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Lothering

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Location
Lothering

Lothering main
Type:
Village
Location:
Central Ferelden
Inhabitants:
Population:
500 (9:30 Dragon)[1]
Exits:
Appearances:

Lothering is a village in Ferelden just off the Imperial Highway, at the edge of the Hinterlands, north of Ostagar and south of the Bannorn. It is part of the Arling of South Reach.

Background Edit

In ancient times, Lothering was little more than a trading post that served the fortress of Ostagar to the south. Nowadays, it is larger, serving Redcliffe and the community of merchants and surface dwarves near Orzammar. Its location on the North Road gives it strategic value, so control of Lothering has historically been a matter of contention between the Southern Bannorn and the South Reach Arling. King Calenhad himself stepped in and awarded the town to South Reach in the Exalted Age, which has largely ended the feud, or at least the appearance of it. --From In Pursuit of Knowledge: The Travels of A Chantry Scholar, by Brother Genitivi
—From Codex entry: Lothering

Historically, Lothering arose on a crossroads of the Imperial Highway, being a little more than a trading post serving the fortress of Ostagar to the south. In time, the settlers became self-sufficient through mills and farmland.[2] Lothering was also the site of the battle during the second Orlesian invasion of Ferelden in which King Vanedrin Theirin, Teyrn Ardal Cousland and many others were slain.

Places Edit

Ico Area Map Lothering chantry

Ico Area Map Dane's Refuge

Involvement Edit

Dragon Age: The Stolen Throne Edit

Splr tst
“I fall off horses. It's this thing I do.” — Maric
This article contains spoilers for Dragon Age: The Stolen Throne. Click here to reveal them.
During the Fereldan Rebellion, a large number of troops loyal to the Orlesian Usurper King, Meghren assembled in Lothering for the purpose of finding Prince Maric Theirin after the assassination of his mother, Queen Moira Theirin in 8:96 Blessed.

Dragon Age: Origins Edit

Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.

During the events of the Fifth Blight, following the defeat of the King at Ostagar, Lothering received a large number of refugees fleeing from the south. The villagers are also preparing to evacuate Lothering since they were abandoned by their Arl, Leonas Bryland. For that reason, elders, templars and Chantry clerics are trying to maintain order, and help as many as they can while they are preparing to evacuate the village.

After a main quest is being completed, Lothering will be overrun by the darkspawn horde and become inaccessible for the Warden to travel there.

Dragon Age II Edit

Splr da2
“There are men who embrace destiny; these are the ones that change the world forever.” — Flemeth
This article contains spoilers for Dragon Age II. Click here to reveal them.
Hawke, Carver Hawke, Bethany Hawke and Leandra are all forced to flee Lothering when the horde was approaching the village.

Witch Hunt Edit

Splr wh
“Phew! Am I bleeding? Oh look, a rip in my robe.” — Finn
This article contains spoilers for Witch Hunt. Click here to reveal them.
By 9:32 Dragon, Elder Miriam and the village council started rebuilding Lothering slowly. A new Chantry was constructed, with a shrine outside dedicated to the Hero of Ferelden, along with the others who gave their lives defending Ferelden.

Quests Edit

Map-Lothering

Map of the area

Main quests Edit

Ico Quest Lothering and the Imperial Highway

Side quests Edit

Ico Quest Bandits on the Road
Ico Quest A Fallen Templar
Ico Quest More Than Just Plants
Ico Quest The Qunari Prisoner
Ico Quest The Unscrupulous Merchant
Ico Quest Traps are a Girl's Best Friend
Ico Quest A Poisonous Proposition

Chanter's Board Edit

Ico Quest A Last Keepsake
Ico Quest Bandits, Bandits, Everywhere
Ico Quest When Bears Attack

The Blackstone Irregulars Edit

Ico Quest Scraping the Barrel
Ico Quest Dereliction of Duty

Characters Edit

Lothering

Lothering shown compared to Denerim.

Lothering buildings

Houses in Lothering

Enemies Edit

Entering the town

Fields

North exit

Notable items Edit

See Barlin and Merchant for merchants' item lists.

Ico armor heavy Heavy Chainmail armor setHeavy Chainmail armor set

Varies (Tier 1-7)

Armor: 8.50
Fatigue: 18.00%
Set: -3% fatigue
, found on body of armored bandit leader.
Ico crossbow Imperium CrossbowImperium Crossbow
Crossbow
Dragonthorn (Tier 7)
Requires: 30 strength

Damage: 12.80
Critical chance: 3.20%
Armor penetration: 11.00
Increased damage vs. demons (PC version) + 2 damage -1 dexterity (console version)
, may be stolen from the unscrupulous merchant near the Chantry.
Plt ico knights locket Knight's LocketKnight's Locket
Plot item
This golden locket bears within it a tiny painting of a pretty brown-haired woman. It is impossible to tell who the woman might be, but whoever owned the locket was quite fond of her.
, quest item, found on dead Templar's body.
Plt ico knights note Knight's NoteKnight's Note
Plot item
This crumpled note is written by Ser Henric, a knight of Redcliffe.
, quest item, found on dead Templar's body.
Ico longsword OathkeeperOathkeeper
Longsword
Steel (Tier 3)
Requires: 15 strength

Damage: 8.40
Critical chance: 2.40%
Armor penetration: 2.60
Strength modifier: 1.00
Rune slot
+1.5 armor penetration
+10% to healing effects received
, quest reward.
Ico helm light Qunari Thickened CapQunari Thickened Cap
Light helmet
Reinforced (Tier 5)
Requires: 17 strength

Armor: 1.75
+10 mental resistance
, found on body of armored bandit leader.
Ico ring Sarha's KeepsakeSarha's Keepsake
Plot item
A copper filigree ring.
, quest item, found on body of his mother.
Ico ring SurveyorSurveyor
Ring
Jewelry worn on the finger.

+1 to willpower
, obtained by demanding the highwaymen return stolen goods.
Notable gifts for companions:
Tre ico fancy bottle 5 Golden Scythe 4:90 BlackGolden Scythe 4:90 Black
Gift
This battlefield spirit maintains a chill even in direct sunlight, which it appears to absorb. Optimal serving is by the drop. Contact with exposed flesh is discouraged, but likely inevitable.
, crate inside the village. Approves (+10) to Oghren.
Tre ico statuette 3 Small Carved StatuetteSmall Carved Statuette
Gift
A small carving of a robed woman.
, crate in the far north of Lothering where the party encounters darkspawn attacking Bodahn Feddic. Approves (+10) to Alistair.
Ico cheap wine WineWine
Gift
A flask of red wine.
, sold by the unscrupulous merchant. Approves (+10) to Wynne.

Codex entries Edit

Ico codex entry Codex entry: Lothering
Ico codex entry Codex entry: The Chasind
Ico codex entry Codex entry: Sten
Ico codex entry Codex entry: The First Blight: Chapter 1
Ico codex entry Codex entry: Adventures of the Black Fox
Ico codex entry Codex entry: The Sacred Ashes of Andraste
Ico codex entry Codex entry: The Imperial Chantry
Ico codex entry Codex entry: Maleficarum Regrets
Ico codex entry Codex entry: Leliana
Ico codex entry Codex entry: Bear
Ico codex entry Codex entry: Letter from the Blackstone Irregulars
Ico codex entry Codex entry: Blackstone Letter of Conscription
Ico codex entry Codex entry: Bann Teagan Guerrin
Ico codex entry Codex entry: Anora
Ico codex entry Codex entry: Arl Eamon Guerrin
Ico codex entry Codex entry: Thorn of the Dead Gods
Ico codex entry Codex entry: Mabari Dominance


Lothering chantry exterior

The Chantry in Lothering

Containers Edit

Near highway bandits

Southern refugee camp

South of creek

North of creek

North bandit camp

Highway north exit

Companion remarks Edit

Lothering refugee camp

The refugee camp

One of your companions (mainly Alistair and Morrigan) may make interesting remarks at certain spots in the town:

  • Entering Lothering proper
  • Near the Chanters' Board
  • At the statue of Andraste in the Chantry
  • Exiting Lothering proper into the fields

Banter Edit

Party banter may be triggered at the following spots:

  • In the south refugee camp
  • On the bridge over the creek
  • Near the well in the north half of the town

Notes Edit

  • Failing to speak to Patter Gritch who is inside Lothering's chantry as part of Scraping the Barrel, you will be unable to complete this quest should Lothering be destroyed prior to you speaking to this character. Consequently the final quest for the Blackstone Irregulars will be unobtainable, as it is only given once all other Irregulars quests are completed
  • Right in front of the chantry is a traumatized, raving Chasind man (properly tagged as a Doomsayer). If a bystander concludes that he's right about them all being doomed, and if the Warden intimidates them that there is "no hope for any of you fools!", you can choose to gain 45DAO silverpiece trans, with no negative approval regardless of who is present.
  • If you decline Leliana's request to join the party at Dane's Refuge, she will appear again near the northern map exit and ask if you have reconsidered her offer.

Trivia Edit

  • David Gaider named Lothering. He'd watched 'Fear and Loathing in Las Vegas' the night before and used that as the basis of the name. For a time, the plot of Lothering was called 'Fear and Loathing in Ferelden.'[3]
  • Lothering is the base of the band of templars featured in the Penny Arcade comic.
  • An elven magi can tell Eadric that he or she is from Lothering.
  • When importing the Warden into Witch Hunt, the world map will note that Miriam and the village council have returned to the area and dedicated a shrine outside of the Lothering Chantry to the Warden and those lost during the Fifth Blight.

References Edit

  1. Dragon Age: Origins: Prima Official Game Guide
  2. Dragon Age II Official Mini guide
  3. BSN David Gaider (2010). "Spot the " Homage "" . BioWare Social Network.

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