“'Oh, we'll just run in there, eradicate the darkspawn and be back in time for supper.' Well... whoops. ―Sigrun

Last of the Legion is a main quest in Dragon Age: Origins - Awakening.

Background Edit

Captain Garevel reports that two hunters, Colbert and Micah, has stumbled across an entrance to the Deep Roads and a cave full of darkspawn. He suggests that this matter needs to be investigated.

Walkthrough Edit

City of Amaranthine Edit

Proceed to Amaranthine and interview Colbert near the entrance to the city. He will show you the location of a chasm in the Knotwood Hills. The quest journal and the world map will update accordingly.

Knotwood Hills and Kal'Hirol Edit


After descending into the chasm of the Knotwood Hills, the Warden-Commander encounters Sigrun, a female, dwarven Legionnaire Scout, who can join the party before further venturing into Kal'Hirol. Within Kal'Hirol, another Legion of the Dead member, Jukka, informs you of the broodmothers before dying shortly afterwards. Across the bridge, where you meet a small group of deep stalkers, you can find an Ancient Dwarven Crate containing Ancient Boots, which later become Greaves of Hirol's Defense.

At the courtyard, if Sigrun is in the party she will tell you that most places that dwarves built have secret entrances into the main chamber. On the left of the courtyard is the switch to the secret passage. Using the Side Entrance avoids the pressure plate traps that line the Entrance Chamber. Without Sigrun in the party, there is no possible way to enter the Side Entrance.

Note: If you repond "That's cowardly," when Sigrun tells you to avoid the main door into Kal'Hirol, she disapproves Disapproves (-3) .

Kal'Hirol - Main Hall Edit

Note: On consoles, rogues will be automatically detected when they try to pass between the spiked barricades, regardless of stealth level. Stealthing again and passing through them does not remove stealth however, this allows a rogue to sneak forward and assassinate the Golem master before he awakens more than one of the golems. But keep in mind that doing this you will miss the XP for the golems. On PC, rogues will not automatically be detected, and all golem XP will still be gained even if the Golem master is killed first.

Within the main hall at the Entrance Chamber (16 traps, disabling earns a total of 480 XP, but 2 may be difficult or impossible to detect), the next encounter is with the Golem Master, a darkspawn emissary who commands golems. He carries a Golem Control Rod, which the Warden-Commander can use on the Inert Golem which is semi-embedded in the left wall of the hallway to the East. Follow the Inert Golem to an encounter with an Emissary on top of a trap-laden stone bridge. At the Southern end of the bridge is a chest, while the Northern side loots some scrolls containing Masterpiece Paralyze Rune Tracing and Paragon Paralyze Rune Tracing. Descend down past some ghost dwarves fighting a battle. The Commons is the next area, where a dwarf on a platform can be seen addressing a crowd of dwarves.

Head southwards towards the Slums, where on the immediate right (westerly) is the Cracked Breastplate (Breastplate of Hirol's Defense), Paragon Cold Iron Rune Tracing and Masterpiece Cold Iron Rune Tracing and, after battling some corrupted spiders, on the left (easterly direction) is the Codex entry: A Scout's Report.

Head further southwards from the Slums to the southernmost point of the map, where there is a group of darkspawn including a Disciple Scout and genlock emissary. The Gravity Trap Plans and a Moldy Journal (Codex entry: Dailan's Journal) are located here. Continuing on north-east there will be 2 dwarves talking and straight ahead will be a lyrium-infused skeleton containing Lyrium Sand. Beside this room, to the north, is a room with the Lyrium Ring (gift), Paragon Immunity Rune Tracing, Masterpiece Immunity Rune Tracing and a wall carving for Codex entry: The Fortress of Kal'Hirol.

Continue to the other side of the Commons, but before entering the Trade Quarter, head north to battle a hurlock emissary who drops the Shattered Maul (Valos Atredum) and the Staff of Vigor. In the middle of the room there will be stairs leading to a chest that contains Sureshot Bolt x20 and a Expert Silverite Rune.

Kal'Hirol - Trade Quarter Edit

In the Trade Quarter, after the cinematic cutscene immediately on the left is Hirol's Shrine, which contains the Codex entry: The Paragon Hirol and Hirol's Sarcophagus with the Girdle of Kal'Hirol inside. Disturbing the sarcophagus will activate three Steel Golems. To the right of the sarcophagus there is a pile of scrolls on the ground which contains Elemental Rune Tracing. The next rooms contain Invading Hurlocks and Hurlocks in-fighting. The southern room contains a Commemorative Marker (Memories of the Stone side quest) and also Greater Stamina Draught Recipe, Partha and a Broken Sword (Kallak).

The Architect's War Leader

The Disciple leading Architect's forces.

Head north across the stone bridge and in the chamber on the left there are the Engraved Silver Bracers and Lyrium Sand.

Backtrack and head north down the steps to the Forge area. The Iron Deposit containing Iron Ore for Elemental Requirements is located here. Across the lava bridge, are the Masterpiece Flame Rune Tracing, Paragon Flame Rune Tracing, Damaged Axe (Heirsplitter), a Lyrium Bucket (which is used to initiate a discussion with Anders), and the Repair Equipment golem for fixing the various damaged items picked up.

The next area is the Prison with a lone prisoner, Steafan. Freeing him grants you a Masterpiece Flame Rune. In the next room are some childer hatchlings and to the south of this room is a runestone puzzle, which will grant the Gauntlets of Hirol's Defense and Nature's Blessing once complete. To complete the puzzle basically entails matching the floor rune to the wall rune by clicking on any two runes in quick succession to swap them.

Backtrack and continue west along the childer-infested passage, whilst collecting the Helm of Hirol's Defense, Masterpiece Stout Rune Tracing, Paragon Stout Rune Tracing, and Carved Greenstone from the Treasury, before ending up in a room with multiple routes - a passage north to the map's starting point, an exit returns to the Knotwood Hills (which you should probably use, since there is a bug/glitch associated with Sigrun's joining), and the last exit continues to the Lower Reaches.

Kal'Hirol - Lower Reaches Edit

In the Lower Reaches, the Warden-Commander faces The Lost and his Inferno golem simultaneously. The golem drops Inferno Golem Shell for Golem's Might and the Lost drops the Staff of the Lost.


Further along the passageway, three broodmothers await. You cannot engage them in direct combat, even with ranged or AoE attacks. Instead, all that is needed is to break two of the four chains suspended above the broodmother pit; this drops a massive lyrium storage container on them, killing them.

If Sigrun is in the party, a dialogue will start, providing an opportunity to recruit her or let her go.

Rewards Edit

  • 1000 XP - finding Colbert and getting location of Knotwood Hills
  • 3500 XP - finding Sigrun and learning about the darkspawn army in Kal'Hirol
  • 3500 XP - finding the invading forces in the Trade Quarter
  • 6000 XP - after killing the 3 broodmothers

Other concurrent quests Edit

Ico Quest Bombs Away!
Ico Quest Elemental Requirements
Ico Quest Golem's Might
Ico Quest Heart of the Forest
Ico Quest The Long-Buried Past
Ico Quest Lucky Charms
Ico Quest Memories of the Stone
Ico Quest Runestone puzzle - unmarked optional side quest

Notable items Edit

Inferno golem shell Inferno Golem ShellInferno Golem Shell
Plot item
This is a segment of the armor of an inferno golem. Damaging it is nearly impossible.
, source: Inferno golem
Icon iron ore Iron OreIron Ore
Plot item
A lump of rock banded with iron.
, source: Iron deposit
Icon lyrium sand Lyrium SandLyrium Sand
Plot item
Grains of lyrium, ground coarse.
, source: Lyrium-infused skeleton and Lyrium deposit
Ico belt Battlemage's CinchBattlemage's Cinch
Few mages have ever willingly removed this belt.

+5 willpower
+5 spellpower
, source: The Lost
Ico staff Staff of the LostStaff of the Lost
Volcanic Aurum (Tier 9)
Requires: 46 magic

Damage: 7.20 (Physical)
Armor penetration: 50.00
+10 magic
+15% spirit resistance
+15 spellpower
+75 stamina
+50% spirit damage
, source: The Lost
Ico staff Staff of VigorStaff of Vigor
Volcanic Aurum (Tier 9)
Requires: 46 magic

Damage: 7.20 (Physical)
Armor penetration: 50.00
+5 constitution
+1 to health regeneration in combat
Rapid aim (-0.3s)
+10 spellpower
, source: Hurlock emissary


Ico armor massive Breastplate of Hirol's DefenseBreastplate of Hirol's Defense
Massive chestpiece
White Steel (Tier 8)
Requires: 46 strength

Armor: 23.63
Fatigue: 31.50%
Rune slot Rune slot Rune slot
+30% fire resistance
-10% fatigue
, from Cracked Breastplate
Ico gloves massive Gauntlets of Hirol's DefenseGauntlets of Hirol's Defense
Massive gloves
White Steel (Tier 8)
Requires: 46 strength

Armor: 3.38
Fatigue: 4.50%
+4 strength
+3% melee critical chance
+1 armor penetration
, source: Sarcophagus - opens after solving the Runestone puzzle
Ico belt Girdle of Kal'HirolGirdle of Kal'Hirol
This girdle, worn by Paragon Hirol himself, remained in its shrine for centuries.

+6 defense
+10% fire resistance
+10% cold resistance
+10% physical resistance
, source: Hirol's sarcophagus
Ico boots massive Greaves of Hirol's DefenseGreaves of Hirol's Defense
Massive boots
White Steel (Tier 8)
Requires: 46 strength

Armor: 4.05
Fatigue: 4.50%
+6 constitution
, from Ancient Boots
Ico axe HeirsplitterHeirsplitter
Dragonbone (Tier 7)
Requires: 31 strength

Damage: 9.60
Critical chance: 1.60%
Armor penetration: 4.00
Strength modifier: 1.10
+2 damage
+4 attack
+10% critical/backstab damage
, from Damaged Axe
Ico helm massive Helm of Hirol's DefenseHelm of Hirol's Defense
Massive Helm
White Steel (Tier 8)
Requires: 46 strength

Armor: 4.05
Fatigue: 4.50%
+4 constitution
+6 defense
+10% spell resistance
+15 mental resistance
, source: Chest in Treasury
Ico armor massive Hirol's Defense armor setHirol's Defense armor set
Item set
White Steel (Tier 8)
Requires: 46 strength

Armor: 35.11
Fatigue: 45.00%
+4 strength
+10 constitution
+6 defense
+10% spell resistance
+15 mental resistance
+3% melee critical chance
+1 armor penetration
+30% fire resistance
-10% fatigue
Set: -10% fatigue
, source: various
Ico longsword KallakKallak
White Steel (Tier 8)
Requires: 35 strength

Damage: 11.90
Critical chance: 3.40%
Armor penetration: 4.50
Strength modifier: 1.00
+10% critical/backstab damage
+3 electricity damage
, from Broken Sword

Valos Atredum is the term the dwarves use to describe the favor of their Ancestors.

It may also refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
, from Shattered Maul
Ico amulet Nature's BlessingNature's Blessing
A pattern of flowering vines decorates this pendant.

+1.5/+3 health regeneration in combat
+1.5/+3 mana regeneration in combat
+1.5/+3 stamina regeneration in combat
, source: Sarcophagus - opens after solving the Runestone puzzle
Ico shield towermetal ParthaPartha
Heavy shield
White Steel (Tier 8)
Requires: 46 strength

Fatigue: 7.20%
Strength modifier: 1.00
+2 cunning
+15 defense
+5% chance to dodge attacks
Chance to avoid missile attacks
Absorbs damage
, source: Dailan's corpse

Notable gifts for companions:

Tre ico greenstone Carved GreenstoneCarved Greenstone
Delicate greenstone engraved with eye-catching swirls.
, source: Chest
Tre ico bracers Engraved Silver BracersEngraved Silver Bracers
Bracers bearing a motif of eagles in flight.
, source: Pile of bones
Tre ico fancy bottle 5 Hirol's Lava BurstHirol's Lava Burst
"It tastes like burning." Brewed exclusively in Kal'Hirol.
, source: Chest
LyriumRing Lyrium RingLyrium Ring
An unusual ring of unrefined lyrium, toxic to most living creatures.
, source: Chest
Tre ico metal bar WhetstoneWhetstone
A whetstone to sharpen swords, knives, and daggers.
, source: Crate

Craft recipes Edit

Herbalism Edit

Rcp ico herbalism 4 Greater Stamina Draught Recipe

Trap-Making Edit

Rcp ico traps 4 Gravity Trap Plans

Runecrafting Edit

Rcp runecrafting5 Masterpiece Cold Iron Rune Tracing
Rcp runecrafting6 Paragon Cold Iron Rune Tracing
Rcp runecrafting5 Masterpiece Flame Rune Tracing
Rcp runecrafting6 Paragon Flame Rune Tracing
Rcp runecrafting5 Masterpiece Immunity Rune Tracing
Rcp runecrafting6 Paragon Immunity Rune Tracing
Rcp runecrafting5 Masterpiece Paralyze Rune Tracing
Rcp runecrafting6 Paragon Paralyze Rune Tracing
Rcp runecrafting5 Masterpiece Stout Rune Tracing
Rcp runecrafting6 Paragon Stout Rune Tracing
Rcp runecrafting3 Elemental Rune Tracing

Bugs Edit

  • If Last of the Legion is the last of the three main quests to be completed before the battle for the Keep or Amaranthine, you will not be able to make Sigrun into a Grey Warden. A workaround is take the exit back to the Knotwood Hills at the end of the Trade Quarter and induct Sigrun into the Grey Wardens before returning to complete Last of the Legion.
  • There is a graphics bug that sometimes happens, the result of which is that after the Warden has broken a chain to kill the Broodmothers, the characters' arms will look as though they have their weapons drawn even when they are not.