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Mauls (Origins)

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For mauls in Dragon Age II, see Mauls (Dragon Age II).

Mauls are two-handed melee weapons specializing in high armor penetration values. However, they have the lowest chance of critical strike. Mauls also have the added advantage of the highest attribute modifier bonus.

Contents

Properties Edit

NameAttributeAttribute ModifierAim TimeSpeed Modifier
Mauls100% strength125%0.05

Scaling Edit

Tier Base damage Armor penetration Critical chance Range Requisite Runes
Iron (Tier 1) 9.00 7.00 0.50 Melee 18 strength 0
Grey Iron (Tier 2) 9.90 8.05 0.55 Melee 20 strength 0
Steel (Tier 3) 10.80 9.10 0.60 Melee 22 strength 1
Veridium (Tier 4) 11.70 10.15 0.65 Melee 26 strength 1
Red Steel (Tier 5) 12.60 11.20 0.70 Melee 32 strength 2
Silverite (Tier 6) 13.50 12.25 0.75 Melee 34 strength 2
Dragonbone (Tier 7) 14.40 14.00 0.80 Melee 38 strength 3
White Steel (Tier 8) 15.30 15.75 0.85 Melee 42 strength 3
Aurum Volcanic (Tier 9) 16.20 17.50 0.90 Melee 46 strength 3

Mauls Edit

Dragon Age: Origins Edit

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Chasind Crusher
Varies
Requires: 18 strength
9.00 0.50% 7.00 1.25 0 +3 melee critical chance
-5 attack
Reward for the Chasind Trail Signs quest.
Chasind Great Maul
Dragonbone
Requires: 38 strength
12.80/14.40 0.80% 14.00 1.25 3 +5 damage
+2.5 armor penetration
+0.5/+1 stamina regeneration in combat
+75 stamina
Acquired from Gorim after completing three main quests.
Darkspawn Maul
Varies
Requires: 18 strength
9.00 0.50% 7.00 1.25 0 +0.5 armor penetration
-1 dexterity
Diamond Maul
Varies
Requires: 18 strength
9.00 0.50% 7.00 1.25 0
Exalted Maul
Silverite
Requires: 34 strength
13.50 0.75% 12.25 1.25 2 +2 willpower
+10 mental resistance
+4 damage vs. undead
Found during the final Crime Wave burglary in the Bann Franderel's Manor and also purchased by Glassric the Weaponsmith in Amaranthine
Forge Master's Hammer
Red Steel
Requires: 32 strength
12.60 0.70% 11.20 1.25 2 +25% fire resistance
+6 attack
Heavy Maul
Steel
Requires: 22 strength
10.80 0.60% 9.10 1.25 1 +2 damage
Maul
Varies
Requires: 18 strength
9.00 0.50% 7.00 1.25 0
Nug Crusher
Varies
Requires: 32-38 strength
12.60-14.40 0.70%-0.80% 11.20-14.00 1.25 2 or 3 +4 dexterity
+100 stamina
Chance to stun
Requires Return to Ostagar DLC
Spiked Maul
Red Steel
Requires: 32 strength
12.60 0.70% 11.20 1.25 2 +3 damage
+2 melee critical chance

-1 dexterity
Thorval's Luck
Silverite
Requires: 34 strength
13.50 0.75% 12.25 1.25 2 +10% to healing effects received
+4 attack
+10 physical resistance
Available from Gorim in Origins and Glassric the Weaponsmith in Awakening.
Trian's Maul
Silverite
Requires: 34 strength
13.50 0.75% 12.25 1.25 2 +4 damage vs. darkspawn

Dragon Age: Origins - Awakening Edit

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Darkspawn Maul
Varies
Requires: 18 strength
9.00 0.50% 7.00 1.25 0 +2 cunning
+2 attack
Leg-Crusher
White Steel
Requires: 42 strength
15.30 0.85% 15.75 1.25 0 +5% melee critical chance
Chance to reduce movement speed
Valos Atredum
White Steel
Requires: 42 strength
15.30 0.85% 15.75 1.25 0 +1 health regeneration in combat
+25% critical/backstab damage
Chance to stun
Demonslayer
Dragonbone
Requires: 38 strength
14.40 0.80% 14.00 1.25 3 +5 damage
+2 armor penetration
+20 damage vs. undead
Sold by Glassric the Weaponsmith in the City of Amaranthine


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