendship small (+10)
  • A New Path: Ask Marethari how to fix the eluvian Friendship small (+10)
  • A New Path: After the battle with the demon, say that Marethari was stupid Friendship small (+15)
  • A New Path: After the battle say stand down OR Marethari was possessedFriendship small (+10)
  • Memento of the Dalish: Give Merrill the Sylvanwood Ring (on the Friendship path) Friendship small (+15)

Rivalry Edit

Rivalry with Merrill can generally be earned by contradicting the "hows" of developing a friendship with her, as mentioned above. You can also receive Rivalry small (+5) rivalry the first time you pay for any of the workers at the Blooming Rose if Merrill is in your party.

Act 1Edit

  • Act of Mercy: Deny the quest (You'll still have the quest anyway) Rivalry small (+10)
  • Act of Mercy: Tell Grace to go back to the circle Rivalry small (+10)
  • Bait and Switch: At the end of the quest Hawke says, "I'm well aware." (only available to a non-mage Hawke who brought a mage along during the second half of this quest.) Rivalry small (+5)
  • Enemies Among Us: If Carver is present when rescuing Keran, choosing magic is not the problem Rivalry small (+10)
  • Enemies Among Us: After the quest, upon speaking to Knight-Captain Cullen, say you support the templars (Mage only)Rivalry small (+10)
  • The Gallows: Visiting the Gallows with Fenris and Merrill for the first time will initiate a dialogue scene. If Fenris is present, choose the response, "The Circle is necessary." Rivalry small (+5)
  • Magistrate's Orders: Choosing to help Kelder Rivalry small (+10)
  • Wayward Son: Convince Feynriel to go the Circle Rivalry small (+10)
  • Welcome Home: Choosing "Don't Thank Me" Rivalry small (+5)


Act 2Edit

  • Back from Sundermount: After NOT giving the Arulin'Holm to Merrill (as the Keeper requests), tell Merrill that you are trying to help her (agreeable tactful option), or that she can't complete the mirror (wry, humourous or witty option)Rivalry small (+25). Telling Merrill you don't trust her with the tool (aggressive option) Rivalry small (+10)
  • Forbidden Knowledge: Destroy each evil tome in the sidequest Rivalry small (+10) for each tome destroyed while Merrill is in the party
  • Merrill, An Apology: Will become active once Night Terrors completed and Merrill accompanied you to Fade. You can gain up to Rivalry small (+10) depending on response sequences (see quest for details).
  • Mirror Image: Refuse to do the quest Rivalry small (+30) Refuse via witty + investigate Rivalry small (+10). Refuse aggressively Rivalry small (+25) Note: The quest will still be available, though.
    • NOTE: PC 1.03 Refuse to do the quest with or without investigation/flirt gives the following; all peaceful/humorous responses Rivalry small (+10), all aggressive responses Rivalry small (+25).
  • Mirror Image: After defeating the Varterral, tell Merrill that Pol ran away from her because he is a coward (aggressive option)
  • Mirror Image: After receiving the Arulin'Holm from the Keeper, refuse to give it to Merrill twice. Note: This will result in either a reversal of total friendship or Rivalry small (+15) (see quest for details).
  • Night Terrors: During the dialogue with Marethari, choose to kill Feynriel if things go wrong in the fade Rivalry small (+10)
  • Night Terrors: Refuse Torpor's offer: Rivalry small (+5)
  • Night Terrors: During the dialogue with the Marethari-demon, choose "Don't trust it Merrill" Rivalry small (+20). Choose the "Don't dare turn on me" option Rivalry small (+10)
  • Wooden Halla: Giving her the gift (on the Rivalry path) Rivalry small (+15)
  • Demands of the Qun: Give Isabela to the Arishok Rivalry small (+10)

Act 3Edit

  • Alone: Hand Fenris over to Danarius Rivalry small (+10)
  • Memento of the Dalish: Give Merrill the Sylvanwood Ring (on the Rivalry path) Rivalry small (+15)
  • A New Path: When talking to Merrill to initiate the quest, suggest she talk to the keeper first Rivalry small (+10)
  • A New Path: After the battle with the demon, tell Merrill that she should have listened Rivalry small (+15)
  • A New Path: Telling the rest of her clan that you will take responsibility for Merrill's actions Rivalry small (+15)

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