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Korcari Wilds

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Location
Korcari Wilds

KorcariWildsConceptArt.jpg
Terrain: Forest
Location: South-Eastern Ferelden
Inhabitants: Humans, Wolves, Darkspawn
Characters: Dying Soldier, Morrigan
Appearances: Dragon Age: Origins
Korcari Wilds Map
PsychofishAdded by Psychofish

The Korcari Wilds are a cold southern expanse of forests whose extent is not truly known. The Chasind Wilders, who live within, say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them.

These forests are home to Flemeth, the legendary "Witch of the Wilds," and her daughters.

Local legends state that the perpetual mist surrounding the Wilds is not natural, but rather the result of a curse. Long ago, when werewolves terrorized the country, a great arl ventured into the Wilds killing every wolf he could find, as well as any member of the Chasind Wilder folk. A chasind mother grew enraged at the slaughter upon finding her sons dead at the soldier's blades and used a blade that stabbed one of her sons and stabbed it into her own heart. A great mist seeped forth from his mortal wound surrounding the entire Wilds. It was so dense that the arl and his soldiers were lost inside forever.

Contents

Interesting Characters or Objects Edit

  • Interacting with a Dying Soldier (just past the wolves near the entrance/exit) should trigger a cutscene which illustrates each party member's attitude towards the current mission. This soldier is the sole survivor of a scouting party ambushed by darkspawn. If the Warden kills the soldier (-3 Approval from Alistair) or leaves him to die, one simple armor piece or weapon will usually drop.
  • Missionary Jogby (the son): the corpse of this missionary can be found at the edge of the water southwest of the entrance/exit. Searching the body yields a Letter to Jogby and starts the side quest The Missionary.
  • Missionary Rigby (the father): the corpse of this missionary can be found atop a hill on the east side of the area, near a locked chest amongst some ruins. Looting the body will unlock a codex entry and start the side quest Last Will and Testament.
  • The Wilds Flower needed for The Mabari Hound can be found in numerous locations throughout the area, all on mossy logs; the one closest to the entrance/exit is just past the Dying Soldier mentioned above. (If the Warden has not acquired the appropriate side quest, interacting with the flower leads Daveth to mention that the Kennel Master is offering a reward for it). Once the Warden has picked one of these, they all cease to be "lootable" objects.
  • The blood needed for the Tainted Blood quest will drop frequently from Hurlocks and Genlocks alike. Although the quest only requires three vials, it is possible to end up with more; however, they are still simply Quest Items and serve no other purpose. Once three or more have been picked up, they will cease to drop.
  • At a campsite to the northwest is a chest containing Rigby's field journal. Taking it will unlock a codex entry and set in motion the quest Chasind Trail Signs, marking the first such Sign on the area map, just past the arches next to the campsite. Note that the quest may not be placed in the Warden's journal until all of the Signs have been tracked down.
  • In the same campsite (beneath the remains of the campfire) is a hidden cache which continues the Last Will and Testament side quest (see Missionary Rigby, above). The cache will not be visible or accessible until after that quest has begun. (A note under Chasind Trail Signs explains one method of progressing through all three of the Jogby/Rigby side quests.)
  • Just past a bridge in the south end is the corpse of a soldier carrying a page from a book and a pouch. The ashes within the pouch can be used to summon a spirit at a small pile of rocks on a rise, east of the corpse. See A Pinch of Ashes for details.
  • In this region the party will encounter its first Hurlock emissary and Hurlock Alpha, and (optionally) a Shade and/or Alpha Wolf.
  • Alistair and the recruits will eventually (in the eastern half of the map) reach a ruined tower where they find The Grey Wardens' Cache. Examining this begins a cutscene with Morrigan, who (after a dialogue which includes the option of remaining in the area before accepting her offer) will bring the party to Flemeth's Hut, where another cutscene advances the plot.

Notes Edit

  • Once the cutscene with Morrigan and Flemeth is over, it is still possible to return to the Wilds to complete unfinished quests, but only before the Joining ritual is done. After the Joining, the Korcari Wilds become inaccessible.

Items Edit

Plot Items:

Beloved Amulet
Beloved AmuletBeloved Amulet
Plot Item
A lovely amulet like one a wife would give to her husband.
Excerpt from Local Myths and Legends
Excerpt from Local Myths and LegendsExcerpt from Local Myths and Legends
Plot Item
A yellowed bloodstained page from a large book.
Pouch of Ashes
Pouch of AshesPouch of Ashes
Plot Item
A small leather pouch containing ash ostensibly take from cremated remains.
Rigby's Last Will and Testament
Rigby's Last Will and TestamentRigby's Last Will and Testament
Plot Item
The Last Will and Testament of a man named Rigby.
Vial of Darkspawn Blood
Vial of Darkspawn BloodVial of Darkspawn Blood
Plot Item
It hisses and bubbles. Hopefully, the flask can hold it.
Wilds Flower
Wilds FlowerWilds Flower
Plot Item
A white blossom with a deep red center. It smells of honey.

Codex Entries:

Codex entry: A Pinch of Ashes
Codex entry: A Pinch of Ashes
Codex entry: Farewell Letter to Jogby
Codex entry: Farewell Letter to Jogby
Codex entry: Genlock
Codex entry: Genlock
Codex entry: Hurlock
Codex entry: Hurlock (with addenda for the Alpha and Emissary)
Codex entry: Letter to Jogby
Codex entry: Letter to Jogby
Codex entry: Rigby's Last Will and Testament
Codex entry: Rigby's Last Will and Testament
Codex entry: Signs of the Chasind
Codex entry: Signs of the Chasind
Codex entry: Wolf
Codex entry: Wolf

Plants:

Deathroot
DeathrootDeathroot
Item
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
Elfroot
ElfrootElfroot
Item
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.

Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs.

Other:

Chasind Flatblade
Chasind FlatbladeChasind Flatblade
Greatsword
Grey Iron (Tier 2)
Requires: 20 strength

Damage: 12.10
Critical chance: 1.65%
Armor penetration: 3.45
Strength modifier: 1.10
+1 melee critical chance
+1 armor penetration
Enchanted Dagger
Enchanted DaggerEnchanted Dagger
Dagger
Grey Iron (Tier 2)
Requires: 12 dexterity

Damage: 4.40
Critical chance: 3.30%
Armor penetration: 4.60
Strength modifier: 0.85
+4 attack
Darkspawn Staff
Darkspawn StaffDarkspawn Staff
Staff
Iron (Tier 1)
Requires: 16 magic

Damage: 4.00 (Nature)
Armor penetration: 20.00
tier 1: +1 spellpower tier 2: +1 spellpower +5% spirit damage
Enchanter's Footing
Enchanter's FootingEnchanter's Footing
Light boots
Varies (Tier 1-7)
Requires: 10 strength

Armor: 0.75
Fatigue: 0.5%
+6 defense
Mud Idol
Mud IdolMud Idol
Amulet
A lump of unfired clay in the shape of a bird hangs on a leather strap. The clay is strangely warm, as if it were alive.

+10% cold resistance

Chasind Cache:

Barbarian Mace
Barbarian MaceBarbarian Mace
Mace
Varies (Tier 1-3)
Requires: 12 strength

Damage: 5.00
Critical chance: 0.50%
Armor penetration: 4.00
Strength modifier: 1.00
+1 strength
Chasind Crusher
Chasind CrusherChasind Crusher
Maul
Varies (Tier 1, 2, 3 or 7)
Requires: 18 strength

Damage: 9.00
Critical chance: 0.50%
Armor penetration: 7.00
Strength modifier: 1.25
+3 melee critical chance
-5 attack
Chasind Robes
Chasind RobesChasind Robes
Clothing
Pieced together from ragged strips of leather and adorned with the teeth and bones of animals, this robe is thoroughly frightful. It also smells strongly of tanned hides and sweat.

+6 defense
Thane Helmet
Thane HelmetThane Helmet
Heavy helmet
Varies (Tier 1-7)
Requires: 18 strength

Armor: 1.25
Fatigue: 2.25%
+3 defense
Wilds Bow
Wilds BowWilds Bow
Shortbow
Yew (Tier 3)
Requires: 14 dexterity

Damage: 6.00
Critical chance: 1.20%
Armor penetration: 4.20
Strength modifier: 1.00
+10% nature resistance
Malachite
MalachiteMalachite

This stone is patterned with odd bands and ripples of color, like the contents of a witch's cauldron.
Topaz
TopazTopaz
Gem
A brilliant gem the color of sunshine.
Quartz
QuartzQuartz
Gem
A milky white stone of remarkable strength.

Enemies Edit

Containers Edit

Near wolves vs. darkspawn area

Western camp

Quest-related

Involvement Edit

Tainted Blood
Tainted Blood
The Grey Wardens' Cache
The Grey Wardens' Cache
The Mabari Hound
The Mabari Hound (side quest)
The Missionary
The Missionary (side quest)
Last Will and Testament
Last Will and Testament (side quest)
Chasind Trail Signs
Chasind Trail Signs (side quest)
A Pinch of Ashes
A Pinch of Ashes (mini-quest)

Exits Edit

Ostagar
Ostagar
Flemeth's Hut
Flemeth's Hut (guided by Morrigan only)

See also Edit

Codex entry: The Korcari Wilds
Codex entry: The Korcari Wilds
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