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Keeping the Darkspawn Down

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Keeping the Darkspawn Down is a side quest in Dragon Age: Inquisition.

Acquisition Edit

The quest is started by completing the war table operation Reports of Darkspawn Activity.

Walkthrough Edit

Proceed to the Storm Coast with a mage, unless you are a mage yourself. It's also best to bring along Blackwall for some easy approval gains. There are four caves in total to close, to halt the darkspawn activity.

Reward Edit

  • 512 XP
  • 200 Influence
  • 2 Power

Approval Edit

  • DAIApproval Blackwall Slightly Approves
    upon approaching each of the four tunnel entrances.
  • DAIApproval Blackwall Slightly Approves
    whenever a group of darkspawn is killed if he is in the active party. This applies when you are in the Storm Coast even if you don't have this quest. There are little groups of darkspawn throughout the area.

Notes Edit

  • Extra approval from Blackwall can be gained in the Waterfall Cave (the most southern quest mark, up Long River). Whenever you kill darkspawn without sealing the tunnel and move far enough away from tunnel entrance a few darkspawn will respawn. Head to the back of the cave and return to the original location to kill them repeatedly for extra approval.
  • A quicker way (on the PC) is to quick save at the darkspawn camp near the tunnel at the northern-most camp and reload to fight them again. Works even right after you have sealed the breach. i.e. the darkspawn in the camp respawn every time you reload, so kill, save, reload, kill, etc. After each camp clear and end of combat:
DAIApproval Blackwall Slightly Approves
Also a source of Highever Weave
  • Unrelated to this quest,
    DAIApproval Blackwall Slightly Approves
    also if you find and close a tunnel entrance in the lower section of Valammar, in the Hinterlands.
  • The quest marker for the northernmost cave is somewhat deceptive as the cave entrance and energize point are both further north than the marker which is out on the beach.
  • If you complete the quest section in Valammar and return to the marker point, there will be another Hurlock alpha and the Inquisitor will still comment about closing off the tunnel even though it is already closed.

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