Dragon Age Wiki
Register
Advertisement
Dragon Age Wiki

Friendship[]

Merrill's friendship can be gained by:

  • Siding with the mages or the elves in quests.
  • Choosing options that favor blood magic or demons.
  • By being agreeable to her in conversation.

Act 1[]

  • Act of Mercy: Tell Grace that you will distract the Templar (Ser Thrask). Choose the agreeable options and then "I'll convince them you're dead." Friendship (+20)
  • Bait and Switch: Defend Merrill (Call on Companion) at the end of the quest Friendship (+5)
  • Enemies Among Us: Say "Not all mages are like that" or "Hey! I'm a mage." (if Hawke is a mage) in the first dialogue option while speaking with Knight-Captain Cullen in the Gallows Friendship (+10)
  • Enemies Among Us: Say "You're wrong" in the second dialogue option while speaking with Knight-Captain Cullen in the Gallows Friendship (+10)
  • Enemies Among Us: If Carver is present when rescuing Keran, choose "Templars are just as bad." Friendship (+10)
  • An Errant Letter: Keep Ser Thrask's secret Friendship (+10)
  • Finders Keepers: Attempt to trick the guards by the docks with the special choice, "Fire!" (Available only for a Humorous/Charming Hawke) Friendship (+5)
    • Note: It is also possible to gain the same approval for Varric, but you cannot receive approval from both characters. If Varric and Merrill are both with you at the time, Merrill will always receive the approval over Varric.
  • The Gallows: Visiting the Gallows with Fenris for the first time will initiate a dialogue scene. If Merrill is present, choose the response, "It is wrong to oppress mages." Friendship (+5)
  • Magistrate's Orders: Kill Kelder Friendship (+10)
  • Shepherding Wolves: Accept the quest from Sister Petrice Friendship (+10)
  • Shepherding Wolves: Refuse to hand Ketojan over to the Qunari Friendship (+5)
  • Tranquility: Promise Lirene you won't harm Anders Friendship (+5)
  • Wayward Son: Tell Vincento to make it up to his son for his neglect Friendship (+10)
  • Wayward Son: Go to the Gallows and tell Ser Thrask you want to help find Feynriel Friendship (+10)
  • Wayward Son: Allow Feynriel to go to the Dalish Friendship (+10)
  • Welcome Home: Choose the dialogue option "You're welcome." Friendship (+5)

Act 2[]

Act 3[]

  • A New Path: When talking to Merrill to initiate the quest, agree without suggesting she talk to the keeper first Friendship (+10)
  • A New Path: Ask Marethari how to fix the eluvian Friendship (+10)
  • A New Path: After the battle with the demon, say that Marethari was stupid Friendship (+15)
  • A New Path: After the battle say stand down OR Marethari was possessedFriendship (+10)
  • Memento of the Dalish: Give Merrill the Sylvanwood Ring (on the Friendship path) Friendship (+15)

Rivalry[]

Rivalry with Merrill can generally be earned by contradicting the "hows" of developing a friendship with her, as mentioned above. You can also receive Rivalry (+5) rivalry the first time you pay for any of the workers at the Blooming Rose if Merrill is in your party.

Act 1[]

  • Act of Mercy: Deny the quest (You'll still have the quest anyway) Rivalry (+10)
  • Act of Mercy: Tell Grace to go back to the circle Rivalry (+10)
  • Bait and Switch: At the end of the quest Hawke says, "I'm well aware." (only available to a non-mage Hawke who brought a mage along during the second half of this quest.) Rivalry (+5)
  • Enemies Among Us: If Carver is present when rescuing Keran, choosing magic is not the problem Rivalry (+10)
  • Enemies Among Us: After the quest, upon speaking to Knight-Captain Cullen, say you support the templars (Mage only)Rivalry (+10)
  • The Gallows: Visiting the Gallows with Fenris and Merrill for the first time will initiate a dialogue scene. If Fenris is present, choose the response, "The Circle is necessary." Rivalry (+5)
  • Magistrate's Orders: Choosing to help Kelder Rivalry (+10)
  • Wayward Son: Convince Feynriel to go the Circle Rivalry (+10)
  • Welcome Home: Choosing "Don't Thank Me" Rivalry (+5)

Act 2[]

  • Back from Sundermount: After NOT giving the Arulin'Holm to Merrill (as the Keeper requests), tell Merrill that you are trying to help her (agreeable tactful option), or that she can't complete the mirror (wry, humourous or witty option)Rivalry (+25). Telling Merrill you don't trust her with the tool (aggressive option) Rivalry (+10)
  • Forbidden Knowledge: Destroying an Evil Tome or the Fell Grimoire results in Rivalry (+10) if Merrill is in the party. The total amount of rivalry which can be gained by destroying all tomes is Rivalry (+60)
  • Mirror Image: Refusing to do the quest Rivalry (+30) Refuse via witty + investigate Rivalry (+10). Refuse aggressively Rivalry (+25) Note: The quest will still be available, though.
    Note: PC 1.03 Refuse to do the quest with or without investigation/flirt gives the following; all peaceful/humorous responses Rivalry (+10), all aggressive responses Rivalry (+25)
  • Mirror Image: After defeating the Varterral, ask Merrill what she did to scare Pol this much ("Why did he run?") Rivalry (+15)
  • Mirror Image: After defeating the Varterral, tell Merrill that Pol ran away from her because he is a coward ("Don't waste your tears.") Rivalry (+10)
  • Mirror Image: After receiving the Arulin'Holm from the Keeper, refuse to give it to Merrill twice. This will result in either a reversal of total friendship or Rivalry (+15). See quest page for details.
  • Night Terrors: During the dialogue with Marethari, choose to kill Feynriel if things go wrong in the fade Rivalry (+10)
  • Night Terrors: Refuse Torpor's offer: Rivalry (+5)
  • Night Terrors: During the dialogue with the Marethari-demon, choose "Don't trust it Merrill" Rivalry (+20). Choose the "Don't dare turn on me" option Rivalry (+10)
  • Merrill, An Apology: Will become active once Night Terrors completed and Merrill accompanied you to Fade. You can gain up to Rivalry (+10) depending on response sequences (see quest for details).
  • Questioning Beliefs: Flirting nets Rivalry (+5), picking two diplomatic options nets Rivalry (+15), while other options yield Rivalry (+20)
  • Wooden Halla: Giving her the gift (on the Rivalry path) Rivalry (+15)
  • Demands of the Qun: Give Isabela to the Arishok Rivalry (+10)

Act 3[]

  • Alone: Hand Fenris over to Danarius Rivalry (+10)
  • Memento of the Dalish: Give Merrill the Sylvanwood Ring (on the Rivalry path) Rivalry (+15)
  • A New Path: When talking to Merrill to initiate the quest, suggest she talk to the keeper first or refuse the quest Rivalry (+10) (the quest will still be avilable)
  • A New Path: Talk to Keeper Marethari before heading to the top of Sundermount and say "Talk some sense into Merrill." Rivalry (+10)
  • A New Path: After the battle with the demon, tell Merrill that she should have listened Rivalry (+15). Then say "She loved you." or "This could have been you." Rivalry (+15) or "That's not up to you." or "Merrill, you were being crazy." Rivalry (+25)
  • A New Path: Telling the rest of her clan that you will take responsibility for Merrill's actions Rivalry (+15)
Advertisement