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Last of the Legion

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Quest
Last of the Legion

Last of the Legion
Location:
Start:
End:
Previous:
Next:
Various
Appearances:

Last of the Legion is a main quest in Dragon Age: Origins - Awakening.

Contents

Walkthrough Edit

Knotwood Hills and Kal'Hirol Edit

After descending into the chasm of the Knotwood Hills, the Warden-Commander encounters Sigrun, a female, dwarven Legionnaire Scout, who can join the party before further venturing into Kal'Hirol. Within Kal'Hirol, another Legion of the Dead member, Jukka, informs you of the broodmothers before dying shortly afterwards. Across the bridge, where you meet a small group of deep stalkers, you can find an "Ancient Dwarven Crate" containing Ancient Boots, which later become Greaves of Hirol's Defense.

At the courtyard, if Sigrun is in the party she will tell you that most places that dwarves build have secret entrances into the main chamber. On the left of the courtyard is the switch to the secret passage. Using the Side Entrance avoids the pressure plate traps that line the Entrance Chamber. Without Sigrun in the party, there is no possible way to enter the Side Entrance.

Kal'Hirol - Main Hall Edit

Note: Rogues will be automatically detected when they try to pass between the spiked barricades, regardless of stealth level. Stealthing again and passing through them does not remove stealth however, this allows a rogue to sneak forward and assassinate the Golem master before he awakens more than one of the golems. But keep in mind that doing this you will miss the XP for the golems.

Within the main hall at the Entrance Chamber (15 traps, disabling earns a total of 450 XP), the next encounter is with the Golem Master, a darkspawn emissary who commands golems. He carries a Golem Control Rod, which the Warden-Commander can use on the Inert Golem which is semi-embedded in the left wall of the hallway to the East. Follow the Inert Golem to an encounter with an Emissary on top of a trap-laden stone bridge. At the Southern end of the bridge is a Chest, while the Northern side loots some Scrolls containing Masterpiece Paralyze Rune Tracing and Paragon Paralyze Rune Tracing. Descend down past some ghost dwarves fighting a battle. The Commons is the next area, where a dwarf on a platform can be seen addressing a crowd of dwarves.

Head southwards towards the Slums, where on the immediate right (westerly) is the Cracked Breastplate (Breastplate of Hirol's Defense), Paragon Cold Iron Rune Tracing and Masterpiece Cold Iron Rune Tracing and, after battling some corrupted spiders, on the left (easterly direction) is the Codex entry: A Scout's Report.

Head further southwards from the Slums to the southernmost point of the map, where there is a group of darkspawn including a Disciple Scout and Genlock Emissary. The Gravity Trap Plans and a Moldy Journal Codex entry: Dailan's Journal are located here. Continuing on north-east there will be 2 dwarves talking and straight ahead will be a lyrium-infused skeleton containing Lyrium Sand. Beside this room, to the north, is a room with the Lyrium Ring, Paragon Immunity Rune Tracing, Masterpiece Immunity Rune Tracing and a wall carving for Codex entry: The Fortress of Kal'Hirol.

Continue to the other side of the Commons, but before entering the Trade Quarter, head north to battle a Hurlock Emissary who drops the Shattered Maul (Valos Atredum) and the Staff of Vigor. In the middle of the room there will be stairs leading to a chest that contains Sureshot Bolt x20 and a Expert Silverite Rune.

Kal'Hirol - Trade Quarter Edit

In the Trade Quarter, after the cinematic cutscene immediately on the left is Hirol's Shrine, which contains the Codex entry: The Paragon Hirol and Hirol's Sarcophagus containing the Girdle of Kal'Hirol. The sarcophagus triggers three Steel Golems. To the right of the Sarcophagus there is a pile a scrolls on the ground that contain Elemental Rune Tracing. The next rooms contain Invading Hurlocks and Hurlocks in-fighting. The southern room contains a new quest, Memories of the Stone and also Greater Stamina Draught Recipe, Partha and a Broken Sword (Kallak).

Head north across the stone bridge and in the chamber on the left there are the Engraved Silver Bracers and Lyrium Sand.

Backtrack and head north down the steps to the Forge area. The Iron Deposit containing Iron Ore for Elemental Requirements is located here. Across the lava bridge, are the Masterpiece Flame Rune Tracing, Paragon Flame Rune Tracing, Damaged Axe (Heirsplitter), a Lyrium Bucket (which is used to gain approval with Anders), and the Repair Equipment golem for fixing the various damaged items picked up.

The next area is the Prison with a lone prisoner, Steafan. Freeing him grants you a Masterpiece Flame Rune. In the next room are some childer hatchlings and to the south of this room is a runestone puzzle, which will grant the Gauntlets of Hirol's Defense once complete. To complete the puzzle basically entails matching the floor rune to the wall rune by clicking on any two runes in quick succession to swap them.

Backtrack and continue west along the childer-infested passage, whilst collecting the Helm of Hirol's Defense, Paragon Stout Rune Tracing and Masterpiece Stout Rune Tracing from the Treasury, before ending up in a room with multiple routes - a passage north to the map's starting point, an exit returns to the Knotwood Hills (which you should probably use, since there is a bug/glitch associated with Sigrun's joining), and the last exit continues to the Lower Reaches.

Kal'Hirol - Lower Reaches Edit

In the Lower Reaches, the Warden-Commander faces The Lost and his Inferno Golem simultaneously. The golem drops Inferno Golem Shell for Golem's Might and the Lost drops the Staff of the Lost.

Further along the passageway, the broodmothers await. You cannot engage them in direct combat, even with ranged or AoE attacks. Instead, all that is needed is to break two of the four chains suspended above the broodmother pit; this drops a massive lyrium storage container on them, killing them.

See also: Lyrium Well

Notable items Edit

Inferno golem shell
Inferno Golem ShellInferno Golem Shell
Plot item
This is a segment of the armor of an inferno golem. Damaging it is nearly impossible.
Icon lyrium sand
Lyrium SandLyrium Sand
Plot item
Grains of lyrium, ground coarse.
Icon iron ore
Iron OreIron Ore
Plot item
A lump of rock banded with iron
Ico staff
Staff of the LostStaff of the Lost
Staff
Volcanic Aurum (Tier 9)
Requires: 46 magic

Damage: 7.20 (Physical)
Armor penetration: 50.00
+10 magic
+15% spirit resistance
+15 spellpower
+75 stamina
+50% spirit damage
Ico staff
Staff of VigorStaff of Vigor
Staff
Volcanic Aurum (Tier 9)
Requires: 46 magic

Damage: 7.20 (Physical)
Armor penetration: 50.00
+5 constitution
+1 to health regeneration in combat
Rapid aim
+10 spellpower
Ico armor massive
Hirol's Defense armor setHirol's Defense armor set
Item set
White Steel (Tier 8)
Requires: 46 strength

Armor: 35.11
Fatigue: 45.00%
+4 strength
+10 constitution
+6 defense
+10% spell resistance
+15 mental resistance
+3% melee critical chance
+1 armor penetration
+30% fire resistance
-10% fatigue
Set: -10% fatigue
Ico boots massive
Greaves of Hirol's DefenseGreaves of Hirol's Defense
Massive boots
White Steel (Tier 8)
Requires: 46 strength

Armor: 4.05
Fatigue: 4.50%
+6 constitution
Ico gloves massive
Gauntlets of Hirol's DefenseGauntlets of Hirol's Defense
Massive gloves
White Steel (Tier 8)
Requires: 46 strength

Armor: 3.38
Fatigue: 4.50%
+4 strength
+3% melee critical chance
+1 armor penetration
Ico helm massive
Helm of Hirol's DefenseHelm of Hirol's Defense
Massive Helm
White Steel (Tier 8)
Requires: 46 strength

Armor: 4.05
Fatigue: 4.50%
+4 constitution
+6 defense
+10% spell resistance
+15 mental resistance
Tre ico bracers
Engraved Silver BracersEngraved Silver Bracers
Gift
Bracers bearing a motif of eagles in flight.
Ico warhammer
Valos AtredumValos Atredum
Maul
White Steel (Tier 8)
Requires: 42 strength

Damage: 15.30
Critical chance: 0.85%
Armor penetration: 15.75
Strength modifier: 1.25
+1 health regeneration in combat
+25% critical/backstab damage
Chance to stun
Ico longsword
KallakKallak
Longsword
White Steel (Tier 8)
Requires: 35 strength

Damage: 11.90
Critical chance: 3.40%
Armor penetration: 4.50
Strength modifier: 1.00
+10% critical/backstab damage
+3 electricity damage
Ico shield towermetal
ParthaPartha
Heavy shield
White Steel (Tier 8)
Requires: 46 strength

Fatigue: 7.20%
Strength modifier: 1.00
+2 cunning
+15 defense
+5% chance to dodge attacks
Chance to avoid missile attacks
Absorbs damage
LyriumRing
Lyrium RingLyrium Ring
Gift
An unusual ring of unrefined lyrium, toxic to most living creatures.
Ico amulet
Nature's BlessingNature's Blessing
Amulet
A pattern of flowering vines decorates this pendant.

+1.5/+3 health regeneration in combat
+1.5/+3 mana regeneration in combat
+1.5/+3 stamina regeneration in combat
Ico axe
HeirsplitterHeirsplitter
Waraxe
Dragonbone (Tier 7)
Requires: 31 strength

Damage: 9.60
Critical chance: 1.60%
Armor penetration: 4.00
Strength modifier: 1.10
+2 damage
+4 attack
+10% critical/backstab damage

Craft recipes Edit

Herbalism Edit

Rcp ico herbalism 4
Greater Stamina Draught Recipe

Trap-Making Edit

Rcp ico traps 4
Gravity Trap Plans

Runecrafting Edit

Rcp runecrafting5
Masterpiece Cold Iron Rune Tracing
Rcp runecrafting6
Paragon Cold Iron Rune Tracing
Rcp runecrafting5
Masterpiece Immunity Rune Tracing
Rcp runecrafting6
Paragon Immunity Rune Tracing
Rcp runecrafting5
Masterpiece Flame Rune Tracing
Rcp runecrafting6
Paragon Flame Rune Tracing
Rcp runecrafting5
Masterpiece Stout Rune Tracing
Rcp runecrafting6
Paragon Stout Rune Tracing
Rcp runecrafting3
Elemental Rune Tracing

Bugs Edit

  • If Last of the Legion is the last of the three main quests to be completed before the battle for the Keep or Amaranthine, you will not be able to make Sigrun into a Grey Warden. A workaround is take the exit back to the Knotwood Hills at the end of the Trade Quarter and induct Sigrun into the Grey Wardens before returning to complete Last of the Legion.
  • There is a graphics bug that sometimes happens to which after the Warden has broken a chain to kill the Broodmothers that the characters arms will look as though they have their weapons drawn even when they are not.
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