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- Stored Damage: 100%
- Duration: 8 seconds
- Cooldown time: 32 seconds
- Cost: 10 Stamina
| Mark of Doom|| Upgrade |
Requires: Mark of Death
| While it is active, Mark of Death leaves the target vulnerable to even more injury. |
Armor Reduction: 20%
| Lasting Mark|| Upgrade |
|Mark of Death lasts even longer, but can no longer be manually triggered early for bonus damage.|
- Mark of Death stores damage to the target while it is active, and deals 50% of that damage when the duration runs out. If the mark is triggered early, it deals 100% of that damage instead.
- Patch 10 / Trespasser DLC toggled upgrades change: Mark of Doom does 25% of stored damage if allowed to expire (8 secs) and 150% of stored damage if triggered.