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Mad Hermit

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Character
Mad Hermit

MadHermit
Race:
Gender:
Male
Class:
Title:
Hermit
Location:
Appearances:

The Mad Hermit is encountered by the Warden in the northeast section of the East Brecilian Forest.

Contents

Background Edit

The hermit is a deranged apostate who lives in the forest. He believes the trees are out to get him and that "they" sent the Warden as part of some conspiracy. Zathrian reveals to you that the hermit is infamous among the Dalish; he is a Shemlen blood mage hiding from the Chantry. He apparently constructed a tower in the Brecilian forest which has since mysteriously disappeared.

Walkthrough Edit

Upon entering his campsite, the Mad Hermit will teleport next to you, and begin a tirade while swinging his fists. Upon engaging what can only be loosely categorized as "dialogue" with him, it will become abundantly clear that something is amiss: first and foremost, the Hermit speaks in questions, and insists everyone around him do the same (or it's a game which gives him amusement).

Through the dialogue (and several quests), it is possible to extract information (and items) from the Mad Hermit, the most important being the Grand Oak's Acorn.

He also asks you to kill the Grand Oak that keeps harassing him about an acorn.

Killing the Grand Oak Edit

If the Warden chooses to side with the Mad Hermit and kill the Grand Oak, the hermit will aid the Warden in progressing to the center of the forest for the questline Nature of the Beast.

However, the Hermit requires 1 Werewolf Pelt for the whole party, this can be used multiple times to enter the Ruins.

Bug icon Bug! If you have more than 1 Werewolf Pelt in your inventory, ALL of them will be used! So go sell them to Varathorn first before talking to Hermit.

Valid Trades Edit

Note: Once you have completed the Nature of the Beast storyline, you can no longer trade with the Hermit, nor can you agitate him into attacking by rummaging through the stump.
Note: It is possible to not be able to obtain all items if too many questions are asked, the final question being "Have you... ever been in love?"

The Hermit accepts the following items:

Ico amulet
Athras's PendantAthras's Pendant
Amulet
A pendant made from polished walnut wood, carved to look like a pair of circling hawks.

4% spell resistance
, received after bringing him news of Danyla.
Ico boots light
Deygan's BootsDeygan's Boots
Light boots
Reinforced (Tier 5)
Requires: 17 strength

Armor: 1.75
Fatigue: 0.55%
+2 constitution
, the boots from injured Dalish hunter Deygan (in the West Brecilian Forest).
Ico ring
Dusk RingDusk Ring
Ring
The signs of dwarven craftsmanship on this ring are clear. Carved from a single, flawless piece of amethyst, it is heavy and cool to the touch. When equipped in a set with the ring named Dawn, the character gains a bonus to armor.

+3 cunning
-1 strength
in the chest by the tree in the abandoned campsite (-1 strength and +3 cunning). The option "A silver ring" actually means this ring; the hermit won't take just any general silver ring.
Ico amulet
Halla HornHalla Horn
Amulet
The halla antler has been worked into a torc of wild ivory vines.

+10 mental resistance
The halla horn necklace crafted by Varathorn if the Warden lied to Elora about the halla.
Plt ico scarf
ScarfScarf
Plot Item
Patterns like sunlight falling through leaves have been woven into this scarf.
, received from Danyla.
Plt ico book elvish history
The Tale of IlorenThe Tale of Iloren
Item
This book, acquired from Cammen, relates the Tale of Iloren, in its most cherished form.
, from Cammen.
Plt ico book of songs
Song BookSong Book
Item
A leather bound book entitled, "In Uthenera".
, in the chest behind Lanaya (Zathrian's first).
Bug icon Bug! xbox360Icon xbox360 Deygan's Boots may not be in the list of trade items when speaking to the hermit, despite them being in the players inventory and not equipped to anyone.
Note: This may not be a bug. Deygan's Boots is only offered as a choice after you offer the hermit gold and he refuses. The boots are listed as "How about these leather boots?"

Three of the above items are required to obtain the three items from the Hermit:

Plt ico grand oak acorn
Grand Oak AcornGrand Oak Acorn
Plot Item
This acorn is enormous, as large as a human skull. The sight of it would probably cause a squirrel to die of sheer joy.
Ico helm med
Ancient Elven HelmAncient Elven Helm
Medium helmet
Veridium (Tier 4)
Requires: 22 strength

Armor: 1.60
Fatigue: 1.72%
+25% spirit resistance
Ico codex entry
Codex entry: Archons of the Imperium

Strategy Edit

One possible approach to the Mad hermit is to try and maximize the number of items obtained from him. This can be done by following this sequence:

  1. Trade with the hermit
    • Trade for the Oak Acorn first, so that it won't be retrieved from the Tree Stump (see below);
    • Trade with him again based on what items the Warden has collected and the items the Hermit offers in exchange;
  2. Inspect the Tree Stump
    • The Hermit will take exception (eventually leading to a fight -but running away works once object is attained- see below), but first the Warden will have a chance to pick one item out of the stump; the item may be
      1. Plt ico grand oak acorn
        Grand Oak AcornGrand Oak Acorn
        Plot Item
        This acorn is enormous, as large as a human skull. The sight of it would probably cause a squirrel to die of sheer joy.
        (unless the Warden has already obtained it via trading);
      2. Ico ring
        Golden RingGolden Ring
        Ring
        The curious geometric patterns on this indicate that it was made by the dwarves. The metal is a brilliant golden color, but has an odd greenish shimmer that suggests it is not gold.

        +1 constitution
        ;
    • If Zevran is in the party: when you approach the Tree Stump, he will offer to show off his quick hands. He will successfully steal the item from the stump, but the Hermit will still attack.
  3. The Mad Hermit will summon a couple of Greater Rage Demons and attack the party after they rummage the tree Stump;
    • If Dog is in the party: the Hermit's tent acts as a Landmark;
    • The Hermit may be imprisoned/frozen, but being a Boss, can't be shattered. However, he is affected by stun, knockdown, paralyzation and other disabling attacks.
    • Mana Clash is, as usual, a great spell to use against him. Glyph of Neutralization is also great, preventing him from casting any of his spells and forcing him to rely on his modest staff damage.

Skills Edit

Spell-MisdirectionHex icon
Misdirection Hex
Spell-Winter'sGrasp icon
Winter's Grasp
Spell-ConeOfCold icon
Cone of Cold
Spell-Blizzard icon
Blizzard
Spell-VulnerabilityHex icon
Vulnerability Hex
Spell-BloodMagic Icon
Blood Magic

Loot Edit

The Hermit may drop:

Ico clothing
Commoner ClothingCommoner Clothing
Clothing
The practical Fereldans are partial to plain garments such as these. They are constructed of sturdy fabric and are trimmed with only the simplest of embellishments.
Ico armor med
ChainmailChainmail
Medium chestpiece
Varies (Tier 1-7)
Requires: 14 strength

Armor: 4.25
Fatigue: 7.00%
Ico ring
Emerald RingEmerald Ring
Ring
The gemstone in this ring is so ostentatiously large, it can probably be seen from half a league away.
Tre ico diamond
DiamondDiamond
Gem
A brilliant cut, colorless stone.
Tre ico emerald
EmeraldEmerald
Gem
This dark green gem has murky depths, like an overgrown pond.
Tre ico ruby
RubyRuby
Gem
Deep red and nearly indestructible, these are prized by royalty.
Tre ico garnet
GarnetGarnet
Gem
A gem the shade of dried, dark red, nearly black.
Ico greater healing salve
Greater Health PoulticeGreater Health Poultice
Herbalism
A skilled herbalist has rendered a variety of medicinal ingredients into this soothing, restorative substance.
Ico greater lyrium potion
Greater Lyrium PotionGreater Lyrium Potion
Herbalism
A potion that contains a small amount of refined lyrium.
Ico potent lyrium potion
Potent Lyrium PotionPotent Lyrium Potion
Herbalism
A potion that contains a small amount of refined lyrium.
Ico swift salve
Swift SalveSwift Salve
Herbalism
Made from tallow, swift salve is infused with peppermint and is refreshing and zingy.

Increased movement speed for 60 seconds.
Increased attack speed for 60 seconds.
Increased aim speed for 60 seconds.
Ru frost expert
Expert Frost RuneExpert Frost Rune
Weapon Rune
This is the Tevinter rune for winter.

+3 Frost Damage
Ru flame expert
Expert Flame RuneExpert Flame Rune
Weapon Rune
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

+3 Fire Damage
Ru charged expert
Expert Lightning RuneExpert Lightning Rune
Weapon Rune
This symbol is the old Tevinter rune for tempest.

+3 Electrical Damage
Ru dweomer expert
Expert Dweomer RuneExpert Dweomer Rune
Weapon Rune
Dweomer runes get their name from the ancient Tevinter name for dwarves.

+6% Spell Resistance
Ico ring
DreamseverDreamsever
Ring
Crafted during the third Blight, this ring projects an antipodal application of Fade energies that can disrupt or outright destroy.

+10% spirit damage
, Constant drop.
Ico staff
Magic StaffMagic Staff
Staff
Varies (Tier 1-3)
Requires: 16 magic

Damage: 4.00 (Physical)
Armor penetration: 20.00
+1 magic
, Constant drop.
Ico Money
MoneyMoney

GoldDAO goldpiece trans SilverDAO silverpiece trans BronzeDAO bronzepiece trans
Requires: Inventory
, from 55 DAO bronzepiece trans to 6 DAO goldpiece trans, Constant drop.

He can also drop a Master Flame Rune, Master Frost Rune, or a Master Dweomer Rune, so it can be assumed that he can drop master versions of the other runes as well.

Note: It appears that if you reset too many times, instead of receiving a random amount from 55c to 6g, the game will fix the coin reward at the minimum 55c

Trivia Edit

  • His first question to the Warden is "What is your name?" and sounds very much like the toll bridge keeper in Monty Python and the Holy Grail.
  • As you reach into the old stump there is something else moving around that stabs you painfully in the hand. This seems to be a nod towards the treebeast trial in the 1980 Flash Gordon film.
  • To end his answers he always says, "But that's all I have to say about that," which is a possible nod to Forrest Gump.
  • The encounter may be a reference to the classic 1988 text game 'Fish!' by Magnetic Scrolls, in which an insane hermit in the woods guards a tree stump containing a ruined golden ring.
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